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D — Constant Static Property, class flare.system.Input3D
data — Property, class flare.collisions.MouseCollision
CollisionInfo-type vector with the results of the collision.
data — Property, class flare.collisions.RayCollision
CollisionInfo-type vector with collision results.
data — Property, class flare.collisions.SphereCollision
CollisionInfo-type vector with collision results.
decrementPerFrame — Property, class flare.core.ParticleEmiter3D
A value of 0 (by default), keeps the particle emision constantly in loop.
defaultCullFace — Static Property, class flare.system.Device3D
The default cull face mode to use when some material is created.
defaultDestFactor — Static Property, class flare.system.Device3D
The default destination factor to use when some material is created.
defaultLight — Property, class flare.basic.Scene3D
Sets and returns the default light.
defaultSourceFactor — Static Property, class flare.system.Device3D
The default source factor to use when some material is created.
DELETE — Constant Static Property, class flare.system.Input3D
deleteTechnique(name:String) — method, class flare.materials.flsl.FLSLFilter
Deletes a previously defined technique.
delta — Static Property, class flare.system.Input3D
Returns a count of the number of detents the mouse wheel has rotated.
deltaTransformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Transforms a given point multiplying it by a matrix, but without considering translation.
depth — Property, class flare.primitives.Box
depth — Property, class flare.primitives.Cube
depthCompare — Property, class flare.materials.Material3D
The test comparasion to be used when depthWrite is 'true'.
depthWrite — Property, class flare.materials.Material3D
Gets or sets whatever the material writes into the z-buffer.
destFactor — Property, class flare.materials.Material3D
The factor with which to multiply the destination color.
Device3D — final class, package flare.system
The Device3D class manages the main configuration, states and data processing.
DIRECTIONAL — Constant Static Property, class flare.core.Light3D
Constant that defines a directional light.
dirty — Property, class flare.core.Pivot3D
Gets or sets when the object has changed his transform matrix by hand.
dispose() — method, class flare.collisions.MouseCollision
dispose() — method, class flare.collisions.RayCollision
dispose() — method, class flare.core.ParticleEmiter3D
dispose() — method, class flare.core.Surface3D
dispose() — method, class flare.core.Texture3D
Eliminates all the resources associated to the texture.
dispose() — method, class flare.loaders.Flare3DLoader2
dispose() — method, class flare.loaders.Flare3DLoader3
dispose() — method, class flare.materials.Material3D
Eliminates all the resources associated to the material.
dispose() — method, class flare.materials.flsl.FLSLFilter
dispose() — Static Method , class flare.materials.flsl.FLSLFilter
dispose() — method, interface flare.system.ILibraryItem
dispose() — Static Method , class flare.system.Input3D
dispose() — method, class flare.system.Library3D
Eliminates cached resources.
doubleClickEnabled — Static Property, class flare.system.Input3D
Returns or sets whether the double-click detection mode is enabled.
DOWN — Constant Static Property, class flare.system.Input3D
DOWN — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,-1,0) constant.
download() — method, class flare.core.Pivot3D
download() — method, class flare.core.Surface3D
download() — method, class flare.core.Texture3D
Download the texture from the graphics card.
download() — method, class flare.materials.Material3D
Downloads all the data uploaded to the graphics card.
download() — method, class flare.materials.flsl.FLSLProgram3D
downs — Static Property, class flare.system.Input3D
draw(includeChildren:Boolean) — method, interface flare.core.IDrawable
draw(includeChildren:Boolean) — method, class flare.core.Pivot3D
Draws the object.
draw(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, firstIndex:int, count:int) — method, class flare.materials.Material3D
Draw a mesh surface using the current material.
draw(mesh:flare.core:Mesh3D) — method, class flare.modifiers.Modifier
drawCalls — Static Property, class flare.system.Device3D
The number of draw operations of the last frame.
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