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u — Property, class flare.collisions.CollisionInfo
Horizontal coordinate of texture at the collision point.
U — Constant Static Property, class flare.system.Input3D
unload — Event, class flare.core.Pivot3D
This event occurs when the dispose method of the object itself or of a parent object is called.
UNLOAD_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'unload' event.
UP — Constant Static Property, class flare.system.Input3D
UP — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,1,0) constant.
updatable — Property, class flare.core.Pivot3D
update — Event, class flare.basic.Scene3D
This event occurs whenever the program must be updated.
update() — method, class flare.basic.Scene3D
Forces to update the scene and animations and will dispatch the scene 'update' event.
update(time:Number) — method, class flare.core.Particle3D
This method is called each frame by the ParticleEmiter3D class when needs to update the particle.
update() — method, class flare.core.Pivot3D
update() — method, class flare.materials.flsl.FLSLFilter
Update all filter parameters and send the changed values to all subscribed materials.
update() — method, class flare.modifiers.SkinModifier
update() — Static Method , class flare.system.Input3D
Updates keyboard and mouse inputs.
updateAllInstances — Property, class flare.materials.Shader3D
Sets or returns whatever the shader should force to update the material parameters for each shader instance separately.
updateAllInstances — Property, class flare.modifiers.VertexAnimationModifier
Force to update all instances every frame.
updateBoundings() — method, class flare.core.Mesh3D
Forces to update mesh boundings.
updateBoundings() — method, class flare.core.Surface3D
updated — Event, class flare.system.Library3D
This event occurs when the library has been updated.
UPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the update” event.
updateLights() — method, class flare.basic.Scene3D
Force to update the light fitler.
updateList — Property, class flare.basic.Scene3D
Gets access to the update list.
updateMouseEvents() — method, class flare.basic.Scene3D
This method forces to update mouse events for all 3D objects in the scene.
updatePolys(mesh:flare.core:Mesh3D) — method, class flare.modifiers.SkinModifier
This method updates the mesh boundings and Poly3D's structures for a specific mesh currentFrame.
updateProjectionMatrix() — method, class flare.core.Camera3D
Updates the camera projection matrix.
updatesPerSecond — Property, class flare.basic.Scene3D
Returns the update frame rate for statistical purposes.
updateTime — Property, class flare.basic.Scene3D
Returns the time taken to update the scene in milliseconds.
UPDATE_TRANSFORM_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'updateTransform' event.
updateTransforms(includeChildren:Boolean) — method, class flare.core.Pivot3D
This method is used to force the system to update the object in those cases where its matrices have been modified manually.
upload(scene:flare.basic:Scene3D, force:Boolean, includeChildren:Boolean) — method, class flare.core.Pivot3D
upload(scene:flare.basic:Scene3D, force:Boolean) — method, class flare.core.Surface3D
upload(scene:flare.basic:Scene3D) — method, class flare.core.Texture3D
Upload the texture to the graphics card.
upload(scene:flare.basic:Scene3D) — method, class flare.materials.Material3D
Uploads the necesary data to the graphics card.
upload(scene:flare.basic:Scene3D) — method, class flare.materials.flsl.FLSLProgram3D
usedBuffers — Static Property, class flare.system.Device3D
usedSamples — Static Property, class flare.system.Device3D
useGlobalSpace — Property, class flare.core.ParticleEmiter3D
If true, all particles will be updated in global space, otherwise, will be linked to the emiter object.
useHandCursor — Property, class flare.core.Mesh3D
Value that defines whether the hand cursor is to display when events such as MouseEvent3D.MOUSE_OVER or MouseEvent3D.MOUSE_MOVE are defined.
userData — Property, class flare.core.Pivot3D
Sets or returns an object for free use by the user.
UV0 — Constant Static Property, class flare.core.Surface3D
Vertex primary uv channel attribute (flaot2).
UV1 — Constant Static Property, class flare.core.Surface3D
Vertex secondary uv channel attribute (float2).
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