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P — Constant Static Property, class flare.system.Input3D
PAGE_DOWN — Constant Static Property, class flare.system.Input3D
PAGE_UP — Constant Static Property, class flare.system.Input3D
params — Property, class flare.materials.flsl.FLSLFilter
A dynamic property that contains all parameters (FilterValue class) of the filter.
parent — Property, class flare.core.Pivot3D
Returns or sets the object’s parent.
particle — Property, class flare.core.ParticleEmiter3D
Set the particle to use as a template for all emited particles.
PARTICLE — Constant Static Property, class flare.core.Surface3D
Vertex particles attribute (float4).
Particle3D — class, package flare.core
The Particle3D is used as a base template class for ParticleEmiter3D.
Particle3D() — Constructor, class flare.core.Particle3D
Creates a new Particle3D objects.
ParticleEmiter3D — class, package flare.core
The ParticleEmiter3D is used to create particle effects.
ParticleEmiter3D(name:String, material:flare.materials:Material3D, particle:flare.core:Particle3D) — Constructor, class flare.core.ParticleEmiter3D
Creates a new ParticleEmiter3D object.
ParticleMaterial3D — class, package flare.materials
This is a helper material configured to use with particle emiters.
ParticleMaterial3D(name:String, filters:Array, enableLights:Boolean, technique:flare.materials.flsl:FLSLFilter) — Constructor, class flare.materials.ParticleMaterial3D
particlesLife — Property, class flare.core.ParticleEmiter3D
Particles life in frames.
pause() — method, class flare.basic.Scene3D
Pauses the “update” event and starts shooting the “paused” event.
paused — Property, class flare.basic.Scene3D
Returns 'true' if the scene is paused.
PAUSED_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “paused” event.
PERIOD — Constant Static Property, class flare.system.Input3D
PER_PIXEL — Constant Static Property, class flare.materials.filters.EnvironmentFilter
PER_PIXEL — Constant Static Property, class flare.materials.filters.FogFilter
PER_VERTEX — Constant Static Property, class flare.materials.filters.EnvironmentFilter
PER_VERTEX — Constant Static Property, class flare.materials.filters.FogFilter
PER_VERTEX — Constant Static Property, class flare.materials.filters.LightFilter
Pivot3D — class, package flare.core
The Pivot3D class is the most basic three-dimensional element.
Pivot3D(name:String) — Constructor, class flare.core.Pivot3D
Creates a new Pivot3D object.
Pivot3DUtils — class, package flare.utils
The Pivot3DUtils class contains help tools to work with Pivot3D-type objects.
PlanarFilter — class, package flare.materials.filters
...
PlanarFilter(texture:flare.core:Texture3D, size:Number, blendMode:String, alpha:Number) — Constructor, class flare.materials.filters.PlanarFilter
Plane — class, package flare.primitives
...
Plane(name:String, width:Number, height:Number, segments:int, material:flare.materials:Material3D, axis:String) — Constructor, class flare.primitives.Plane
play(animationMode:int) — method, class flare.core.Pivot3D
play() — method, class flare.materials.filters.AnimatedTextureFilter
point — Property, class flare.collisions.CollisionInfo
Point it collided with in the global space of the scene.
POINT — Constant Static Property, class flare.core.Light3D
Constant that defines a point light.
poly — Property, class flare.collisions.CollisionInfo
Polygon of the mesh it collided with.
POSITION — Constant Static Property, class flare.core.Surface3D
Vertex position attribute (float3).
postRender — Event, class flare.basic.Scene3D
This event occurs after rendering the scene.
POSTRENDER_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “postRender” event.
power — Property, class flare.materials.filters.SpecularFilter
power — Property, class flare.materials.filters.SpecularMapFilter
prevFrame() — method, class flare.core.Pivot3D
priority — Property, class flare.core.Pivot3D
This value is for internal use to calculate the priority acording the distance from the camera during the render.
program — Property, class flare.materials.Shader3D
Returns a shader program reference.
progress — Event, class flare.basic.Scene3D
This event occurs whenever the loading progress of the elements of a scene is modified.
progress — Event, class flare.primitives.SkyBox
This event occurs whenever the loading progress of the elements of a sky box is modified.
progress — Event, class flare.system.Library3D
This event occurs whenever the loading progress of the elements of a library is modified.
progress — Property, class flare.system.Library3D
Returns the global progress of all the resources being currently loaded.
PROGRESS_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “progress” event.
proj — Constant Static Property, class flare.system.Device3D
Current projection matrix.
projection — Property, class flare.core.Camera3D
Returns the projection matrix.
push(light:flare.core:Light3D) — method, class flare.materials.filters.LightFilter
push(item:flare.system:ILibraryExternalItem) — method, class flare.system.Library3D
Loads a new item object.
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