A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r — Property, class flare.materials.filters.ColorFilter |
| |
r — Property, class flare.materials.filters.FogFilter |
| |
R — Constant Static Property, class flare.system.Input3D |
| |
radius — Property, class flare.collisions.SphereCollision |
|
Sets ir returns the collision radius that will be used to detect collisions. |
radius — Property, class flare.core.Boundings3D |
|
Radius of the object count from the center of the object (not from the object). |
radius — Property, class flare.core.Light3D |
|
Sets or returns light radius. |
radius — Property, class flare.primitives.Cylinder |
| |
radius — Property, class flare.primitives.Sphere |
| |
radius1 — Property, class flare.primitives.Cone |
| |
radius2 — Property, class flare.primitives.Cone |
| |
random(min:Number, max:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
|
Fills a vector with random numbers in a defined range. |
ray — Property, class flare.collisions.MouseCollision |
|
An instance of ray collision used to do the tests. |
RayCollision — class, package flare.collisions |
|
The RayCollision class provides tools to detect collisions along an infinite 3D virtual line. |
RayCollision() — Constructor, class flare.collisions.RayCollision |
|
Creates a new RayCollision object. |
registerClass(... rest) — method, class flare.basic.Scene3D |
| |
removeChild(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D |
|
Removes a child of the object. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision |
|
Removes a Pivot3D in order to stop its checking process. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision |
|
Removes a Pivot3D in order to stop its checking process. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision |
|
Removes a Pivot3D to stop its checking process. |
removeComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D |
|
Removes a component from the object. |
removed() — method, interface flare.core.IComponent |
| |
removed — Event, class flare.core.Pivot3D |
|
This event occurs when the object is removed from a scene or from any other object. |
REMOVED_EVENT — Constant Static Property, class flare.core.Pivot3D |
|
Defines the value for the 'removed' event. |
removedFromScene — Event, class flare.core.Pivot3D |
|
This event occurs when the object is removed from a scene. |
REMOVED_FROM_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D |
|
Defines the value for the 'removedFromScene' event. |
removeLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
|
Removes a label. |
render — Event, class flare.basic.Scene3D |
|
This event occurs before rendering the scene. |
render(camera:flare.core:Camera3D, clearDepth:Boolean) — method, class flare.basic.Scene3D |
|
Renders the current scene frame. |
RENDER_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “render” event. |
renderList — Property, class flare.basic.Scene3D |
|
Gets access to the render list. |
rendersPerSecond — Property, class flare.basic.Scene3D |
|
Returns the rendering frame rate for statistical purposes. |
renderTime — Property, class flare.basic.Scene3D |
|
Returns time taken to render the scene, including lights, object occlusion, drawing, etc.., in milliseconds. |
repeatX — Property, class flare.materials.filters.NormalMapFilter |
| |
repeatX — Property, class flare.materials.filters.SpecularMapFilter |
| |
repeatX — Property, class flare.materials.filters.TextureFilter |
| |
repeatY — Property, class flare.materials.filters.NormalMapFilter |
| |
repeatY — Property, class flare.materials.filters.SpecularMapFilter |
| |
repeatY — Property, class flare.materials.filters.TextureFilter |
| |
replaceMaterial(source:flare.materials:Material3D, replaceFor:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
|
Replaces an existing material of the object with another material. |
request — Property, class flare.core.Texture3D |
|
Gets a reference to the request object. |
reset() — method, class flare.collisions.SphereCollision |
|
The SphereCollision class calculates collisions based on object trajectory and previous position. |
reset() — method, class flare.core.Boundings3D |
|
Resets the object properties to its default values. |
reset() — method, class flare.system.Library3D |
|
Removes all items and clean all references. |
resetPosition(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Resets the matrix position. |
resetRotation(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Resets the matrix rotation. |
resetScale(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Resets a matrix scale. |
resetTransforms() — method, class flare.core.Pivot3D |
|
Resets the object position, rotation and scale. |
resume() — method, class flare.basic.Scene3D |
|
Exits pause mode. |
RIGHT — Constant Static Property, class flare.system.Input3D |
| |
RIGHT — Constant Static Property, class flare.utils.Vector3DUtils |
|
Vector that defines the (1,0,0) constant. |
RIGHTBRACKET — Constant Static Property, class flare.system.Input3D |
| |
rightMouseDown — Static Property, class flare.system.Input3D |
|
Returns a number greater than zero if the mouse button is pressed. |
rightMouseHit — Static Property, class flare.system.Input3D |
|
Returns a number greater than zero if the mouse button has been pressed. |
rightMouseUp — Static Property, class flare.system.Input3D |
|
Returns a number greater than zero when the mouse button is released after clicking. |
root — Property, class flare.modifiers.SkinModifier |
|
The main bone node. |
rotateAxis(angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
|
Rotates the object on the specified axis from its current position. |
rotateAxis(m:flash.geom:Matrix3D, angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Rotates the object on the specified axis from its current position. |
rotateX(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
|
Rotates the object on the X axis from its current position. |
rotateX(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Rotates the matrix on the X axis from its current position. |
rotateY(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
|
Rotates the object on the Y axis from its current position. |
rotateY(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Rotates the matrix on the Y axis from its current position. |
rotateZ(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
|
Rotates the pivot on the Z axis from its current position. |
rotateZ(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Rotates the matrix on the Z axis from its current position. |
rotation — Property, class flare.core.Particle3D |
|
The rotation of the particle in radians. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |