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N — Constant Static Property, class flare.system.Input3D
name — Property, class flare.core.Label3D
Name given to the animation.
name — Property, class flare.core.Pivot3D
Sets or returns the object name.
name — Property, class flare.core.Surface3D
The name of the surface.
name — Property, class flare.core.Texture3D
The name of the texture.
name — Property, class flare.materials.Material3D
The name of the material.
name — Property, class flare.materials.flsl.FLSLFilter
Gets the filter program name.
name — Property, class flare.materials.flsl.FLSLFilterInput
name — Property, class flare.materials.flsl.FLSLFilterTexture
The name of the filter texture.
name — Property, class flare.materials.flsl.FLSLFilterValue
The name of the filter parameter.
namespace — Property, class flare.materials.flsl.FLSLFilter
Gets the filter program namespace.
near — Property, class flare.core.Camera3D
Sets or returns the clip plane that is closest to the camera.
near — Property, class flare.materials.filters.FogFilter
negate(a:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the inverse vector of another vector.
next — Property, class flare.materials.flsl.FLSLFrame
nextFrame() — method, class flare.core.Pivot3D
NO_LIGHTS — Constant Static Property, class flare.materials.filters.LightFilter
normal — Property, class flare.collisions.CollisionInfo
Collision normal in the global space of the scene.
NORMAL — Constant Static Property, class flare.core.Surface3D
Vertex normals attribute (float3).
normalizeFrames(frames:Vector$flare.materials.flsl:FLSLFrame) — Static Method , class flare.materials.flsl.FLSLFrame
NormalMapFilter — class, package flare.materials.filters
...
NormalMapFilter(texture:flare.core:Texture3D, techniqueName:String) — Constructor, class flare.materials.filters.NormalMapFilter
normals — Property, class flare.modifiers.VertexAnimationModifier
This property stores polygon vertex normals for each frame.
nullBitmapData — Static Property, class flare.system.Device3D
NUMBER_0 — Constant Static Property, class flare.system.Input3D
NUMBER_1 — Constant Static Property, class flare.system.Input3D
NUMBER_2 — Constant Static Property, class flare.system.Input3D
NUMBER_3 — Constant Static Property, class flare.system.Input3D
NUMBER_4 — Constant Static Property, class flare.system.Input3D
NUMBER_5 — Constant Static Property, class flare.system.Input3D
NUMBER_6 — Constant Static Property, class flare.system.Input3D
NUMBER_7 — Constant Static Property, class flare.system.Input3D
NUMBER_8 — Constant Static Property, class flare.system.Input3D
NUMBER_9 — Constant Static Property, class flare.system.Input3D
NUMPAD — Constant Static Property, class flare.system.Input3D
NUMPAD_0 — Constant Static Property, class flare.system.Input3D
NUMPAD_1 — Constant Static Property, class flare.system.Input3D
NUMPAD_2 — Constant Static Property, class flare.system.Input3D
NUMPAD_3 — Constant Static Property, class flare.system.Input3D
NUMPAD_4 — Constant Static Property, class flare.system.Input3D
NUMPAD_5 — Constant Static Property, class flare.system.Input3D
NUMPAD_6 — Constant Static Property, class flare.system.Input3D
NUMPAD_7 — Constant Static Property, class flare.system.Input3D
NUMPAD_8 — Constant Static Property, class flare.system.Input3D
NUMPAD_9 — Constant Static Property, class flare.system.Input3D
NUMPAD_ADD — Constant Static Property, class flare.system.Input3D
NUMPAD_DECIMAL — Constant Static Property, class flare.system.Input3D
NUMPAD_DIVIDE — Constant Static Property, class flare.system.Input3D
NUMPAD_ENTER — Constant Static Property, class flare.system.Input3D
NUMPAD_MULTIPLY — Constant Static Property, class flare.system.Input3D
NUMPAD_SUBTRACT — Constant Static Property, class flare.system.Input3D
numTriangles — Property, class flare.core.Surface3D
Number of triangles that will be drawn.
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