A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
UpdatePairs(callback) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
Update the pairs. | |
UpdatePairs(callback) — Method in interface Box2D.Collision.IBroadPhase | |
Update the pairs. | |
upperAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
The upper angle for the joint limit (radians). | |
upperBound — Property in class Box2D.Collision.b2AABB | |
The upper vertex | |
upperTranslation — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
The upper translation limit, usually in meters. | |
upperTranslation — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
The upper translation limit, usually in meters. | |
useDensity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities | |
useRadii — Property in class Box2D.Collision.b2DistanceInput | |
userData — Property in class Box2D.Dynamics.b2BodyDef | |
Use this to store application specific body data. | |
userData — Property in class Box2D.Dynamics.b2FixtureDef | |
Use this to store application specific fixture data. | |
userData — Property in class Box2D.Dynamics.Joints.b2JointDef | |
Use this to attach application specific data to your joints. | |
useWorldGravity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
If true, gravity is taken from the world instead of the gravity parameter. | |
USHRT_MAX — Constant static property in class Box2D.Common.b2Settings | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |