Package | flare.core |
Class | public class Light3D |
Inheritance | Light3D ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | animationEnabled : Boolean = true
Activates or deactivates the animation. | Pivot3D | |
![]() | animationMode : int = 0 | Pivot3D | |
attenuation : Number = 100
Sets or returns light attenuation. | Light3D | ||
![]() | children : Vector.<Pivot3D> [read-only]
Returns a Pivot3D-type vector with its children. | Pivot3D | |
color : Vector3D
Sets or returns light color. | Light3D | ||
![]() | components : Vector.<IComponent>
A collection vector that contains all the components of the object. | Pivot3D | |
![]() | currentFrame : Number
Returns or sets the frame number where the pivot is situated. | Pivot3D | |
![]() | dirty : Boolean = true
Gets or sets when the object has changed his transform matrix by hand. | Pivot3D | |
![]() | frames : Vector.<Frame3D>
Vector that contains all the animation frames. | Pivot3D | |
![]() | frameSpeed : Number
Returns or sets animation speed. | Pivot3D | |
![]() | global : Matrix3D
Returns a matrix with the global position, rotation and scale of the object. | Pivot3D | |
infinite : Boolean = true
Sets and returns if the light is infinite or not. | Light3D | ||
![]() | invGlobal : Matrix3D [read-only]
Returns a matrix with the inverse global position, rotation and scale of the object. | Pivot3D | |
inView : Boolean [override] [read-only] | Light3D | ||
![]() | isPlaying : Boolean [read-only]
Returns true if an animation is being played. | Pivot3D | |
![]() | labels : Array
Returns or sets a vector that contains the Labels3D objects used to play and manage animations. | Pivot3D | |
![]() | layer : int = 0
Gets or sets the layer to render the object. | Pivot3D | |
multipler : Number = 1
Light color multipler. | Light3D | ||
![]() | name : String
Sets or returns the object name. | Pivot3D | |
![]() | parent : Pivot3D
Returns or sets the object’s parent. | Pivot3D | |
![]() | priority : int = 0
This value is for internal use to calculate the priority acording the distance from the camera during the render. | Pivot3D | |
radius : Number = 0
Sets or returns light radius. | Light3D | ||
sample : BitmapData
The BitmapData to use for light projections. | Light3D | ||
![]() | scaleX : Number
Increases or decreases the object scale on the X axis from its current scale. | Pivot3D | |
![]() | scaleY : Number
Increases or decreases the object scale on the Y axis from its current scale. | Pivot3D | |
![]() | scaleZ : Number
Increases or decreases the object scale on the Z axis from its current scale. | Pivot3D | |
![]() | scene : Scene3D [read-only]
Gets a reference to the scene that contains the object. | Pivot3D | |
![]() | sortMode : int
Gets ot sets the sorting mode for the object. | Pivot3D | |
type : int
Type of light (point/directional)
| Light3D | ||
![]() | updatable : Boolean | Pivot3D | |
![]() | userData : Object
Sets or returns an object for free use by the user. | Pivot3D | |
![]() | visible : Boolean
Sets or returns whether the object is visible. | Pivot3D | |
![]() | world : Matrix3D
Sets or returns the matrix of local position, rotation and scale. | Pivot3D | |
![]() | x : Number
Returns or sets the position on the X axis. | Pivot3D | |
![]() | y : Number
Returns or sets the position on the Y axis. | Pivot3D | |
![]() | z : Number
Returns or sets the position on the Z axis. | Pivot3D |
Method | Defined By | ||
---|---|---|---|
Light3D(name:String, type:int) | Light3D | ||
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Add a new object as a child. | Pivot3D | |
![]() | addComponent(component:IComponent):Boolean
Adds a new component to the object. | Pivot3D | |
![]() |
Adds a label that refers to a given animation. | Pivot3D | |
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Creates a copy of the object and all its elements. | Pivot3D | |
![]() | copyTransformFrom(source:Pivot3D, local:Boolean = true):void
Copies all transformations (position, rotation and scale) from another Pivot3D object. | Pivot3D | |
![]() | download():void | Pivot3D | |
![]() | draw(includeChildren:Boolean = true):void
Draws the object. | Pivot3D | |
![]() | forEach(callback:Function, filterClass:Class = null, params:Object = null, includeChildren:Boolean = true):void
Excecutes a calback functions for each of his children. | Pivot3D | |
![]() | getBackward(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the back of the object. | Pivot3D | |
![]() | getChildByName(name:String, startIndex:int = 0, includeChildren:Boolean = true):Pivot3D
Returns the first child that matches the specified name. | Pivot3D | |
![]() | getDir(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the front of the object. | Pivot3D | |
![]() | getDown(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the bottom side of the object. | Pivot3D | |
![]() | getLeft(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the left side of the object. | Pivot3D | |
![]() | getMaterialByName(name:String, includeChildren:Boolean = true):Material3D
Returns the first material that matches the specified name. | Pivot3D | |
![]() | getPosition(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current position of the object. | Pivot3D | |
![]() | getRight(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the right side of the object. | Pivot3D | |
![]() | getRotation(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles. | Pivot3D | |
![]() | getScale(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current scale of the object. | Pivot3D | |
![]() | getScreenCoords(out:Vector3D = null, camera:Camera3D = null, viewPort:Rectangle = null):Vector3D
Returns the coordinates of an object with respect to the screen. | Pivot3D | |
![]() | getUp(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the upper side of the object. | Pivot3D | |
![]() | globalToLocal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space. | Pivot3D | |
![]() | globalToLocalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space without translation. | Pivot3D | |
![]() | gotoAndPlay(frame:Object, blendFrames:Number = 0, animationMode:int):void | Pivot3D | |
![]() | gotoAndStop(frame:Object, blendFrames:Number = 0):void
Stops the animation at the specified frame. | Pivot3D | |
![]() | hide():void
Sets whether the object is visible. | Pivot3D | |
![]() | localToGlobal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space into the global space. | Pivot3D | |
![]() | localToGlobalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space of the object into a global space without translation. | Pivot3D | |
![]() | lookAt(x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. | Pivot3D | |
![]() | nextFrame():void | Pivot3D | |
![]() | play(animationMode:int = 0):void | Pivot3D | |
![]() | prevFrame():void | Pivot3D | |
![]() |
Removes a child of the object. | Pivot3D | |
![]() | removeComponent(component:IComponent):Boolean
Removes a component from the object. | Pivot3D | |
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Removes a label. | Pivot3D | |
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Replaces an existing material of the object with another material. | Pivot3D | |
![]() | resetTransforms():void
Resets the object position, rotation and scale. | Pivot3D | |
![]() | rotateAxis(angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. | Pivot3D | |
![]() | rotateX(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the X axis from its current position. | Pivot3D | |
![]() | rotateY(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the Y axis from its current position. | Pivot3D | |
![]() | rotateZ(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the pivot on the Z axis from its current position. | Pivot3D | |
![]() | setLayer(value:int, includeChildren:Boolean = true):void
Sets the layer to render the object and all of his children. | Pivot3D | |
![]() | setMaterial(material:Material3D, includeChildren:Boolean = true):void
Sets a material for the object and, optionally, all its descendants. | Pivot3D | |
![]() | setNormalOrientation(normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal. | Pivot3D | |
![]() | setOrientation(dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction. | Pivot3D | |
setParams(color:int = 0xffffff, radius:Number = 0, attenuation:Number = 1, multipler:Number = 1, infinite:Boolean = false):void
Sets the light properties. | Light3D | ||
![]() | setPosition(x:Number, y:Number, z:Number, smooth:Number = 1, local:Boolean = true):void
Sets the position of the object. | Pivot3D | |
![]() | setRotation(x:Number, y:Number, z:Number):void
Sets the object rotation using euler angles. | Pivot3D | |
![]() | setScale(x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. | Pivot3D | |
![]() | setTranslation(x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance. | Pivot3D | |
![]() | show():void
Sets whether the object is visible. | Pivot3D | |
![]() | startDrag(lockCenter:Boolean = false, reference:Vector3D = null):void
Lets the user drag the specified Pivot3D. | Pivot3D | |
![]() | stop():void | Pivot3D | |
![]() | stopDrag():void
Ends the startDrag() method. | Pivot3D | |
![]() | translateAxis(distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position. | Pivot3D | |
![]() | translateX(distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position. | Pivot3D | |
![]() | translateY(distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position. | Pivot3D | |
![]() | translateZ(distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position. | Pivot3D | |
![]() | update():void | Pivot3D | |
![]() | updateTransforms(includeChildren:Boolean = false):void
This method is used to force the system to update the object in those cases where its matrices have been modified manually. | Pivot3D | |
![]() | Pivot3D |
Constant | Defined By | ||
---|---|---|---|
![]() | ADDED_EVENT : String = added [static]
Defines the value for the 'added' event. | Pivot3D | |
![]() | ADDED_TO_SCENE_EVENT : String = addedToScene [static]
Defines the value for the 'addedToScene' event. | Pivot3D | |
![]() | ANIMATION_COMPLETE_EVENT : String = animationComplete [static]
Defines the value for the 'animationComplete' event. | Pivot3D | |
![]() | ANIMATION_LOOP_MODE : int = 0 [static] | Pivot3D | |
![]() | ANIMATION_PING_PONG_MODE : int = 1 [static] | Pivot3D | |
![]() | ANIMATION_STOP_MODE : int = 2 [static] | Pivot3D | |
DIRECTIONAL : int = 0 [static]
Constant that defines a directional light. | Light3D | ||
![]() | ENTER_DRAW_EVENT : String = enterDraw [static]
Defines the value for the 'enterDraw' event. | Pivot3D | |
![]() | ENTER_FRAME_EVENT : String = enterFrame [static]
Defines the value for the 'enterFrame' event. | Pivot3D | |
![]() | EXIT_DRAW_EVENT : String = exitDraw [static]
Defines the value for the 'exitDraw' event. | Pivot3D | |
![]() | EXIT_FRAME_EVENT : String = exitFrame [static]
Defines the value for the 'exitFrame' event. | Pivot3D | |
POINT : int = 1 [static]
Constant that defines a point light. | Light3D | ||
![]() | REMOVED_EVENT : String = removed [static]
Defines the value for the 'removed' event. | Pivot3D | |
![]() | REMOVED_FROM_SCENE_EVENT : String = removedFromScene [static]
Defines the value for the 'removedFromScene' event. | Pivot3D | |
![]() | SORT_CENTER : int = 1 [static] | Pivot3D | |
![]() | SORT_FAR : int = 4 [static] | Pivot3D | |
![]() | SORT_NEAR : int = 2 [static] | Pivot3D | |
![]() | SORT_NONE : int = 0 [static] | Pivot3D | |
![]() | UNLOAD_EVENT : String = unload [static]
Defines the value for the 'unload' event. | Pivot3D | |
![]() | UPDATE_TRANSFORM_EVENT : String = updateTransform [static]
Defines the value for the 'updateTransform' event. | Pivot3D |
attenuation | property |
public var attenuation:Number = 100
Sets or returns light attenuation.
color | property |
public var color:Vector3D
Sets or returns light color.
infinite | property |
public var infinite:Boolean = true
Sets and returns if the light is infinite or not. Set it to true for ambient lights. Directional lights are always infinite.
inView | property |
inView:Boolean
[read-only] [override] public function get inView():Boolean
multipler | property |
public var multipler:Number = 1
Light color multipler.
radius | property |
public var radius:Number = 0
Sets or returns light radius.
sample | property |
public var sample:BitmapData
The BitmapData to use for light projections.
type | property |
Light3D | () | Constructor |
public function Light3D(name:String, type:int)
name:String | |
type:int (default = NaN )
|
setParams | () | method |
public function setParams(color:int = 0xffffff, radius:Number = 0, attenuation:Number = 1, multipler:Number = 1, infinite:Boolean = false):void
Sets the light properties.
Parameters
color:int (default = 0xffffff )
| |
radius:Number (default = 0 )
| |
attenuation:Number (default = 1 )
| |
multipler:Number (default = 1 )
| |
infinite:Boolean (default = false )
|
DIRECTIONAL | Constant |
public static const DIRECTIONAL:int = 0
Constant that defines a directional light.
POINT | Constant |
public static const POINT:int = 1
Constant that defines a point light.