A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Constant Static Property, class flare.system.Input3D |
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sample — Property, class flare.core.Light3D |
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The BitmapData to use for light projections. |
SAMPLED — Constant Static Property, class flare.materials.filters.LightFilter |
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scaleRatio — Property, class flare.primitives.SkyBox |
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The scale ratio that defines the proyection scale. |
scaleX — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the X axis from its current scale. |
scaleX(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the X axis. |
scaleY — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the Y axis from its current scale. |
scaleY(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the Y axis. |
scaleZ — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the Z axis from its current scale. |
scaleZ(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the Z axis. |
scene — Property, class flare.core.Pivot3D |
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Gets a reference to the scene that contains the object. |
scene — Property, class flare.core.Surface3D |
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scene — Property, class flare.core.Texture3D |
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Returns a reference where the texture context is. |
scene — Property, class flare.materials.Material3D |
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Gets a reference to the scene that the material is associated. |
scene — Property, class flare.materials.flsl.FLSLProgram3D |
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scene — Static Property, class flare.system.Device3D |
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Current scene. |
Scene3D — class, package flare.basic |
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The Scene3D class is the main element, container and manager of all the 3d resources and objects. |
Scene3D(container:flash.display:DisplayObjectContainer, file:String) — Constructor, class flare.basic.Scene3D |
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Create a new Scene3D object. |
segments — Property, class flare.primitives.Box |
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segments — Property, class flare.primitives.Cone |
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segments — Property, class flare.primitives.Cube |
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segments — Property, class flare.primitives.Plane |
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segments — Property, class flare.primitives.Sphere |
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SEMICOLON — Constant Static Property, class flare.system.Input3D |
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set(a:flash.geom:Vector3D, x:Number, y:Number, z:Number, w:Number) — Static Method , class flare.utils.Vector3DUtils |
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Sets the values for a vector. |
setColors(colors:Array, alphas:Array, ratios:Array) — method, class flare.materials.filters.ColorParticleFilter |
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Set the colors for the particles over the time. |
setLayer(value:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets the layer to render the object and all of his children. |
setLayerSortMode(layer:int, mode:int) — method, class flare.basic.Scene3D |
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Specifies a layer to be sorted per object on each frame. |
setLength(a:flash.geom:Vector3D, length:Number) — Static Method , class flare.utils.Vector3DUtils |
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Sets a scale for a vector. |
setMaterial(material:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets a material for the object and, optionally, all its descendants. |
setNormalOrientation(normal:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D |
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Aligns the object to a normal. |
setNormalOrientation(m:flash.geom:Matrix3D, normal:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Aligns the object to a normal. |
setOrientation(dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D |
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Orients the object in a specific direction. |
setOrientation(m:flash.geom:Matrix3D, dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Orients the object in a specific direction. |
setParams(color:int, radius:Number, attenuation:Number, multipler:Number, infinite:Boolean) — method, class flare.core.Light3D |
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Sets the light properties. |
setPosition(x:Number, y:Number, z:Number, smooth:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Sets the position of the object. |
setPosition(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Returns a matrix position. |
setPositionWithReference(pivot:flare.core:Pivot3D, x:Number, y:Number, z:Number, reference:flare.core:Pivot3D, smooth:Number) — Static Method , class flare.utils.Pivot3DUtils |
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Positions an object using another as reference. |
setRect(x:Number, y:Number, width:Number, height:Number) — method, class flare.materials.filters.AnimatedTextureFilter |
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setRotation(x:Number, y:Number, z:Number) — method, class flare.core.Pivot3D |
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Sets the object rotation using euler angles. |
setRotation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates a matrix using euler angles. |
setScale(x:Number, y:Number, z:Number, smooth:Number) — method, class flare.core.Pivot3D |
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Sets the object scale. |
setScale(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Sets the object scale. |
setTranslation(x:Number, y:Number, z:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Translates the object from its current position to the specified distance. |
setTranslation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object from its current position to the specified distance. |
setup(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, forceParameters:Boolean) — method, class flare.materials.flsl.FLSLProgram3D |
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setupFrame(camera:flare.core:Camera3D) — method, class flare.basic.Scene3D |
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This method prepares the scene to be rendered. |
setViewport(x:Number, y:Number, width:Number, height:Number, antialias:int) — method, class flare.basic.Scene3D |
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Sets the dimensions of the canvas rendering area. |
Shader3D — class, package flare.materials |
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The Shader3D class is a dynamic material to be used with filters. |
Shader3D(name:String, filters:Array, enableLights:Boolean, technique:flare.materials.flsl:FLSLFilter) — Constructor, class flare.materials.Shader3D |
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Creates a new dynamic filter Material. |
Shape3D — class, package flare.core |
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The Shape3D class represents a set of splines (Spline3D). |
Shape3D(name:String) — Constructor, class flare.core.Shape3D |
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Creates a new set of splines. |
SHIFT — Constant Static Property, class flare.system.Input3D |
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show() — method, class flare.core.Pivot3D |
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Sets whether the object is visible. |
showLogo — Property, class flare.basic.Scene3D |
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Shows or hides the Flare3D watermak logo for debugging purposes. |
showMenu — Property, class flare.basic.Scene3D |
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Shows or hides the Flare3D version on the right click menu. |
size — Property, class flare.materials.filters.PlanarFilter |
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size — Property, class flare.materials.flsl.FLSLFilterValue |
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The size of the filter parameter. |
sizePerVertex — Property, class flare.core.Surface3D |
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The number of data values associated with each vertex
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sizeX — Property, class flare.core.Particle3D |
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The size along the x axis of the particle. |
sizeY — Property, class flare.core.Particle3D |
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The size along the y axis of the particle. |
skinData — Property, class flare.modifiers.SkinModifier |
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Contains the bone indices for each surface. |
SKIN_INDICES — Constant Static Property, class flare.core.Surface3D |
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Vertex skin indices attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property). |
SkinModifier — class, package flare.modifiers |
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Contains all the information needed to perform skinning deformations. |
SkinModifier() — Constructor, class flare.modifiers.SkinModifier |
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SKIN_WEIGHTS — Constant Static Property, class flare.core.Surface3D |
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Vertex skin weights attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property). |
SkyBox — class, package flare.primitives |
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Creates a new skyBox. |
SkyBox(request:any, format:String, sceneContext:flare.basic:Scene3D, scaleRatio:Number) — Constructor, class flare.primitives.SkyBox |
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Creates a new SkyBox object. |
SLASH — Constant Static Property, class flare.system.Input3D |
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slider(precision:int) — method, class flare.collisions.SphereCollision |
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The slider method detects collisions and provides a sliding response depending on the collision inclination (normal). |
SORT_BACK_TO_FRONT — Constant Static Property, class flare.basic.Scene3D |
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SORT_CENTER — Constant Static Property, class flare.core.Pivot3D |
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SORT_FAR — Constant Static Property, class flare.core.Pivot3D |
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SORT_FRONT_TO_BACK — Constant Static Property, class flare.basic.Scene3D |
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sortMode — Property, class flare.core.Pivot3D |
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Gets ot sets the sorting mode for the object. |
SORT_NEAR — Constant Static Property, class flare.core.Pivot3D |
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SORT_NONE — Constant Static Property, class flare.basic.Scene3D |
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SORT_NONE — Constant Static Property, class flare.core.Pivot3D |
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sourceFactor — Property, class flare.materials.Material3D |
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The factor with which to multiply the source color. |
SPACE — Constant Static Property, class flare.system.Input3D |
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special0 — Constant Static Property, class flare.system.Device3D |
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special1 — Constant Static Property, class flare.system.Device3D |
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special2 — Constant Static Property, class flare.system.Device3D |
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SpecularFilter — class, package flare.materials.filters |
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SpecularFilter(power:Number, level:Number) — Constructor, class flare.materials.filters.SpecularFilter |
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SpecularMapFilter — class, package flare.materials.filters |
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... |
SpecularMapFilter(texture:flare.core:Texture3D, power:Number, level:Number) — Constructor, class flare.materials.filters.SpecularMapFilter |
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Sphere — class, package flare.primitives |
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Sphere(name:String, radius:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Sphere |
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SphereCollision — class, package flare.collisions |
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The SphereCollision class provides tools to detect the collisions of a sphere against polygonal objects. |
SphereCollision(source:flare.core:Pivot3D, radius:Number, offset:flash.geom:Vector3D) — Constructor, class flare.collisions.SphereCollision |
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Creates a new SphereCollision object. |
Spline3D — class, package flare.core |
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The Spline3D class represents a 3d spline. |
Spline3D() — Constructor, class flare.core.Spline3D |
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Creates a new spline. |
splines — Property, class flare.core.Shape3D |
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Spline3D-type vector with the splines contained in the Shape3D. |
split(mesh:flare.core:Mesh3D) — Static Method , class flare.utils.Mesh3DUtils |
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Split the surfaces of the mesh if they exceds the limit of the buffer size. |
stageIndex — Property, class flare.basic.Scene3D |
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Gets the associated Stage3D index. |
start — Property, class flare.materials.flsl.FLSLFrame |
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startDrag(lockCenter:Boolean, reference:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Lets the user drag the specified Pivot3D. |
stop() — method, class flare.core.Pivot3D |
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stop() — method, class flare.materials.filters.AnimatedTextureFilter |
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stopDrag() — method, class flare.core.Pivot3D |
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Ends the startDrag() method. |
sub(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the subtraction of two vectors. |
surface — Property, class flare.collisions.CollisionInfo |
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surface it collided with. |
surface — Property, class flare.core.ParticleEmiter3D |
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Gets the surface associated to the emiter. |
Surface3D — class, package flare.core |
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The Surface3D class represents a set of vertices, polygons and surfaces which can be drawn. |
Surface3D(name:String) — Constructor, class flare.core.Surface3D |
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Creates a new Surface3D object. |
Surface3DUtils — class, package flare.utils |
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The Surface3DUtils class contains help tools to work with Surface3D-type objects. |
surfaces — Property, class flare.core.Mesh3D |
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Instance to the Surface3D class. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |