| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| UpdatePairs(callback) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| Update the pairs. | |
| UpdatePairs(callback) — Method in interface Box2D.Collision.IBroadPhase | |
| Update the pairs. | |
| upperAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The upper angle for the joint limit (radians). | |
| upperBound — Property in class Box2D.Collision.b2AABB | |
| The upper vertex | |
| upperTranslation — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The upper translation limit, usually in meters. | |
| upperTranslation — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The upper translation limit, usually in meters. | |
| useDensity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
| If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities | |
| useRadii — Property in class Box2D.Collision.b2DistanceInput | |
| userData — Property in class Box2D.Dynamics.b2BodyDef | |
| Use this to store application specific body data. | |
| userData — Property in class Box2D.Dynamics.b2FixtureDef | |
| Use this to store application specific fixture data. | |
| userData — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| Use this to attach application specific data to your joints. | |
| useWorldGravity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
| If true, gravity is taken from the world instead of the gravity parameter. | |
| USHRT_MAX — Constant static property in class Box2D.Common.b2Settings | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |