Package | flare.core |
Class | public class Shape3D |
Inheritance | Shape3D ![]() ![]() |
Property | Defined By | ||
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![]() | animationEnabled : Boolean = true
Activates or deactivates the animation. | Pivot3D | |
![]() | animationMode : int = 0 | Pivot3D | |
![]() | children : Vector.<Pivot3D> [read-only]
Returns a Pivot3D-type vector with its children. | Pivot3D | |
![]() | components : Vector.<IComponent>
A collection vector that contains all the components of the object. | Pivot3D | |
![]() | currentFrame : Number
Returns or sets the frame number where the pivot is situated. | Pivot3D | |
![]() | dirty : Boolean = true
Gets or sets when the object has changed his transform matrix by hand. | Pivot3D | |
![]() | frames : Vector.<Frame3D>
Vector that contains all the animation frames. | Pivot3D | |
![]() | frameSpeed : Number
Returns or sets animation speed. | Pivot3D | |
![]() | global : Matrix3D
Returns a matrix with the global position, rotation and scale of the object. | Pivot3D | |
![]() | invGlobal : Matrix3D [read-only]
Returns a matrix with the inverse global position, rotation and scale of the object. | Pivot3D | |
![]() | inView : Boolean [read-only] | Pivot3D | |
![]() | isPlaying : Boolean [read-only]
Returns true if an animation is being played. | Pivot3D | |
![]() | labels : Array
Returns or sets a vector that contains the Labels3D objects used to play and manage animations. | Pivot3D | |
![]() | layer : int = 0
Gets or sets the layer to render the object. | Pivot3D | |
![]() | name : String
Sets or returns the object name. | Pivot3D | |
![]() | parent : Pivot3D
Returns or sets the object’s parent. | Pivot3D | |
![]() | priority : int = 0
This value is for internal use to calculate the priority acording the distance from the camera during the render. | Pivot3D | |
![]() | scaleX : Number
Increases or decreases the object scale on the X axis from its current scale. | Pivot3D | |
![]() | scaleY : Number
Increases or decreases the object scale on the Y axis from its current scale. | Pivot3D | |
![]() | scaleZ : Number
Increases or decreases the object scale on the Z axis from its current scale. | Pivot3D | |
![]() | scene : Scene3D [read-only]
Gets a reference to the scene that contains the object. | Pivot3D | |
![]() | sortMode : int
Gets ot sets the sorting mode for the object. | Pivot3D | |
splines : Vector.<Spline3D>
Spline3D-type vector with the splines contained in the Shape3D. | Shape3D | ||
![]() | updatable : Boolean | Pivot3D | |
![]() | userData : Object
Sets or returns an object for free use by the user. | Pivot3D | |
![]() | visible : Boolean
Sets or returns whether the object is visible. | Pivot3D | |
![]() | world : Matrix3D
Sets or returns the matrix of local position, rotation and scale. | Pivot3D | |
![]() | x : Number
Returns or sets the position on the X axis. | Pivot3D | |
![]() | y : Number
Returns or sets the position on the Y axis. | Pivot3D | |
![]() | z : Number
Returns or sets the position on the Z axis. | Pivot3D |
Method | Defined By | ||
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Shape3D(name:String)
Creates a new set of splines. | Shape3D | ||
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Add a new object as a child. | Pivot3D | |
![]() | addComponent(component:IComponent):Boolean
Adds a new component to the object. | Pivot3D | |
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Adds a label that refers to a given animation. | Pivot3D | |
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Creates a copy of the object and all its elements. | Pivot3D | |
![]() | copyTransformFrom(source:Pivot3D, local:Boolean = true):void
Copies all transformations (position, rotation and scale) from another Pivot3D object. | Pivot3D | |
![]() | download():void | Pivot3D | |
![]() | draw(includeChildren:Boolean = true):void
Draws the object. | Pivot3D | |
![]() | forEach(callback:Function, filterClass:Class = null, params:Object = null, includeChildren:Boolean = true):void
Excecutes a calback functions for each of his children. | Pivot3D | |
![]() | getBackward(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the back of the object. | Pivot3D | |
![]() | getChildByName(name:String, startIndex:int = 0, includeChildren:Boolean = true):Pivot3D
Returns the first child that matches the specified name. | Pivot3D | |
![]() | getDir(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the front of the object. | Pivot3D | |
![]() | getDown(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the bottom side of the object. | Pivot3D | |
![]() | getLeft(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the left side of the object. | Pivot3D | |
![]() | getMaterialByName(name:String, includeChildren:Boolean = true):Material3D
Returns the first material that matches the specified name. | Pivot3D | |
getPoint(value:Number, global:Boolean = true, out:Vector3D = null):Vector3D
Returns the position on the spline depending on the “value” parameter. | Shape3D | ||
![]() | getPosition(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current position of the object. | Pivot3D | |
![]() | getRight(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the right side of the object. | Pivot3D | |
![]() | getRotation(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles. | Pivot3D | |
![]() | getScale(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current scale of the object. | Pivot3D | |
![]() | getScreenCoords(out:Vector3D = null, camera:Camera3D = null, viewPort:Rectangle = null):Vector3D
Returns the coordinates of an object with respect to the screen. | Pivot3D | |
getTangent(value:Number, global:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction on the spline in a given position. | Shape3D | ||
![]() | getUp(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the upper side of the object. | Pivot3D | |
![]() | globalToLocal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space. | Pivot3D | |
![]() | globalToLocalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space without translation. | Pivot3D | |
![]() | gotoAndPlay(frame:Object, blendFrames:Number = 0, animationMode:int):void | Pivot3D | |
![]() | gotoAndStop(frame:Object, blendFrames:Number = 0):void
Stops the animation at the specified frame. | Pivot3D | |
![]() | hide():void
Sets whether the object is visible. | Pivot3D | |
![]() | localToGlobal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space into the global space. | Pivot3D | |
![]() | localToGlobalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space of the object into a global space without translation. | Pivot3D | |
![]() | lookAt(x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. | Pivot3D | |
![]() | nextFrame():void | Pivot3D | |
![]() | play(animationMode:int = 0):void | Pivot3D | |
![]() | prevFrame():void | Pivot3D | |
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Removes a child of the object. | Pivot3D | |
![]() | removeComponent(component:IComponent):Boolean
Removes a component from the object. | Pivot3D | |
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Removes a label. | Pivot3D | |
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Replaces an existing material of the object with another material. | Pivot3D | |
![]() | resetTransforms():void
Resets the object position, rotation and scale. | Pivot3D | |
![]() | rotateAxis(angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. | Pivot3D | |
![]() | rotateX(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the X axis from its current position. | Pivot3D | |
![]() | rotateY(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the Y axis from its current position. | Pivot3D | |
![]() | rotateZ(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the pivot on the Z axis from its current position. | Pivot3D | |
![]() | setLayer(value:int, includeChildren:Boolean = true):void
Sets the layer to render the object and all of his children. | Pivot3D | |
![]() | setMaterial(material:Material3D, includeChildren:Boolean = true):void
Sets a material for the object and, optionally, all its descendants. | Pivot3D | |
![]() | setNormalOrientation(normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal. | Pivot3D | |
![]() | setOrientation(dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction. | Pivot3D | |
![]() | setPosition(x:Number, y:Number, z:Number, smooth:Number = 1, local:Boolean = true):void
Sets the position of the object. | Pivot3D | |
![]() | setRotation(x:Number, y:Number, z:Number):void
Sets the object rotation using euler angles. | Pivot3D | |
![]() | setScale(x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. | Pivot3D | |
![]() | setTranslation(x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance. | Pivot3D | |
![]() | show():void
Sets whether the object is visible. | Pivot3D | |
![]() | startDrag(lockCenter:Boolean = false, reference:Vector3D = null):void
Lets the user drag the specified Pivot3D. | Pivot3D | |
![]() | stop():void | Pivot3D | |
![]() | stopDrag():void
Ends the startDrag() method. | Pivot3D | |
![]() | translateAxis(distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position. | Pivot3D | |
![]() | translateX(distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position. | Pivot3D | |
![]() | translateY(distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position. | Pivot3D | |
![]() | translateZ(distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position. | Pivot3D | |
![]() | update():void | Pivot3D | |
![]() | updateTransforms(includeChildren:Boolean = false):void
This method is used to force the system to update the object in those cases where its matrices have been modified manually. | Pivot3D | |
![]() | Pivot3D |
splines | property |
public var splines:Vector.<Spline3D>
Spline3D-type vector with the splines contained in the Shape3D.
Shape3D | () | Constructor |
public function Shape3D(name:String)
Creates a new set of splines.
Parametersname:String — Object name.
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getPoint | () | method |
public function getPoint(value:Number, global:Boolean = true, out:Vector3D = null):Vector3D
Returns the position on the spline depending on the “value” parameter. This method will take into consideration all the splines (Spline3D) that are contained in the Shape3D. For example, if two Spline3D objects are contained, a value ranging from 0.0 to 0.5 in the “value” parameter will locate the resulting position on the first spline, whereas a value ranging from 0.5 to 1.0 will locate the resulting position on the second spline.
Parameters
value:Number — 0 to 1 value that represents the position in time on the spline.
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global:Boolean (default = true ) — Sets whether the value will be returned in the global space or local space of the Shape3D. The default value is 'true'.
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out:Vector3D (default = null ) — Vector where the position will be returned.
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Vector3D — If an 'out' value has been specified, the same object is returned. Otherwise, a new vector with the position is returned.
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getTangent | () | method |
public function getTangent(value:Number, global:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction on the spline in a given position. This method will take into consideration all the splines (Spline3D) that are contained in the Shape3D. For example, if two Spline3D objects are contained, a value ranging from 0.0 to 0.5 in the “value” parameter will locate the resulting position on the first spline, whereas a value ranging from 0.5 to 1.0 will locate the resulting position on the second spline.
Parameters
value:Number — 0 to 1 value that represents the position in time on the spline.
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global:Boolean (default = true ) — Sets whether the value will be returned in the global space or local space of the Shape3D. The default value is 'true'.
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out:Vector3D (default = null ) — Vector where the direction will be returned.
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Vector3D — If an 'out' value has been specified, the same object is returned. Otherwise, a new vector with the position is returned.
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See also