A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Constant Static Property, class flare.system.Input3D |
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PAGE_DOWN — Constant Static Property, class flare.system.Input3D |
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PAGE_UP — Constant Static Property, class flare.system.Input3D |
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params — Property, class flare.materials.flsl.FLSLFilter |
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A dynamic property that contains all parameters (FilterValue class) of the filter. |
parent — Property, class flare.core.Pivot3D |
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Returns or sets the object’s parent. |
particle — Property, class flare.core.ParticleEmiter3D |
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Set the particle to use as a template for all emited particles. |
PARTICLE — Constant Static Property, class flare.core.Surface3D |
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Vertex particles attribute (float4). |
Particle3D — class, package flare.core |
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The Particle3D is used as a base template class for ParticleEmiter3D. |
Particle3D() — Constructor, class flare.core.Particle3D |
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Creates a new Particle3D objects. |
ParticleEmiter3D — class, package flare.core |
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The ParticleEmiter3D is used to create particle effects. |
ParticleEmiter3D(name:String, material:flare.materials:Material3D, particle:flare.core:Particle3D) — Constructor, class flare.core.ParticleEmiter3D |
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Creates a new ParticleEmiter3D object. |
ParticleMaterial3D — class, package flare.materials |
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This is a helper material configured to use with particle emiters. |
ParticleMaterial3D(name:String, filters:Array, enableLights:Boolean, technique:flare.materials.flsl:FLSLFilter) — Constructor, class flare.materials.ParticleMaterial3D |
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particlesLife — Property, class flare.core.ParticleEmiter3D |
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Particles life in frames. |
pause() — method, class flare.basic.Scene3D |
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Pauses the “update” event and starts shooting the “paused” event. |
paused — Property, class flare.basic.Scene3D |
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Returns 'true' if the scene is paused. |
PAUSED_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “paused” event. |
PERIOD — Constant Static Property, class flare.system.Input3D |
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PER_PIXEL — Constant Static Property, class flare.materials.filters.EnvironmentFilter |
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PER_PIXEL — Constant Static Property, class flare.materials.filters.FogFilter |
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PER_VERTEX — Constant Static Property, class flare.materials.filters.EnvironmentFilter |
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PER_VERTEX — Constant Static Property, class flare.materials.filters.FogFilter |
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PER_VERTEX — Constant Static Property, class flare.materials.filters.LightFilter |
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Pivot3D — class, package flare.core |
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The Pivot3D class is the most basic three-dimensional element. |
Pivot3D(name:String) — Constructor, class flare.core.Pivot3D |
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Creates a new Pivot3D object. |
Pivot3DUtils — class, package flare.utils |
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The Pivot3DUtils class contains help tools to work with Pivot3D-type objects. |
PlanarFilter — class, package flare.materials.filters |
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PlanarFilter(texture:flare.core:Texture3D, size:Number, blendMode:String, alpha:Number) — Constructor, class flare.materials.filters.PlanarFilter |
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Plane — class, package flare.primitives |
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Plane(name:String, width:Number, height:Number, segments:int, material:flare.materials:Material3D, axis:String) — Constructor, class flare.primitives.Plane |
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play(animationMode:int) — method, class flare.core.Pivot3D |
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play() — method, class flare.materials.filters.AnimatedTextureFilter |
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point — Property, class flare.collisions.CollisionInfo |
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Point it collided with in the global space of the scene. |
POINT — Constant Static Property, class flare.core.Light3D |
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Constant that defines a point light. |
poly — Property, class flare.collisions.CollisionInfo |
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Polygon of the mesh it collided with. |
POSITION — Constant Static Property, class flare.core.Surface3D |
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Vertex position attribute (float3). |
postRender — Event, class flare.basic.Scene3D |
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This event occurs after rendering the scene. |
POSTRENDER_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “postRender” event. |
power — Property, class flare.materials.filters.SpecularFilter |
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power — Property, class flare.materials.filters.SpecularMapFilter |
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prevFrame() — method, class flare.core.Pivot3D |
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priority — Property, class flare.core.Pivot3D |
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This value is for internal use to calculate the priority acording the distance from the camera during the render. |
program — Property, class flare.materials.Shader3D |
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Returns a shader program reference. |
progress — Event, class flare.basic.Scene3D |
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This event occurs whenever the loading progress of the elements of a scene is modified. |
progress — Event, class flare.primitives.SkyBox |
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This event occurs whenever the loading progress of the elements of a sky box is modified. |
progress — Event, class flare.system.Library3D |
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This event occurs whenever the loading progress of the elements of a library is modified. |
progress — Property, class flare.system.Library3D |
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Returns the global progress of all the resources being currently loaded. |
PROGRESS_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “progress” event. |
proj — Constant Static Property, class flare.system.Device3D |
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Current projection matrix. |
projection — Property, class flare.core.Camera3D |
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Returns the projection matrix. |
push(light:flare.core:Light3D) — method, class flare.materials.filters.LightFilter |
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push(item:flare.system:ILibraryExternalItem) — method, class flare.system.Library3D |
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Loads a new item object. |
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