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N — Constant Static Property, class flare.system.Input3D |
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name — Property, class flare.core.Label3D |
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Name given to the animation. |
name — Property, class flare.core.Pivot3D |
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Sets or returns the object name. |
name — Property, class flare.core.Surface3D |
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The name of the surface. |
name — Property, class flare.core.Texture3D |
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The name of the texture. |
name — Property, class flare.materials.Material3D |
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The name of the material. |
name — Property, class flare.materials.flsl.FLSLFilter |
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Gets the filter program name. |
name — Property, class flare.materials.flsl.FLSLFilterInput |
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name — Property, class flare.materials.flsl.FLSLFilterTexture |
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The name of the filter texture. |
name — Property, class flare.materials.flsl.FLSLFilterValue |
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The name of the filter parameter. |
namespace — Property, class flare.materials.flsl.FLSLFilter |
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Gets the filter program namespace. |
near — Property, class flare.core.Camera3D |
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Sets or returns the clip plane that is closest to the camera. |
near — Property, class flare.materials.filters.FogFilter |
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negate(a:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the inverse vector of another vector. |
next — Property, class flare.materials.flsl.FLSLFrame |
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nextFrame() — method, class flare.core.Pivot3D |
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NO_LIGHTS — Constant Static Property, class flare.materials.filters.LightFilter |
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normal — Property, class flare.collisions.CollisionInfo |
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Collision normal in the global space of the scene. |
NORMAL — Constant Static Property, class flare.core.Surface3D |
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Vertex normals attribute (float3). |
normalizeFrames(frames:Vector$flare.materials.flsl:FLSLFrame) — Static Method , class flare.materials.flsl.FLSLFrame |
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NormalMapFilter — class, package flare.materials.filters |
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... |
NormalMapFilter(texture:flare.core:Texture3D, techniqueName:String) — Constructor, class flare.materials.filters.NormalMapFilter |
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normals — Property, class flare.modifiers.VertexAnimationModifier |
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This property stores polygon vertex normals for each frame. |
nullBitmapData — Static Property, class flare.system.Device3D |
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NUMBER_0 — Constant Static Property, class flare.system.Input3D |
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NUMBER_1 — Constant Static Property, class flare.system.Input3D |
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NUMBER_2 — Constant Static Property, class flare.system.Input3D |
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NUMBER_3 — Constant Static Property, class flare.system.Input3D |
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NUMBER_4 — Constant Static Property, class flare.system.Input3D |
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NUMBER_5 — Constant Static Property, class flare.system.Input3D |
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NUMBER_6 — Constant Static Property, class flare.system.Input3D |
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NUMBER_7 — Constant Static Property, class flare.system.Input3D |
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NUMBER_8 — Constant Static Property, class flare.system.Input3D |
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NUMBER_9 — Constant Static Property, class flare.system.Input3D |
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NUMPAD — Constant Static Property, class flare.system.Input3D |
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NUMPAD_0 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_1 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_2 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_3 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_4 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_5 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_6 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_7 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_8 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_9 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_ADD — Constant Static Property, class flare.system.Input3D |
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NUMPAD_DECIMAL — Constant Static Property, class flare.system.Input3D |
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NUMPAD_DIVIDE — Constant Static Property, class flare.system.Input3D |
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NUMPAD_ENTER — Constant Static Property, class flare.system.Input3D |
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NUMPAD_MULTIPLY — Constant Static Property, class flare.system.Input3D |
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NUMPAD_SUBTRACT — Constant Static Property, class flare.system.Input3D |
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numTriangles — Property, class flare.core.Surface3D |
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Number of triangles that will be drawn. |
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