A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
M — Constant Static Property, class flare.system.Input3D |
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material — Property, class flare.core.ParticleEmiter3D |
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Sets or gets the materisl to be used to render the particles. |
material — Property, class flare.core.Surface3D |
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Material instance to render the surface. |
Material3D — class, package flare.materials |
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The Material3D class represents a base for all materials. |
Material3D(name:String) — Constructor, class flare.materials.Material3D |
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Creates a new Material3D. |
Matrix3DUtils — class, package flare.utils |
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The Matrix3DUtils class contains help tools to work with Matrix3D-type objects. |
max — Property, class flare.core.Boundings3D |
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Maximum corner of the bounding box of the object. |
max(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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maxBonesPerSurface — Static Property, class flare.system.Device3D |
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The maximim number of bones per surface. |
maxBonesPerVertex — Static Property, class flare.system.Device3D |
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Sets and returns the maximum number of bones per vertex (1 to 4). |
maxDirectionalLights — Property, class flare.materials.filters.LightFilter |
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maxPointLights — Property, class flare.materials.filters.LightFilter |
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maxTextureSize — Static Property, class flare.system.Device3D |
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The maximum texture size allowed. |
merge(vector:Vector$flare.core:Pivot3D, removeOiriginal:Boolean, material:flare.materials:Material3D) — Static Method , class flare.utils.Mesh3DUtils |
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mesh — Property, class flare.collisions.CollisionInfo |
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Mesh it collided with. |
mesh — Property, class flare.modifiers.SkinModifier |
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A reference to the skinned mesh
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Mesh3D — class, package flare.core |
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The Mesh3D class contains the data (geometry, materials, modifiers) instances which can be drawn a 3d object. |
Mesh3D(name:String) — Constructor, class flare.core.Mesh3D |
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Creates a new Mesh3D object. |
Mesh3DUtils — class, package flare.utils |
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The Mesh3DUtils class contains help tools to work with Mesh3D-type objects. |
meta — Property, class flare.materials.flsl.FLSLFilterTexture |
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Stored parameters metadata. |
meta — Property, class flare.materials.flsl.FLSLFilterValue |
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Stored parameters metadata. |
middleMouseDown — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button is pressed. |
middleMouseHit — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been pressed. |
middleMouseUp — Static Property, class flare.system.Input3D |
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Returns a number greater than zero when the mouse button is released after clicking. |
min — Property, class flare.core.Boundings3D |
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Minimum corner of the bounding box of the object. |
min(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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MINUS — Constant Static Property, class flare.system.Input3D |
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mipLevelsCallback — Property, class flare.core.Texture3D |
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Allow you to define a custom function to generate and upload the MIP levels. |
MIP_LINEAR — Constant Static Property, class flare.core.Texture3D |
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mipMode — Property, class flare.core.Texture3D |
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Defines if the texture will use mip mapping and how it will be applyied. |
MIP_NEAREST — Constant Static Property, class flare.core.Texture3D |
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MIP_NONE — Constant Static Property, class flare.core.Texture3D |
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mirror(vector:flash.geom:Vector3D, normal:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Returns the vector mirrored with respect to another. |
modifier — Property, class flare.core.Mesh3D |
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Modifier instance used to process and project vertices. |
Modifier — class, package flare.modifiers |
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The Modifier represents a base for all modifiers. |
morphEnabled — Property, class flare.modifiers.VertexAnimationModifier |
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Sets or returns if morph animations is enabled. |
morphToFrame — Property, class flare.modifiers.VertexAnimationModifier |
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Sets or returns the morph destination frame. |
morphValue — Property, class flare.modifiers.VertexAnimationModifier |
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Sets or returns the interpolation value of the morph (0 to 1). |
MouseCollision — class, package flare.collisions |
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The MouseCollision class provides tools to detect collision of objects with the mouse or with a 2D coordinate relative to the screen. |
MouseCollision(camera:flare.core:Camera3D) — Constructor, class flare.collisions.MouseCollision |
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Creates a new MouseCollision object. |
mouseDobleClick — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been double clicked. |
mouseDown — Event, class flare.core.Mesh3D |
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mouseDown — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button is pressed. |
MOUSE_DOWN — Constant Static Property, class flare.events.MouseEvent3D |
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mouseEnabled — Property, class flare.basic.Scene3D |
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Enables or disable all mouse scene events. |
mouseEnabled — Property, class flare.core.Mesh3D |
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Enables the mouse interaction with the object. |
MouseEvent3D — class, package flare.events |
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Flare3D reports MouseEvent3D events as mouse events occurred, such as click, mouseDown, mouseOver, mouseOut, etc. |
MouseEvent3D(type:String, info:flare.collisions:CollisionInfo) — Constructor, class flare.events.MouseEvent3D |
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Creates a new MouseEvent3D object. |
mouseHit — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been pressed. |
mouseMove — Event, class flare.core.Mesh3D |
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MOUSE_MOVE — Constant Static Property, class flare.events.MouseEvent3D |
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mouseMoved — Static Property, class flare.system.Input3D |
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Returns whatever the mouse was moved. |
mouseOut — Event, class flare.core.Mesh3D |
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MOUSE_OUT — Constant Static Property, class flare.events.MouseEvent3D |
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mouseOver — Event, class flare.core.Mesh3D |
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MOUSE_OVER — Constant Static Property, class flare.events.MouseEvent3D |
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mouseUp — Event, class flare.core.Mesh3D |
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mouseUp — Static Property, class flare.system.Input3D |
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Returns a number greater than zero when the mouse button is released after clicking. |
MOUSE_UP — Constant Static Property, class flare.events.MouseEvent3D |
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mouseWheel — Event, class flare.core.Mesh3D |
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MOUSE_WHEEL — Constant Static Property, class flare.events.MouseEvent3D |
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mouseX — Static Property, class flare.system.Input3D |
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Returns the position of the mouse on the X axis. |
mouseXSpeed — Static Property, class flare.system.Input3D |
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Returns the displacement of the mouse on the X axis starting from the position of the last frame. |
mouseY — Static Property, class flare.system.Input3D |
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Returns the position of the mouse on the Y axis. |
mouseYSpeed — Static Property, class flare.system.Input3D |
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Returns the displacement of the mouse on the Y axis starting from the position of the last frame. |
moveTo(x:Number, y:Number, z:Number) — method, class flare.core.Lines3D |
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multipler — Property, class flare.core.Light3D |
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Light color multipler. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |