A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
T — Constant Static Property, class flare.system.Input3D |
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TAB — Constant Static Property, class flare.system.Input3D |
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TANGENT — Constant Static Property, class flare.core.Surface3D |
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Vertex tangents attribute (float3). |
technique — Property, class flare.materials.Shader3D |
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Sets ot get the current method used for the vertex transform. |
techniqueName — Property, class flare.materials.flsl.FLSLFilter |
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Sets or gets the technique to use for this filter. |
techniques — Property, class flare.materials.flsl.FLSLFilter |
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Gets all thecniques availables on the filter. |
temporal0 — Constant Static Property, class flare.system.Device3D |
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temporal1 — Constant Static Property, class flare.system.Device3D |
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test(x:Number, y:Number, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.MouseCollision |
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Performs the collision check. |
test(from:flash.geom:Vector3D, direction:flash.geom:Vector3D, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.RayCollision |
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Performs the collision check. |
texture — Property, class flare.core.Texture3D |
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Texture object that contains the texture data on graphics card. |
texture — Property, class flare.materials.filters.EnvironmentFilter |
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texture — Property, class flare.materials.filters.NormalMapFilter |
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texture — Property, class flare.materials.filters.PlanarFilter |
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texture — Property, class flare.materials.filters.SpecularMapFilter |
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texture — Property, class flare.materials.filters.TextureFilter |
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Texture3D — class, package flare.core |
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The Textrue3D class contains information on material textures. |
Texture3D(request:any, optimizeForRenderToTexture:Boolean, format:String) — Constructor, class flare.core.Texture3D |
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Creates a new texture. |
Texture3DUtils — class, package flare.utils |
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The Texture3DUtils class contains help tools to work with Texture3D or BitmapData-type objects. |
TextureFilter — class, package flare.materials.filters |
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TextureFilter(texture:flare.core:Texture3D, uvChannel:int, blendMode:String, alpha:Number) — Constructor, class flare.materials.filters.TextureFilter |
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textures — Property, class flare.materials.flsl.FLSLFilter |
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A dynamic property that contains all textures (FilterTexture class) of the filter. |
threshold — Property, class flare.materials.filters.AlphaMaskFilter |
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to — Property, class flare.core.Label3D |
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Frame where animation ends. |
toNormalMap(bitmapData:flash.display:BitmapData, x:Number, y:Number) — Static Method , class flare.utils.Texture3DUtils |
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toString() — method, class flare.core.Label3D |
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toString() — method, class flare.materials.flsl.FLSLFilterInput |
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totalFrames — Property, class flare.modifiers.SkinModifier |
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traceInfo(pivot:flare.core:Pivot3D, includeMaterials:Boolean, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils |
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Returns information about an object and its properties at the Flash output. |
transform(surface:flare.core:Surface3D, matrix:flash.geom:Matrix3D, firstIndex:int, numTriangles:int) — Static Method , class flare.utils.Surface3DUtils |
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transformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Transforms a given point multiplying it by a matrix. |
translateAxis(distance:Number, axis:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Translates the object on a certain axis from its current position. |
translateAxis(m:flash.geom:Matrix3D, distance:Number, axis:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object on a certain axis from its current position. |
translateX(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Translates the object on the X axis from its current position. |
translateX(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object on the X axis from its current position. |
translateY(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Translates the object on the Y axis from its current position. |
translateY(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object on the Y axis from its current position. |
translateZ(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Translates the object on the Z axis from its current position. |
translateZ(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object on the Z axis from its current position. |
transparent — Property, class flare.materials.Material3D |
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Sets or gets if the material should use alpha blending. |
trianglesDrawn — Static Property, class flare.system.Device3D |
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The number of triangles drawn on the last frame. |
twoSided — Property, class flare.materials.Material3D |
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Sets or gets if the material should be drawn useing both sides of the surfaces. |
type — Property, class flare.core.Light3D |
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Type of light (point/directional)
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type — Property, class flare.materials.flsl.FLSLFilterValue |
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the type of the filter parameter. |
type — Property, class flare.materials.flsl.FLSLFrame |
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TYPE_2D — Constant Static Property, class flare.core.Texture3D |
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TYPE_CUBE — Constant Static Property, class flare.core.Texture3D |
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TYPE_FRAME — Constant Static Property, class flare.materials.flsl.FLSLFrame |
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typeMode — Property, class flare.core.Texture3D |
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Defines the type of the texture. |
TYPE_TWEEN — Constant Static Property, class flare.materials.flsl.FLSLFrame |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |