A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property, class flare.collisions.CollisionInfo |
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Horizontal coordinate of texture at the collision point. |
U — Constant Static Property, class flare.system.Input3D |
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unload — Event, class flare.core.Pivot3D |
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This event occurs when the dispose method of the object itself or of a parent object is called. |
UNLOAD_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'unload' event. |
UP — Constant Static Property, class flare.system.Input3D |
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UP — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,1,0) constant. |
updatable — Property, class flare.core.Pivot3D |
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update — Event, class flare.basic.Scene3D |
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This event occurs whenever the program must be updated. |
update() — method, class flare.basic.Scene3D |
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Forces to update the scene and animations and will dispatch the scene 'update' event. |
update(time:Number) — method, class flare.core.Particle3D |
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This method is called each frame by the ParticleEmiter3D class when needs to update the particle. |
update() — method, class flare.core.Pivot3D |
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update() — method, class flare.materials.flsl.FLSLFilter |
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Update all filter parameters and send the changed values to all subscribed materials. |
update() — method, class flare.modifiers.SkinModifier |
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update() — Static Method , class flare.system.Input3D |
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Updates keyboard and mouse inputs. |
updateAllInstances — Property, class flare.materials.Shader3D |
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Sets or returns whatever the shader should force to update the material parameters for each shader instance separately. |
updateAllInstances — Property, class flare.modifiers.VertexAnimationModifier |
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Force to update all instances every frame. |
updateBoundings() — method, class flare.core.Mesh3D |
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Forces to update mesh boundings. |
updateBoundings() — method, class flare.core.Surface3D |
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updated — Event, class flare.system.Library3D |
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This event occurs when the library has been updated. |
UPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the update” event. |
updateLights() — method, class flare.basic.Scene3D |
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Force to update the light fitler. |
updateList — Property, class flare.basic.Scene3D |
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Gets access to the update list. |
updateMouseEvents() — method, class flare.basic.Scene3D |
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This method forces to update mouse events for all 3D objects in the scene. |
updatePolys(mesh:flare.core:Mesh3D) — method, class flare.modifiers.SkinModifier |
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This method updates the mesh boundings and Poly3D's structures for a specific mesh currentFrame. |
updateProjectionMatrix() — method, class flare.core.Camera3D |
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Updates the camera projection matrix. |
updatesPerSecond — Property, class flare.basic.Scene3D |
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Returns the update frame rate for statistical purposes. |
updateTime — Property, class flare.basic.Scene3D |
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Returns the time taken to update the scene in milliseconds. |
UPDATE_TRANSFORM_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'updateTransform' event. |
updateTransforms(includeChildren:Boolean) — method, class flare.core.Pivot3D |
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This method is used to force the system to update the object in those cases where its matrices have been modified manually. |
upload(scene:flare.basic:Scene3D, force:Boolean, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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upload(scene:flare.basic:Scene3D, force:Boolean) — method, class flare.core.Surface3D |
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upload(scene:flare.basic:Scene3D) — method, class flare.core.Texture3D |
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Upload the texture to the graphics card. |
upload(scene:flare.basic:Scene3D) — method, class flare.materials.Material3D |
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Uploads the necesary data to the graphics card. |
upload(scene:flare.basic:Scene3D) — method, class flare.materials.flsl.FLSLProgram3D |
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usedBuffers — Static Property, class flare.system.Device3D |
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usedSamples — Static Property, class flare.system.Device3D |
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useGlobalSpace — Property, class flare.core.ParticleEmiter3D |
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If true, all particles will be updated in global space, otherwise, will be linked to the
emiter object. |
useHandCursor — Property, class flare.core.Mesh3D |
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Value that defines whether the hand cursor is to display when events such as MouseEvent3D.MOUSE_OVER or MouseEvent3D.MOUSE_MOVE are defined. |
userData — Property, class flare.core.Pivot3D |
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Sets or returns an object for free use by the user. |
UV0 — Constant Static Property, class flare.core.Surface3D |
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Vertex primary uv channel attribute (flaot2). |
UV1 — Constant Static Property, class flare.core.Surface3D |
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Vertex secondary uv channel attribute (float2). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |