| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2GearJoint — Class in package Box2D.Dynamics.Joints | |
| A gear joint is used to connect two joints together. | |
| b2GearJointDef — Class in package Box2D.Dynamics.Joints | |
| Gear joint definition. | |
| b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef | |
| b2GravityController — Class in package Box2D.Dynamics.Controllers | |
| Applies simplified gravity between every pair of bodies | |
| g — Property in class Box2D.Common.b2Color | |
| G — Property in class Box2D.Dynamics.Controllers.b2GravityController | |
| Specifies the strength of the gravitiation force | |
| GetAABB() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the fixture's AABB. | |
| GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the alpha value used for lines | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2WeldJoint | |
| Get the anchor point on bodyA in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2WeldJoint | |
| Get the anchor point on bodyB in world coordinates. | |
| GetAngle() — Method in class Box2D.Common.Math.b2Mat22 | |
| GetAngle() — Method in class Box2D.Common.Math.b2Transform | |
| Calculate the angle that the rotation matrix represents. | |
| GetAngle() — Method in class Box2D.Dynamics.b2Body | |
| Get the angle in radians. | |
| GetAngularDamping() — Method in class Box2D.Dynamics.b2Body | |
| Get the angular damping of the body | |
| GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body | |
| Get the angular velocity. | |
| GetBody() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the parent body of this fixture. | |
| GetBodyA() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the first body attached to this joint. | |
| GetBodyB() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the second body attached to this joint. | |
| GetBodyCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of bodies. | |
| GetBodyList() — Method in class Box2D.Dynamics.b2World | |
| Get the world body list. | |
| GetBodyList() — Method in class Box2D.Dynamics.Controllers.b2Controller | |
| GetCenter() — Method in class Box2D.Collision.b2AABB | |
| Get the center of the AABB. | |
| GetContactCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of contacts (each may have 0 or more contact points). | |
| GetContactList() — Method in class Box2D.Dynamics.b2Body | |
| Get a list of all contacts attached to this body. | |
| GetContactList() — Method in class Box2D.Dynamics.b2World | |
| Get the world contact list. | |
| GetControllerList() — Method in class Box2D.Dynamics.b2Body | |
| Get the list of all controllers attached to this body. | |
| GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| GetDefinition() — Method in class Box2D.Dynamics.b2Body | |
| Get the definition containing the body properties. | |
| GetDensity() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the density of this fixture. | |
| GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the draw | |
| GetExtents() — Method in class Box2D.Collision.b2AABB | |
| Get the extents of the AABB (half-widths). | |
| GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTree | |
| GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| Get the AABB for a proxy. | |
| GetFatAABB(proxy) — Method in interface Box2D.Collision.IBroadPhase | |
| Get the fat AABB for a proxy. | |
| GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the alpha value used for fills | |
| GetFilterData() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the contact filtering data. | |
| GetFixtureA() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the first fixture in this contact. | |
| GetFixtureB() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the second fixture in this contact. | |
| GetFixtureList() — Method in class Box2D.Dynamics.b2Body | |
| Get the list of all fixtures attached to this body. | |
| GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the drawing flags. | |
| GetFrequency() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| GetFrequency() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| GetFriction() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the coefficient of friction. | |
| GetGravity() — Method in class Box2D.Dynamics.b2World | |
| Get the global gravity vector. | |
| GetGroundAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the first ground anchor. | |
| GetGroundAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the second ground anchor. | |
| GetGroundBody() — Method in class Box2D.Dynamics.b2World | |
| The world provides a single static ground body with no collision shapes. | |
| GetInertia() — Method in class Box2D.Dynamics.b2Body | |
| Get the central rotational inertia of the body. | |
| GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
| Compute the inverse of this matrix, such that inv(A) A = identity. | |
| GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current joint angle in radians. | |
| GetJointCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of joints. | |
| GetJointList() — Method in class Box2D.Dynamics.b2Body | |
| Get the list of all joints attached to this body. | |
| GetJointList() — Method in class Box2D.Dynamics.b2World | |
| Get the world joint list. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current joint translation speed, usually in meters per second. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current joint translation speed, usually in meters per second. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current joint angle speed in radians per second. | |
| GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current joint translation, usually in meters. | |
| GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current joint translation, usually in meters. | |
| GetLength() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the current length of the segment attached to body1. | |
| GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the current length of the segment attached to body2. | |
| GetLinearDamping() — Method in class Box2D.Dynamics.b2Body | |
| Get the linear damping of the body. | |
| GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body | |
| Get the linear velocity of the center of mass. | |
| GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world velocity of a local point. | |
| GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world linear velocity of a world point attached to this body. | |
| GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the line thickness | |
| GetLocalCenter() — Method in class Box2D.Dynamics.b2Body | |
| Get the local position of the center of mass. | |
| GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Gets a local point relative to the body's origin given a world point. | |
| GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Get the local position of this circle in its parent body. | |
| GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Gets a local vector given a world vector. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the lower joint limit, usually in meters. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the lower joint limit, usually in meters. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the lower joint limit in radians. | |
| GetManifold() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the contact manifold. | |
| GetMass() — Method in class Box2D.Dynamics.b2Body | |
| Get the total mass of the body. | |
| GetMassData(data:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Body | |
| Get the mass data of the body. | |
| GetMassData(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Fixture | |
| Get the mass data for this fixture. | |
| GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| GetMaxMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the maximum motor force, usually in N. | |
| GetMaxTorque() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current motor force, usually in N. | |
| GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current motor force, usually in N. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the motor speed, usually in meters per second. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the motor speed, usually in meters per second. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the motor speed in radians per second. | |
| GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current motor torque, usually in N-m. | |
| GetNegative() — Method in class Box2D.Common.Math.b2Vec2 | |
| GetNegative() — Method in class Box2D.Common.Math.b2Vec3 | |
| Negate this vector | |
| GetNext() — Method in class Box2D.Dynamics.b2Body | |
| Get the next body in the world's body list. | |
| GetNext() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the next fixture in the parent body's fixture list. | |
| GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the next contact in the world's contact list. | |
| GetNext() — Method in class Box2D.Dynamics.Controllers.b2Controller | |
| GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the next joint the world joint list. | |
| GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the edge normal vectors. | |
| GetPosition() — Method in class Box2D.Dynamics.b2Body | |
| Get the world body origin position. | |
| GetProxyCount() — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| Get the number of proxies. | |
| GetProxyCount() — Method in interface Box2D.Collision.IBroadPhase | |
| Get the number of proxies. | |
| GetProxyCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of broad-phase proxies. | |
| GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Get the radius of the circle | |
| GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the gear ratio. | |
| GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the pulley ratio. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint | |
| Get the reaction force on body2 at the joint anchor in Newtons. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the reaction torque on body2 in N. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint | |
| Get the reaction torque on body2 in N. | |
| GetRestitution() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the coefficient of restitution. | |
| GetShape() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the child shape. | |
| GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the sprite | |
| GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy | |
| Get the supporting vertex index in the given direction. | |
| GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the supporting vertex index in the given direction. | |
| GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy | |
| Get the supporting vertex in the given direction. | |
| GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| GetTarget() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| GetTransform(xf:Box2D.Common.Math:b2Transform, alpha) — Method in class Box2D.Common.Math.b2Sweep | |
| Get the interpolated transform at a specific time. | |
| GetTransform() — Method in class Box2D.Dynamics.b2Body | |
| Get the body transform for the body's origin. | |
| GetType() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the type of this shape. | |
| GetType() — Method in class Box2D.Dynamics.b2Body | |
| Get the type of this body. | |
| GetType() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the type of the child shape. | |
| GetType() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the type of the concrete joint. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the upper joint limit, usually in meters. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the upper joint limit, usually in meters. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the upper joint limit in radians. | |
| GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTree | |
| Get user data from a proxy. | |
| GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| Get user data from a proxy. | |
| GetUserData(proxy) — Method in interface Box2D.Collision.IBroadPhase | |
| Get user data from a proxy. | |
| GetUserData() — Method in class Box2D.Dynamics.b2Body | |
| Get the user data pointer that was provided in the body definition. | |
| GetUserData() — Method in class Box2D.Dynamics.b2Fixture | |
| Get the user data that was assigned in the fixture definition. | |
| GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the user data pointer. | |
| GetVertex(index) — Method in class Box2D.Collision.b2DistanceProxy | |
| Get a vertex by index. | |
| GetVertexCount() — Method in class Box2D.Collision.b2DistanceProxy | |
| Get the vertex count. | |
| GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the vertex count. | |
| GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the vertices in local coordinates. | |
| GetWorld() — Method in class Box2D.Dynamics.b2Body | |
| Get the parent world of this body. | |
| GetWorld() — Method in class Box2D.Dynamics.Controllers.b2Controller | |
| GetWorldCenter() — Method in class Box2D.Dynamics.b2Body | |
| Get the world position of the center of mass. | |
| GetWorldManifold(worldManifold:Box2D.Collision:b2WorldManifold) — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the world manifold | |
| GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world coordinates of a point given the local coordinates. | |
| GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world coordinates of a vector given the local coordinates. | |
| GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the scale used for drawing XForms | |
| gravity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
| Gravity vector, if the world's gravity is not used | |
| groundAnchorA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The first ground anchor in world coordinates. | |
| groundAnchorB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The second ground anchor in world coordinates. | |
| groupIndex — Property in class Box2D.Dynamics.b2FilterData | |
| Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). | |
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