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S — Constant Static Property, class flare.system.Input3D
sample — Property, class flare.core.Light3D
The BitmapData to use for light projections.
SAMPLED — Constant Static Property, class flare.materials.filters.LightFilter
scaleRatio — Property, class flare.primitives.SkyBox
The scale ratio that defines the proyection scale.
scaleX — Property, class flare.core.Pivot3D
Increases or decreases the object scale on the X axis from its current scale.
scaleX(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils
Increases or decreases the matrix scale on the X axis.
scaleY — Property, class flare.core.Pivot3D
Increases or decreases the object scale on the Y axis from its current scale.
scaleY(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils
Increases or decreases the matrix scale on the Y axis.
scaleZ — Property, class flare.core.Pivot3D
Increases or decreases the object scale on the Z axis from its current scale.
scaleZ(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils
Increases or decreases the matrix scale on the Z axis.
scene — Property, class flare.core.Pivot3D
Gets a reference to the scene that contains the object.
scene — Property, class flare.core.Surface3D
scene — Property, class flare.core.Texture3D
Returns a reference where the texture context is.
scene — Property, class flare.materials.Material3D
Gets a reference to the scene that the material is associated.
scene — Property, class flare.materials.flsl.FLSLProgram3D
scene — Static Property, class flare.system.Device3D
Current scene.
Scene3D — class, package flare.basic
The Scene3D class is the main element, container and manager of all the 3d resources and objects.
Scene3D(container:flash.display:DisplayObjectContainer, file:String) — Constructor, class flare.basic.Scene3D
Create a new Scene3D object.
segments — Property, class flare.primitives.Box
segments — Property, class flare.primitives.Cone
segments — Property, class flare.primitives.Cube
segments — Property, class flare.primitives.Plane
segments — Property, class flare.primitives.Sphere
SEMICOLON — Constant Static Property, class flare.system.Input3D
set(a:flash.geom:Vector3D, x:Number, y:Number, z:Number, w:Number) — Static Method , class flare.utils.Vector3DUtils
Sets the values for a vector.
setColors(colors:Array, alphas:Array, ratios:Array) — method, class flare.materials.filters.ColorParticleFilter
Set the colors for the particles over the time.
setLayer(value:int, includeChildren:Boolean) — method, class flare.core.Pivot3D
Sets the layer to render the object and all of his children.
setLayerSortMode(layer:int, mode:int) — method, class flare.basic.Scene3D
Specifies a layer to be sorted per object on each frame.
setLength(a:flash.geom:Vector3D, length:Number) — Static Method , class flare.utils.Vector3DUtils
Sets a scale for a vector.
setMaterial(material:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Sets a material for the object and, optionally, all its descendants.
setNormalOrientation(normal:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D
Aligns the object to a normal.
setNormalOrientation(m:flash.geom:Matrix3D, normal:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils
Aligns the object to a normal.
setOrientation(dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D
Orients the object in a specific direction.
setOrientation(m:flash.geom:Matrix3D, dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils
Orients the object in a specific direction.
setParams(color:int, radius:Number, attenuation:Number, multipler:Number, infinite:Boolean) — method, class flare.core.Light3D
Sets the light properties.
setPosition(x:Number, y:Number, z:Number, smooth:Number, local:Boolean) — method, class flare.core.Pivot3D
Sets the position of the object.
setPosition(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils
Returns a matrix position.
setPositionWithReference(pivot:flare.core:Pivot3D, x:Number, y:Number, z:Number, reference:flare.core:Pivot3D, smooth:Number) — Static Method , class flare.utils.Pivot3DUtils
Positions an object using another as reference.
setRect(x:Number, y:Number, width:Number, height:Number) — method, class flare.materials.filters.AnimatedTextureFilter
setRotation(x:Number, y:Number, z:Number) — method, class flare.core.Pivot3D
Sets the object rotation using euler angles.
setRotation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number) — Static Method , class flare.utils.Matrix3DUtils
Rotates a matrix using euler angles.
setScale(x:Number, y:Number, z:Number, smooth:Number) — method, class flare.core.Pivot3D
Sets the object scale.
setScale(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils
Sets the object scale.
setTranslation(x:Number, y:Number, z:Number, local:Boolean) — method, class flare.core.Pivot3D
Translates the object from its current position to the specified distance.
setTranslation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils
Translates the object from its current position to the specified distance.
setup(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, forceParameters:Boolean) — method, class flare.materials.flsl.FLSLProgram3D
setupFrame(camera:flare.core:Camera3D) — method, class flare.basic.Scene3D
This method prepares the scene to be rendered.
setViewport(x:Number, y:Number, width:Number, height:Number, antialias:int) — method, class flare.basic.Scene3D
Sets the dimensions of the canvas rendering area.
Shader3D — class, package flare.materials
The Shader3D class is a dynamic material to be used with filters.
Shader3D(name:String, filters:Array, enableLights:Boolean, technique:flare.materials.flsl:FLSLFilter) — Constructor, class flare.materials.Shader3D
Creates a new dynamic filter Material.
Shape3D — class, package flare.core
The Shape3D class represents a set of splines (Spline3D).
Shape3D(name:String) — Constructor, class flare.core.Shape3D
Creates a new set of splines.
SHIFT — Constant Static Property, class flare.system.Input3D
show() — method, class flare.core.Pivot3D
Sets whether the object is visible.
showLogo — Property, class flare.basic.Scene3D
Shows or hides the Flare3D watermak logo for debugging purposes.
showMenu — Property, class flare.basic.Scene3D
Shows or hides the Flare3D version on the right click menu.
size — Property, class flare.materials.filters.PlanarFilter
size — Property, class flare.materials.flsl.FLSLFilterValue
The size of the filter parameter.
sizePerVertex — Property, class flare.core.Surface3D
The number of data values associated with each vertex
sizeX — Property, class flare.core.Particle3D
The size along the x axis of the particle.
sizeY — Property, class flare.core.Particle3D
The size along the y axis of the particle.
skinData — Property, class flare.modifiers.SkinModifier
Contains the bone indices for each surface.
SKIN_INDICES — Constant Static Property, class flare.core.Surface3D
Vertex skin indices attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property).
SkinModifier — class, package flare.modifiers
Contains all the information needed to perform skinning deformations.
SkinModifier() — Constructor, class flare.modifiers.SkinModifier
SKIN_WEIGHTS — Constant Static Property, class flare.core.Surface3D
Vertex skin weights attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property).
SkyBox — class, package flare.primitives
Creates a new skyBox.
SkyBox(request:any, format:String, sceneContext:flare.basic:Scene3D, scaleRatio:Number) — Constructor, class flare.primitives.SkyBox
Creates a new SkyBox object.
SLASH — Constant Static Property, class flare.system.Input3D
slider(precision:int) — method, class flare.collisions.SphereCollision
The slider method detects collisions and provides a sliding response depending on the collision inclination (normal).
SORT_BACK_TO_FRONT — Constant Static Property, class flare.basic.Scene3D
SORT_CENTER — Constant Static Property, class flare.core.Pivot3D
SORT_FAR — Constant Static Property, class flare.core.Pivot3D
SORT_FRONT_TO_BACK — Constant Static Property, class flare.basic.Scene3D
sortMode — Property, class flare.core.Pivot3D
Gets ot sets the sorting mode for the object.
SORT_NEAR — Constant Static Property, class flare.core.Pivot3D
SORT_NONE — Constant Static Property, class flare.basic.Scene3D
SORT_NONE — Constant Static Property, class flare.core.Pivot3D
sourceFactor — Property, class flare.materials.Material3D
The factor with which to multiply the source color.
SPACE — Constant Static Property, class flare.system.Input3D
special0 — Constant Static Property, class flare.system.Device3D
special1 — Constant Static Property, class flare.system.Device3D
special2 — Constant Static Property, class flare.system.Device3D
SpecularFilter — class, package flare.materials.filters
...
SpecularFilter(power:Number, level:Number) — Constructor, class flare.materials.filters.SpecularFilter
SpecularMapFilter — class, package flare.materials.filters
...
SpecularMapFilter(texture:flare.core:Texture3D, power:Number, level:Number) — Constructor, class flare.materials.filters.SpecularMapFilter
Sphere — class, package flare.primitives
...
Sphere(name:String, radius:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Sphere
SphereCollision — class, package flare.collisions
The SphereCollision class provides tools to detect the collisions of a sphere against polygonal objects.
SphereCollision(source:flare.core:Pivot3D, radius:Number, offset:flash.geom:Vector3D) — Constructor, class flare.collisions.SphereCollision
Creates a new SphereCollision object.
Spline3D — class, package flare.core
The Spline3D class represents a 3d spline.
Spline3D() — Constructor, class flare.core.Spline3D
Creates a new spline.
splines — Property, class flare.core.Shape3D
Spline3D-type vector with the splines contained in the Shape3D.
split(mesh:flare.core:Mesh3D) — Static Method , class flare.utils.Mesh3DUtils
Split the surfaces of the mesh if they exceds the limit of the buffer size.
stageIndex — Property, class flare.basic.Scene3D
Gets the associated Stage3D index.
start — Property, class flare.materials.flsl.FLSLFrame
startDrag(lockCenter:Boolean, reference:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Lets the user drag the specified Pivot3D.
stop() — method, class flare.core.Pivot3D
stop() — method, class flare.materials.filters.AnimatedTextureFilter
stopDrag() — method, class flare.core.Pivot3D
Ends the startDrag() method.
sub(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the subtraction of two vectors.
surface — Property, class flare.collisions.CollisionInfo
surface it collided with.
surface — Property, class flare.core.ParticleEmiter3D
Gets the surface associated to the emiter.
Surface3D — class, package flare.core
The Surface3D class represents a set of vertices, polygons and surfaces which can be drawn.
Surface3D(name:String) — Constructor, class flare.core.Surface3D
Creates a new Surface3D object.
Surface3DUtils — class, package flare.utils
The Surface3DUtils class contains help tools to work with Surface3D-type objects.
surfaces — Property, class flare.core.Mesh3D
Instance to the Surface3D class.
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