A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
C — Constant Static Property, class flare.system.Input3D |
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camera — Property, class flare.basic.Scene3D |
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Sets or returns the camera to be used for rendering. |
camera — Property, class flare.collisions.MouseCollision |
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Camera to be used in checks. |
camera — Static Property, class flare.system.Device3D |
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Current rendering camera. |
Camera3D — class, package flare.core |
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The Camera3D class represents the point of view and orientation of the scene. |
Camera3D(name:String, fieldOfView:Number) — Constructor, class flare.core.Camera3D |
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cameraGlobal — Constant Static Property, class flare.system.Device3D |
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Current view matrix. |
canvasSize — Property, class flare.core.Camera3D |
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Defines the projection area for the camera viewPort. |
CAPS_LOCK — Constant Static Property, class flare.system.Input3D |
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center — Property, class flare.core.Boundings3D |
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Center of the object. |
changed — Event, class flare.materials.Shader3D |
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This event is dispatched when material filters has been changed or the material is re compiled. |
changeTechnique — Event, class flare.materials.flsl.FLSLFilter |
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This event occurs whenever the technique or blendMode has changed. |
CHANGE_TECHNIQUE — Constant Static Property, class flare.materials.flsl.FLSLFilter |
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changeTransform — Event, class flare.core.Pivot3D |
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This event occurs whatever the object changes his position, rotation or scale. |
children — Property, class flare.core.Pivot3D |
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Returns a Pivot3D-type vector with its children. |
clear() — method, class flare.core.Lines3D |
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clear() — method, class flare.materials.filters.LightFilter |
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clearColor — Property, class flare.basic.Scene3D |
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Color to use to clear the back buffer. |
click — Event, class flare.core.Mesh3D |
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CLICK — Constant Static Property, class flare.events.MouseEvent3D |
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clipRectangle — Property, class flare.core.Camera3D |
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Define whatever the viewPort clip all pixels outside the viewPort. |
clone() — method, class flare.core.Boundings3D |
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Creates a copy of a Boundings3D object. |
clone() — method, class flare.core.Knot3D |
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Returns a copy of Knot3D. |
clone() — method, class flare.core.Particle3D |
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You must override this method to implement a custom particle. |
clone() — method, class flare.core.Pivot3D |
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Creates a copy of the object and all its elements. |
clone() — method, class flare.core.Spline3D |
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Creates a copy of the spline. |
clone() — method, class flare.materials.Material3D |
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Clones the material. |
clone() — method, class flare.materials.flsl.FLSLFilter |
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Creates and returns a copy of the filter. |
clone() — method, class flare.materials.flsl.FLSLFilterTexture |
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Returns a copy of the filter texture. |
clone() — method, class flare.materials.flsl.FLSLFilterValue |
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Returns a copy of the filter value. |
clone() — method, class flare.materials.flsl.FLSLFrame |
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clone() — method, class flare.modifiers.Modifier |
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cloneMaterials(pivot:flare.core:Pivot3D) — Static Method , class flare.utils.Mesh3DUtils |
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close() — method, class flare.core.Texture3D |
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Terminates the loading proccess. |
close() — method, class flare.loaders.Flare3DLoader |
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close() — method, class flare.loaders.Flare3DLoader2 |
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close() — method, class flare.loaders.Flare3DLoader3 |
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close() — method, interface flare.system.ILibraryExternalItem |
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close() — method, class flare.system.Library3D |
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Closes all connections. |
closed — Property, class flare.core.Spline3D |
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Returns or sets whether this is a closed spline. |
ColladaLoader — class, package flare.loaders |
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The ColladaLoader class allows to import Collada (DAE) files. |
ColladaLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D, texturesFolder:String, flipNormals:Boolean, cullFace:String) — Constructor, class flare.loaders.ColladaLoader |
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collided — Property, class flare.collisions.MouseCollision |
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Returns whether collision occurred or not in the last check. |
collided — Property, class flare.collisions.RayCollision |
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Returns whether collision occurred or not in the last check. |
collided — Property, class flare.collisions.SphereCollision |
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Returns whether collision occurred or not in the last check. |
collisionCount — Property, class flare.collisions.MouseCollision |
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Returns the number of objects to be checked. |
collisionCount — Property, class flare.collisions.RayCollision |
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Returns the number of objects to be checked. |
collisionCount — Property, class flare.collisions.SphereCollision |
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Returns the number of objects that will be checked. |
CollisionInfo — class, package flare.collisions |
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The CollisionInfo class provides information on collisions. |
collisionTime — Property, class flare.collisions.MouseCollision |
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Returns the time taken to perform the last check in milliseconds. |
collisionTime — Property, class flare.collisions.RayCollision |
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Returns the time taken to perform the last check in milliseconds. |
collisionTime — Property, class flare.collisions.SphereCollision |
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Returns the time taken to perform the last check in milliseconds. |
color — Property, class flare.core.Light3D |
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Sets or returns light color. |
color — Property, class flare.materials.filters.ColorFilter |
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color — Property, class flare.materials.filters.FogFilter |
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COLOR0 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
COLOR1 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
COLOR2 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
ColorFilter — class, package flare.materials.filters |
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ColorFilter(color:int, alpha:Number, blendMode:String) — Constructor, class flare.materials.filters.ColorFilter |
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ColorParticleFilter — class, package flare.materials.filters |
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ColorParticleFilter(colors:Array, alphas:Array, ratios:Array, blendMode:String) — Constructor, class flare.materials.filters.ColorParticleFilter |
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COMMA — Constant Static Property, class flare.system.Input3D |
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COMMAND — Constant Static Property, class flare.system.Input3D |
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compile(source:String) — Static Method , class flare.materials.flsl.FLSLCompiler |
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Compiles a new FLSL (Flare3D Layer Shader language). |
complete — Event, class flare.basic.Scene3D |
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This event occurs once the loading process of all the scene elements has been completed. |
complete — Event, class flare.primitives.SkyBox |
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This event occurs once the loading process of all the sky box elements has been completed. |
complete — Event, class flare.system.Library3D |
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This event occurs once the loading process of all the library elements has been completed. |
COMPLETE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “complete” event. |
components — Property, class flare.core.Pivot3D |
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A collection vector that contains all the components of the object. |
compress(surf:flare.core:Surface3D, vertex:Vector$Number, indices:Vector$uint) — Static Method , class flare.utils.Surface3DUtils |
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concat(source:flare.core:Surface3D, dest:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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Cone — class, package flare.primitives |
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... |
Cone(name:String, radius1:Number, radius2:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cone |
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context — Property, class flare.basic.Scene3D |
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Returns the context used for rendering. |
CONTROL — Constant Static Property, class flare.system.Input3D |
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copyTransformFrom(source:flare.core:Pivot3D, local:Boolean) — method, class flare.core.Pivot3D |
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Copies all transformations (position, rotation and scale) from another Pivot3D object. |
createTechnique(name:String, vertexFunctions:Array, fragmentFunctions:Array) — method, class flare.materials.flsl.FLSLFilter |
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Creates a new dynamic technique. |
cross(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the crossed product of two vectors. |
Cube — class, package flare.primitives |
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Cube(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cube |
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cullFace — Property, class flare.materials.Material3D |
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The culling mode. |
currentFrame — Property, class flare.core.Pivot3D |
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Returns or sets the frame number where the pivot is situated. |
currentFrame — Property, class flare.materials.filters.AnimatedTextureFilter |
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currentFrame — Property, class flare.materials.flsl.FLSLFilterValue |
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Cylinder — class, package flare.primitives |
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Cylinder(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cylinder |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |