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C — Constant Static Property, class flare.system.Input3D
camera — Property, class flare.basic.Scene3D
Sets or returns the camera to be used for rendering.
camera — Property, class flare.collisions.MouseCollision
Camera to be used in checks.
camera — Static Property, class flare.system.Device3D
Current rendering camera.
Camera3D — class, package flare.core
The Camera3D class represents the point of view and orientation of the scene.
Camera3D(name:String, fieldOfView:Number) — Constructor, class flare.core.Camera3D
cameraGlobal — Constant Static Property, class flare.system.Device3D
Current view matrix.
canvasSize — Property, class flare.core.Camera3D
Defines the projection area for the camera viewPort.
CAPS_LOCK — Constant Static Property, class flare.system.Input3D
center — Property, class flare.core.Boundings3D
Center of the object.
changed — Event, class flare.materials.Shader3D
This event is dispatched when material filters has been changed or the material is re compiled.
changeTechnique — Event, class flare.materials.flsl.FLSLFilter
This event occurs whenever the technique or blendMode has changed.
CHANGE_TECHNIQUE — Constant Static Property, class flare.materials.flsl.FLSLFilter
changeTransform — Event, class flare.core.Pivot3D
This event occurs whatever the object changes his position, rotation or scale.
children — Property, class flare.core.Pivot3D
Returns a Pivot3D-type vector with its children.
clear() — method, class flare.core.Lines3D
clear() — method, class flare.materials.filters.LightFilter
clearColor — Property, class flare.basic.Scene3D
Color to use to clear the back buffer.
click — Event, class flare.core.Mesh3D
CLICK — Constant Static Property, class flare.events.MouseEvent3D
clipRectangle — Property, class flare.core.Camera3D
Define whatever the viewPort clip all pixels outside the viewPort.
clone() — method, class flare.core.Boundings3D
Creates a copy of a Boundings3D object.
clone() — method, class flare.core.Knot3D
Returns a copy of Knot3D.
clone() — method, class flare.core.Particle3D
You must override this method to implement a custom particle.
clone() — method, class flare.core.Pivot3D
Creates a copy of the object and all its elements.
clone() — method, class flare.core.Spline3D
Creates a copy of the spline.
clone() — method, class flare.materials.Material3D
Clones the material.
clone() — method, class flare.materials.flsl.FLSLFilter
Creates and returns a copy of the filter.
clone() — method, class flare.materials.flsl.FLSLFilterTexture
Returns a copy of the filter texture.
clone() — method, class flare.materials.flsl.FLSLFilterValue
Returns a copy of the filter value.
clone() — method, class flare.materials.flsl.FLSLFrame
clone() — method, class flare.modifiers.Modifier
cloneMaterials(pivot:flare.core:Pivot3D) — Static Method , class flare.utils.Mesh3DUtils
close() — method, class flare.core.Texture3D
Terminates the loading proccess.
close() — method, class flare.loaders.Flare3DLoader
close() — method, class flare.loaders.Flare3DLoader2
close() — method, class flare.loaders.Flare3DLoader3
close() — method, interface flare.system.ILibraryExternalItem
close() — method, class flare.system.Library3D
Closes all connections.
closed — Property, class flare.core.Spline3D
Returns or sets whether this is a closed spline.
ColladaLoader — class, package flare.loaders
The ColladaLoader class allows to import Collada (DAE) files.
ColladaLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D, texturesFolder:String, flipNormals:Boolean, cullFace:String) — Constructor, class flare.loaders.ColladaLoader
collided — Property, class flare.collisions.MouseCollision
Returns whether collision occurred or not in the last check.
collided — Property, class flare.collisions.RayCollision
Returns whether collision occurred or not in the last check.
collided — Property, class flare.collisions.SphereCollision
Returns whether collision occurred or not in the last check.
collisionCount — Property, class flare.collisions.MouseCollision
Returns the number of objects to be checked.
collisionCount — Property, class flare.collisions.RayCollision
Returns the number of objects to be checked.
collisionCount — Property, class flare.collisions.SphereCollision
Returns the number of objects that will be checked.
CollisionInfo — class, package flare.collisions
The CollisionInfo class provides information on collisions.
collisionTime — Property, class flare.collisions.MouseCollision
Returns the time taken to perform the last check in milliseconds.
collisionTime — Property, class flare.collisions.RayCollision
Returns the time taken to perform the last check in milliseconds.
collisionTime — Property, class flare.collisions.SphereCollision
Returns the time taken to perform the last check in milliseconds.
color — Property, class flare.core.Light3D
Sets or returns light color.
color — Property, class flare.materials.filters.ColorFilter
color — Property, class flare.materials.filters.FogFilter
COLOR0 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
COLOR1 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
COLOR2 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
ColorFilter — class, package flare.materials.filters
...
ColorFilter(color:int, alpha:Number, blendMode:String) — Constructor, class flare.materials.filters.ColorFilter
ColorParticleFilter — class, package flare.materials.filters
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ColorParticleFilter(colors:Array, alphas:Array, ratios:Array, blendMode:String) — Constructor, class flare.materials.filters.ColorParticleFilter
COMMA — Constant Static Property, class flare.system.Input3D
COMMAND — Constant Static Property, class flare.system.Input3D
compile(source:String) — Static Method , class flare.materials.flsl.FLSLCompiler
Compiles a new FLSL (Flare3D Layer Shader language).
complete — Event, class flare.basic.Scene3D
This event occurs once the loading process of all the scene elements has been completed.
complete — Event, class flare.primitives.SkyBox
This event occurs once the loading process of all the sky box elements has been completed.
complete — Event, class flare.system.Library3D
This event occurs once the loading process of all the library elements has been completed.
COMPLETE_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “complete” event.
components — Property, class flare.core.Pivot3D
A collection vector that contains all the components of the object.
compress(surf:flare.core:Surface3D, vertex:Vector$Number, indices:Vector$uint) — Static Method , class flare.utils.Surface3DUtils
concat(source:flare.core:Surface3D, dest:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
Cone — class, package flare.primitives
...
Cone(name:String, radius1:Number, radius2:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cone
context — Property, class flare.basic.Scene3D
Returns the context used for rendering.
CONTROL — Constant Static Property, class flare.system.Input3D
copyTransformFrom(source:flare.core:Pivot3D, local:Boolean) — method, class flare.core.Pivot3D
Copies all transformations (position, rotation and scale) from another Pivot3D object.
createTechnique(name:String, vertexFunctions:Array, fragmentFunctions:Array) — method, class flare.materials.flsl.FLSLFilter
Creates a new dynamic technique.
cross(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the crossed product of two vectors.
Cube — class, package flare.primitives
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Cube(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cube
cullFace — Property, class flare.materials.Material3D
The culling mode.
currentFrame — Property, class flare.core.Pivot3D
Returns or sets the frame number where the pivot is situated.
currentFrame — Property, class flare.materials.filters.AnimatedTextureFilter
currentFrame — Property, class flare.materials.flsl.FLSLFilterValue
Cylinder — class, package flare.primitives
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Cylinder(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cylinder
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