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r — Property, class flare.materials.filters.ColorFilter
r — Property, class flare.materials.filters.FogFilter
R — Constant Static Property, class flare.system.Input3D
radius — Property, class flare.collisions.SphereCollision
Sets ir returns the collision radius that will be used to detect collisions.
radius — Property, class flare.core.Boundings3D
Radius of the object count from the center of the object (not from the object).
radius — Property, class flare.core.Light3D
Sets or returns light radius.
radius — Property, class flare.primitives.Cylinder
radius — Property, class flare.primitives.Sphere
radius1 — Property, class flare.primitives.Cone
radius2 — Property, class flare.primitives.Cone
random(min:Number, max:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Fills a vector with random numbers in a defined range.
ray — Property, class flare.collisions.MouseCollision
An instance of ray collision used to do the tests.
RayCollision — class, package flare.collisions
The RayCollision class provides tools to detect collisions along an infinite 3D virtual line.
RayCollision() — Constructor, class flare.collisions.RayCollision
Creates a new RayCollision object.
registerClass(... rest) — method, class flare.basic.Scene3D
removeChild(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D
Removes a child of the object.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision
Removes a Pivot3D in order to stop its checking process.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision
Removes a Pivot3D in order to stop its checking process.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision
Removes a Pivot3D to stop its checking process.
removeComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D
Removes a component from the object.
removed() — method, interface flare.core.IComponent
removed — Event, class flare.core.Pivot3D
This event occurs when the object is removed from a scene or from any other object.
REMOVED_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'removed' event.
removedFromScene — Event, class flare.core.Pivot3D
This event occurs when the object is removed from a scene.
REMOVED_FROM_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'removedFromScene' event.
removeLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Removes a label.
render — Event, class flare.basic.Scene3D
This event occurs before rendering the scene.
render(camera:flare.core:Camera3D, clearDepth:Boolean) — method, class flare.basic.Scene3D
Renders the current scene frame.
RENDER_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “render” event.
renderList — Property, class flare.basic.Scene3D
Gets access to the render list.
rendersPerSecond — Property, class flare.basic.Scene3D
Returns the rendering frame rate for statistical purposes.
renderTime — Property, class flare.basic.Scene3D
Returns time taken to render the scene, including lights, object occlusion, drawing, etc.., in milliseconds.
repeatX — Property, class flare.materials.filters.NormalMapFilter
repeatX — Property, class flare.materials.filters.SpecularMapFilter
repeatX — Property, class flare.materials.filters.TextureFilter
repeatY — Property, class flare.materials.filters.NormalMapFilter
repeatY — Property, class flare.materials.filters.SpecularMapFilter
repeatY — Property, class flare.materials.filters.TextureFilter
replaceMaterial(source:flare.materials:Material3D, replaceFor:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Replaces an existing material of the object with another material.
request — Property, class flare.core.Texture3D
Gets a reference to the request object.
reset() — method, class flare.collisions.SphereCollision
The SphereCollision class calculates collisions based on object trajectory and previous position.
reset() — method, class flare.core.Boundings3D
Resets the object properties to its default values.
reset() — method, class flare.system.Library3D
Removes all items and clean all references.
resetPosition(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets the matrix position.
resetRotation(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets the matrix rotation.
resetScale(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets a matrix scale.
resetTransforms() — method, class flare.core.Pivot3D
Resets the object position, rotation and scale.
resume() — method, class flare.basic.Scene3D
Exits pause mode.
RIGHT — Constant Static Property, class flare.system.Input3D
RIGHT — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (1,0,0) constant.
RIGHTBRACKET — Constant Static Property, class flare.system.Input3D
rightMouseDown — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button is pressed.
rightMouseHit — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button has been pressed.
rightMouseUp — Static Property, class flare.system.Input3D
Returns a number greater than zero when the mouse button is released after clicking.
root — Property, class flare.modifiers.SkinModifier
The main bone node.
rotateAxis(angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the specified axis from its current position.
rotateAxis(m:flash.geom:Matrix3D, angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the object on the specified axis from its current position.
rotateX(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the X axis from its current position.
rotateX(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the X axis from its current position.
rotateY(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the Y axis from its current position.
rotateY(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the Y axis from its current position.
rotateZ(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the pivot on the Z axis from its current position.
rotateZ(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the Z axis from its current position.
rotation — Property, class flare.core.Particle3D
The rotation of the particle in radians.
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