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I — Constant Static Property, class flare.system.Input3D
IComponent — Interface, package flare.core
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IDrawable — Interface, package flare.core
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ignoreInvisibleUnderMouse — Property, class flare.basic.Scene3D
Allow to detect mouse events with non visible objects such as references or simplified geometry.
ILibraryExternalItem — Interface, package flare.system
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ILibraryItem — Interface, package flare.system
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index — Property, class flare.materials.flsl.FLSLFilterTexture
The index of the filter texture.
index — Property, class flare.materials.flsl.FLSLFilterValue
The index of the filter parameter.
index — Property, class flare.modifiers.VertexAnimationModifier
Stores the vertex indices.
indexBuffer — Property, class flare.core.Surface3D
Buffer of indices that reference to a vertex buffers of the Surface3D.
indexVector — Property, class flare.core.Surface3D
Vector of indices that reference to a vertex buffers of the Surface3D.
infinite — Property, class flare.core.Light3D
Sets and returns if the light is infinite or not.
info — Property, class flare.events.MouseEvent3D
Object that contains the 3d collision information.
init(emiter:flare.core:ParticleEmiter3D) — method, class flare.core.Particle3D
This method is called by the ParticleEmiter3D when needs to initializate the particle.
initialize(stage:flash.display:Stage) — Static Method , class flare.system.Input3D
Initializes the Input3D class.
Input3D — class, package flare.system
The Input3D class manages keyboard and mouse inputs.
inputs — Property, class flare.materials.flsl.FLSLProgram3D
INSERT — Constant Static Property, class flare.system.Input3D
intensity — Property, class flare.materials.filters.LightFilter
interpolate(a:flash.geom:Vector3D, b:flash.geom:Vector3D, value:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the interpolation between two vectors.
interpolateTo(src:flash.geom:Matrix3D, dest:flash.geom:Matrix3D, percent:Number) — Static Method , class flare.utils.Matrix3DUtils
intersect() — method, class flare.collisions.SphereCollision
The intersect method detects when the colliding object intersects another 3d mesh but will not generate any response.
invBoneMatrix — Property, class flare.modifiers.SkinModifier
Initial transform for eahc bone.
inVec — Property, class flare.core.Knot3D
Input vector for splines (Spline3D)
invert(m:flash.geom:Matrix3D, out:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Inverts a matrix3D.
invertCullMode — Static Property, class flare.system.Device3D
invGlobal — Property, class flare.core.Pivot3D
Returns a matrix with the inverse global position, rotation and scale of the object.
invGlobal — Constant Static Property, class flare.system.Device3D
Inverse global matrix of current rendering object.
inView — Property, interface flare.core.IDrawable
Returns whether the object should be drawn.
inView — Property, class flare.core.Light3D
inView — Property, class flare.core.Pivot3D
ioError — Event, class flare.basic.Scene3D
Dispatched if a call to load() results in a fatal error that terminates the download.
ioError — Event, class flare.system.Library3D
Dispatched if a call to load() results in a fatal error that terminates the download.
isPlaying — Property, class flare.core.Pivot3D
Returns true if an animation is being played.
isPlaying — Property, class flare.materials.filters.AnimatedTextureFilter
items — Property, class flare.system.Library3D
Returns a copy of the stored items.
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