A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
b2EdgeChainDef — Class in package Box2D.Collision.Shapes | |
This structure is used to build edge shapes. | |
b2EdgeChainDef() — Constructor in class Box2D.Collision.Shapes.b2EdgeChainDef | |
e_aabbBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw axis aligned bounding boxes | |
e_centerOfMassBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw center of mass frame | |
e_circles — Constant static property in class Box2D.Collision.b2Manifold | |
e_controllerBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw controllers | |
e_faceA — Constant static property in class Box2D.Collision.b2Manifold | |
e_faceB — Constant static property in class Box2D.Collision.b2Manifold | |
e_hitCollide — Constant static property in class Box2D.Collision.Shapes.b2Shape | |
Possible return values for TestSegment | |
e_jointBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw joint connections | |
e_locked — Constant static property in class Box2D.Dynamics.b2World | |
e_missCollide — Constant static property in class Box2D.Collision.Shapes.b2Shape | |
Return value for TestSegment indicating a miss. | |
enableLimit — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
Enable/disable the joint limit. | |
enableLimit — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
Enable/disable the joint limit. | |
enableLimit — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
A flag to enable joint limits. | |
EnableLimit(flag) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
Enable/disable the joint limit. | |
EnableLimit(flag) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Enable/disable the joint limit. | |
EnableLimit(flag) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Enable/disable the joint limit. | |
enableMotor — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
Enable/disable the joint motor. | |
enableMotor — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
Enable/disable the joint motor. | |
enableMotor — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
A flag to enable the joint motor. | |
EnableMotor(flag) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
Enable/disable the joint motor. | |
EnableMotor(flag) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
Enable/disable the joint motor. | |
EnableMotor(flag) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
Enable/disable the joint motor. | |
EndContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2ContactListener | |
Called when two fixtures cease to touch. | |
e_newFixture — Constant static property in class Box2D.Dynamics.b2World | |
e_pairBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw broad-phase pairs | |
e_shapeBit — Static property in class Box2D.Dynamics.b2DebugDraw | |
Draw shapes | |
e_startsInsideCollide — Constant static property in class Box2D.Collision.Shapes.b2Shape | |
Return value for TestSegment indicating that the segment starting point, p1, is already inside the shape. | |
Extend(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2Segment | |
Extends or clips the segment so that it's ends lie on the boundary of the AABB | |
ExtendBackward(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2Segment | |
ExtendForward(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2Segment | |
extents — Property in class Box2D.Collision.b2OBB | |
The half-widths | |
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