| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| D — Constant Static Property, class flare.system.Input3D |
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| data — Property, class flare.collisions.MouseCollision |
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CollisionInfo-type vector with the results of the collision. |
| data — Property, class flare.collisions.RayCollision |
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CollisionInfo-type vector with collision results. |
| data — Property, class flare.collisions.SphereCollision |
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CollisionInfo-type vector with collision results. |
| decrementPerFrame — Property, class flare.core.ParticleEmiter3D |
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A value of 0 (by default), keeps the particle emision constantly in loop. |
| defaultCullFace — Static Property, class flare.system.Device3D |
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The default cull face mode to use when some material is created. |
| defaultDestFactor — Static Property, class flare.system.Device3D |
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The default destination factor to use when some material is created. |
| defaultLight — Property, class flare.basic.Scene3D |
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Sets and returns the default light. |
| defaultSourceFactor — Static Property, class flare.system.Device3D |
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The default source factor to use when some material is created. |
| DELETE — Constant Static Property, class flare.system.Input3D |
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| deleteTechnique(name:String) — method, class flare.materials.flsl.FLSLFilter |
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Deletes a previously defined technique. |
| delta — Static Property, class flare.system.Input3D |
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Returns a count of the number of detents the mouse wheel has rotated. |
| deltaTransformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Transforms a given point multiplying it by a matrix, but without considering translation. |
| depth — Property, class flare.primitives.Box |
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| depth — Property, class flare.primitives.Cube |
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| depthCompare — Property, class flare.materials.Material3D |
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The test comparasion to be used when depthWrite is 'true'. |
| depthWrite — Property, class flare.materials.Material3D |
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Gets or sets whatever the material writes into the z-buffer. |
| destFactor — Property, class flare.materials.Material3D |
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The factor with which to multiply the destination color. |
| Device3D — final class, package flare.system |
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The Device3D class manages the main configuration, states and data processing. |
| DIRECTIONAL — Constant Static Property, class flare.core.Light3D |
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Constant that defines a directional light. |
| dirty — Property, class flare.core.Pivot3D |
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Gets or sets when the object has changed his transform matrix by hand. |
| dispose() — method, class flare.collisions.MouseCollision |
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| dispose() — method, class flare.collisions.RayCollision |
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| dispose() — method, class flare.core.ParticleEmiter3D |
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| dispose() — method, class flare.core.Surface3D |
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| dispose() — method, class flare.core.Texture3D |
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Eliminates all the resources associated to the texture. |
| dispose() — method, class flare.loaders.Flare3DLoader2 |
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| dispose() — method, class flare.loaders.Flare3DLoader3 |
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| dispose() — method, class flare.materials.Material3D |
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Eliminates all the resources associated to the material. |
| dispose() — method, class flare.materials.flsl.FLSLFilter |
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| dispose() — Static Method , class flare.materials.flsl.FLSLFilter |
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| dispose() — method, interface flare.system.ILibraryItem |
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| dispose() — Static Method , class flare.system.Input3D |
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| dispose() — method, class flare.system.Library3D |
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Eliminates cached resources. |
| doubleClickEnabled — Static Property, class flare.system.Input3D |
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Returns or sets whether the double-click detection mode is enabled. |
| DOWN — Constant Static Property, class flare.system.Input3D |
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| DOWN — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,-1,0) constant. |
| download() — method, class flare.core.Pivot3D |
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| download() — method, class flare.core.Surface3D |
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| download() — method, class flare.core.Texture3D |
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Download the texture from the graphics card. |
| download() — method, class flare.materials.Material3D |
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Downloads all the data uploaded to the graphics card. |
| download() — method, class flare.materials.flsl.FLSLProgram3D |
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| downs — Static Property, class flare.system.Input3D |
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| draw(includeChildren:Boolean) — method, interface flare.core.IDrawable |
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| draw(includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Draws the object. |
| draw(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, firstIndex:int, count:int) — method, class flare.materials.Material3D |
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Draw a mesh surface using the current material. |
| draw(mesh:flare.core:Mesh3D) — method, class flare.modifiers.Modifier |
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| drawCalls — Static Property, class flare.system.Device3D |
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The number of draw operations of the last frame. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |