A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
F — Constant Static Property, class flare.system.Input3D |
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F1 — Constant Static Property, class flare.system.Input3D |
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F10 — Constant Static Property, class flare.system.Input3D |
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F11 — Constant Static Property, class flare.system.Input3D |
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F12 — Constant Static Property, class flare.system.Input3D |
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F13 — Constant Static Property, class flare.system.Input3D |
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F14 — Constant Static Property, class flare.system.Input3D |
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F15 — Constant Static Property, class flare.system.Input3D |
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F2 — Constant Static Property, class flare.system.Input3D |
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F3 — Constant Static Property, class flare.system.Input3D |
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F4 — Constant Static Property, class flare.system.Input3D |
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F5 — Constant Static Property, class flare.system.Input3D |
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F6 — Constant Static Property, class flare.system.Input3D |
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F7 — Constant Static Property, class flare.system.Input3D |
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F8 — Constant Static Property, class flare.system.Input3D |
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F9 — Constant Static Property, class flare.system.Input3D |
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far — Property, class flare.core.Camera3D |
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Sets or returns the furthest clip plane from the camera. |
far — Property, class flare.materials.filters.FogFilter |
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fieldOfView — Property, class flare.core.Camera3D |
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Sets and returns the camera’s angle of view. |
FILTER_LINEAR — Constant Static Property, class flare.core.Texture3D |
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filterMode — Property, class flare.core.Texture3D |
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Defines how the texture will be sampled when it needs to be streched on the screen. |
FILTER_NEAREST — Constant Static Property, class flare.core.Texture3D |
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filters — Property, class flare.materials.Shader3D |
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Gets or sets an indexed Array of filters to use in the material. |
filters — Property, class flare.materials.flsl.FLSLProgram3D |
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firstIndex — Property, class flare.core.Surface3D |
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The index of the first vertex index selected to render. |
fixed() — method, class flare.collisions.SphereCollision |
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The fixed method detects collisions and generates a static response, locating the colliding object exactly at the collision point. |
Flare3DLoader — class, package flare.loaders |
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The Flare3DLoader class is the base class to load F3D files. |
Flare3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader |
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Flare3DLoader1 — class, package flare.loaders |
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The Flare3DLoader1 class is the base class to load F3D-V1 files. |
Flare3DLoader1(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader1 |
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Creates a new Flare3DLoader loader. |
Flare3DLoader2 — class, package flare.loaders |
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The Flare3DLoader2 class is the base class to load F3D-V2 files. |
Flare3DLoader2(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader2 |
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Flare3DLoader3 — class, package flare.loaders |
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The Flare3DLoader2 class is the base class to load F3D-V2 files. |
Flare3DLoader3(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader3 |
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flare.basic — package |
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flare.collisions — package |
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flare.core — package |
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flare.events — package |
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flare.loaders — package |
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flare.materials — package |
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flare.materials.filters — package |
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flare.materials.flsl — package |
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flare.modifiers — package |
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flare.primitives — package |
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flare.system — package |
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flare.utils — package |
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flipNormals(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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FLSLCompiler — class, package flare.materials.flsl |
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FLSLFilter — class, package flare.materials.flsl |
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FLSLFilter(byteCode:flash.utils:ByteArray, blendMode:String, techniqueName:String) — Constructor, class flare.materials.flsl.FLSLFilter |
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Creates a new FLSL (Flare3D Layer Shader Language) Filter. |
FLSLFilterInput — class, package flare.materials.flsl |
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FLSLFilterInput(name:String, offset:int, format:String) — Constructor, class flare.materials.flsl.FLSLFilterInput |
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FLSLFilterTexture — class, package flare.materials.flsl |
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FLSLFilterTexture(name:String, index:int, value:flare.core:Texture3D) — Constructor, class flare.materials.flsl.FLSLFilterTexture |
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Creates a new FilterTexture. |
FLSLFilterValue — class, package flare.materials.flsl |
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FLSLFilterValue(name:String, type:String, size:int) — Constructor, class flare.materials.flsl.FLSLFilterValue |
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Creates a new FilterValue. |
FLSLFrame — class, package flare.materials.flsl |
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The FLSLFrame class store key frames information related to animated parameters. |
FLSLFrame(value:Vector$Number, type:int) — Constructor, class flare.materials.flsl.FLSLFrame |
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FLSLProgram3D — final class, package flare.materials.flsl |
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FLSLProgram3D(filters:Array, technique:String) — Constructor, class flare.materials.flsl.FLSLProgram3D |
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FogFilter — class, package flare.materials.filters |
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FogFilter(color:int, near:Number, far:Number, blendMode:String, techniqueName:String) — Constructor, class flare.materials.filters.FogFilter |
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FOLDER_JPG — Constant Static Property, class flare.primitives.SkyBox |
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FOLDER_PNG — Constant Static Property, class flare.primitives.SkyBox |
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forEach(callback:Function, filterClass:Class, params:Object, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Excecutes a calback functions for each of his children. |
format — Property, class flare.materials.flsl.FLSLFilterInput |
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FORMAT_CUBEMAP — Constant Static Property, class flare.core.Texture3D |
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FORMAT_RGBA — Constant Static Property, class flare.core.Texture3D |
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FORWARD — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,0,1) constant. |
frameCount — Static Property, class flare.system.Device3D |
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The ammount of frames rendered. |
frameRate — Property, class flare.basic.Scene3D |
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Gets and sets the frame rate of the 3d scene only for the "update" event. |
frames — Property, class flare.core.Pivot3D |
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Vector that contains all the animation frames. |
frames — Property, class flare.materials.filters.AnimatedTextureFilter |
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frames — Property, class flare.materials.flsl.FLSLFilterValue |
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frames — Property, class flare.modifiers.VertexAnimationModifier |
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Contains vertex frames. |
frameSkip — Property, class flare.modifiers.VertexAnimationModifier |
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Frames between each frame in frames property. |
frameSpeed — Property, class flare.core.Pivot3D |
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Returns or sets animation speed. |
frameSpeed — Property, class flare.materials.filters.AnimatedTextureFilter |
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from — Property, class flare.core.Label3D |
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Frame where animation begins. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |