| Package | flare.materials |
| Class | public class ParticleMaterial3D |
| Inheritance | ParticleMaterial3D Shader3D Material3D flash.events.EventDispatcher |
| Method | Defined By | ||
|---|---|---|---|
ParticleMaterial3D(name:String, filters:Array = null, enableLights:Boolean = false, technique:FLSLFilter = null) | ParticleMaterial3D | ||
![]() | build():void
Force to recompile the material. | Shader3D | |
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Clones the material. | Material3D | |
![]() | dispose():void
Eliminates all the resources associated to the material. | Material3D | |
![]() | download():void
Downloads all the data uploaded to the graphics card. | Material3D | |
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Draw a mesh surface using the current material. | Material3D | |
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Uploads the necesary data to the graphics card. | Material3D | |
| ParticleMaterial3D | () | Constructor |
public function ParticleMaterial3D(name:String, filters:Array = null, enableLights:Boolean = false, technique:FLSLFilter = null)name:String | |
filters:Array (default = null) | |
enableLights:Boolean (default = false) | |
technique:FLSLFilter (default = null) |