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F — Constant Static Property, class flare.system.Input3D
F1 — Constant Static Property, class flare.system.Input3D
F10 — Constant Static Property, class flare.system.Input3D
F11 — Constant Static Property, class flare.system.Input3D
F12 — Constant Static Property, class flare.system.Input3D
F13 — Constant Static Property, class flare.system.Input3D
F14 — Constant Static Property, class flare.system.Input3D
F15 — Constant Static Property, class flare.system.Input3D
F2 — Constant Static Property, class flare.system.Input3D
F3 — Constant Static Property, class flare.system.Input3D
F4 — Constant Static Property, class flare.system.Input3D
F5 — Constant Static Property, class flare.system.Input3D
F6 — Constant Static Property, class flare.system.Input3D
F7 — Constant Static Property, class flare.system.Input3D
F8 — Constant Static Property, class flare.system.Input3D
F9 — Constant Static Property, class flare.system.Input3D
far — Property, class flare.core.Camera3D
Sets or returns the furthest clip plane from the camera.
far — Property, class flare.materials.filters.FogFilter
fieldOfView — Property, class flare.core.Camera3D
Sets and returns the camera’s angle of view.
FILTER_LINEAR — Constant Static Property, class flare.core.Texture3D
filterMode — Property, class flare.core.Texture3D
Defines how the texture will be sampled when it needs to be streched on the screen.
FILTER_NEAREST — Constant Static Property, class flare.core.Texture3D
filters — Property, class flare.materials.Shader3D
Gets or sets an indexed Array of filters to use in the material.
filters — Property, class flare.materials.flsl.FLSLProgram3D
firstIndex — Property, class flare.core.Surface3D
The index of the first vertex index selected to render.
fixed() — method, class flare.collisions.SphereCollision
The fixed method detects collisions and generates a static response, locating the colliding object exactly at the collision point.
Flare3DLoader — class, package flare.loaders
The Flare3DLoader class is the base class to load F3D files.
Flare3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader
Flare3DLoader1 — class, package flare.loaders
The Flare3DLoader1 class is the base class to load F3D-V1 files.
Flare3DLoader1(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader1
Creates a new Flare3DLoader loader.
Flare3DLoader2 — class, package flare.loaders
The Flare3DLoader2 class is the base class to load F3D-V2 files.
Flare3DLoader2(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader2
Flare3DLoader3 — class, package flare.loaders
The Flare3DLoader2 class is the base class to load F3D-V2 files.
Flare3DLoader3(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader3
flare.basic — package
flare.collisions — package
flare.core — package
flare.events — package
flare.loaders — package
flare.materials — package
flare.materials.filters — package
flare.materials.flsl — package
flare.modifiers — package
flare.primitives — package
flare.system — package
flare.utils — package
flipNormals(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
FLSLCompiler — class, package flare.materials.flsl
...
FLSLFilter — class, package flare.materials.flsl
...
FLSLFilter(byteCode:flash.utils:ByteArray, blendMode:String, techniqueName:String) — Constructor, class flare.materials.flsl.FLSLFilter
Creates a new FLSL (Flare3D Layer Shader Language) Filter.
FLSLFilterInput — class, package flare.materials.flsl
...
FLSLFilterInput(name:String, offset:int, format:String) — Constructor, class flare.materials.flsl.FLSLFilterInput
FLSLFilterTexture — class, package flare.materials.flsl
...
FLSLFilterTexture(name:String, index:int, value:flare.core:Texture3D) — Constructor, class flare.materials.flsl.FLSLFilterTexture
Creates a new FilterTexture.
FLSLFilterValue — class, package flare.materials.flsl
...
FLSLFilterValue(name:String, type:String, size:int) — Constructor, class flare.materials.flsl.FLSLFilterValue
Creates a new FilterValue.
FLSLFrame — class, package flare.materials.flsl
The FLSLFrame class store key frames information related to animated parameters.
FLSLFrame(value:Vector$Number, type:int) — Constructor, class flare.materials.flsl.FLSLFrame
FLSLProgram3D — final class, package flare.materials.flsl
FLSLProgram3D(filters:Array, technique:String) — Constructor, class flare.materials.flsl.FLSLProgram3D
FogFilter — class, package flare.materials.filters
...
FogFilter(color:int, near:Number, far:Number, blendMode:String, techniqueName:String) — Constructor, class flare.materials.filters.FogFilter
FOLDER_JPG — Constant Static Property, class flare.primitives.SkyBox
FOLDER_PNG — Constant Static Property, class flare.primitives.SkyBox
forEach(callback:Function, filterClass:Class, params:Object, includeChildren:Boolean) — method, class flare.core.Pivot3D
Excecutes a calback functions for each of his children.
format — Property, class flare.materials.flsl.FLSLFilterInput
FORMAT_CUBEMAP — Constant Static Property, class flare.core.Texture3D
FORMAT_RGBA — Constant Static Property, class flare.core.Texture3D
FORWARD — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,0,1) constant.
frameCount — Static Property, class flare.system.Device3D
The ammount of frames rendered.
frameRate — Property, class flare.basic.Scene3D
Gets and sets the frame rate of the 3d scene only for the "update" event.
frames — Property, class flare.core.Pivot3D
Vector that contains all the animation frames.
frames — Property, class flare.materials.filters.AnimatedTextureFilter
frames — Property, class flare.materials.flsl.FLSLFilterValue
frames — Property, class flare.modifiers.VertexAnimationModifier
Contains vertex frames.
frameSkip — Property, class flare.modifiers.VertexAnimationModifier
Frames between each frame in frames property.
frameSpeed — Property, class flare.core.Pivot3D
Returns or sets animation speed.
frameSpeed — Property, class flare.materials.filters.AnimatedTextureFilter
from — Property, class flare.core.Label3D
Frame where animation begins.
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