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b2GearJoint — Class in package Box2D.Dynamics.Joints
A gear joint is used to connect two joints together.
b2GearJointDef — Class in package Box2D.Dynamics.Joints
Gear joint definition.
b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef
b2GravityController — Class in package Box2D.Dynamics.Controllers
Applies simplified gravity between every pair of bodies
g — Property in class Box2D.Common.b2Color
G — Property in class Box2D.Dynamics.Controllers.b2GravityController
Specifies the strength of the gravitiation force
GetAABB() — Method in class Box2D.Dynamics.b2Fixture
Get the fixture's AABB.
GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw
Get the alpha value used for lines
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2WeldJoint
Get the anchor point on bodyA in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2WeldJoint
Get the anchor point on bodyB in world coordinates.
GetAngle() — Method in class Box2D.Common.Math.b2Mat22
GetAngle() — Method in class Box2D.Common.Math.b2Transform
Calculate the angle that the rotation matrix represents.
GetAngle() — Method in class Box2D.Dynamics.b2Body
Get the angle in radians.
GetAngularDamping() — Method in class Box2D.Dynamics.b2Body
Get the angular damping of the body
GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body
Get the angular velocity.
GetBody() — Method in class Box2D.Dynamics.b2Fixture
Get the parent body of this fixture.
GetBodyA() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the first body attached to this joint.
GetBodyB() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the second body attached to this joint.
GetBodyCount() — Method in class Box2D.Dynamics.b2World
Get the number of bodies.
GetBodyList() — Method in class Box2D.Dynamics.b2World
Get the world body list.
GetBodyList() — Method in class Box2D.Dynamics.Controllers.b2Controller
GetCenter() — Method in class Box2D.Collision.b2AABB
Get the center of the AABB.
GetContactCount() — Method in class Box2D.Dynamics.b2World
Get the number of contacts (each may have 0 or more contact points).
GetContactList() — Method in class Box2D.Dynamics.b2Body
Get a list of all contacts attached to this body.
GetContactList() — Method in class Box2D.Dynamics.b2World
Get the world contact list.
GetControllerList() — Method in class Box2D.Dynamics.b2Body
Get the list of all controllers attached to this body.
GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
GetDefinition() — Method in class Box2D.Dynamics.b2Body
Get the definition containing the body properties.
GetDensity() — Method in class Box2D.Dynamics.b2Fixture
Get the density of this fixture.
GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw
Get the draw
GetExtents() — Method in class Box2D.Collision.b2AABB
Get the extents of the AABB (half-widths).
GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTree
GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Get the AABB for a proxy.
GetFatAABB(proxy) — Method in interface Box2D.Collision.IBroadPhase
Get the fat AABB for a proxy.
GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw
Get the alpha value used for fills
GetFilterData() — Method in class Box2D.Dynamics.b2Fixture
Get the contact filtering data.
GetFixtureA() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the first fixture in this contact.
GetFixtureB() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the second fixture in this contact.
GetFixtureList() — Method in class Box2D.Dynamics.b2Body
Get the list of all fixtures attached to this body.
GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw
Get the drawing flags.
GetFrequency() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
GetFrequency() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
GetFriction() — Method in class Box2D.Dynamics.b2Fixture
Get the coefficient of friction.
GetGravity() — Method in class Box2D.Dynamics.b2World
Get the global gravity vector.
GetGroundAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the first ground anchor.
GetGroundAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the second ground anchor.
GetGroundBody() — Method in class Box2D.Dynamics.b2World
The world provides a single static ground body with no collision shapes.
GetInertia() — Method in class Box2D.Dynamics.b2Body
Get the central rotational inertia of the body.
GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
Compute the inverse of this matrix, such that inv(A) A = identity.
GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current joint angle in radians.
GetJointCount() — Method in class Box2D.Dynamics.b2World
Get the number of joints.
GetJointList() — Method in class Box2D.Dynamics.b2Body
Get the list of all joints attached to this body.
GetJointList() — Method in class Box2D.Dynamics.b2World
Get the world joint list.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current joint translation speed, usually in meters per second.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current joint translation speed, usually in meters per second.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current joint angle speed in radians per second.
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current joint translation, usually in meters.
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current joint translation, usually in meters.
GetLength() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the current length of the segment attached to body1.
GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the current length of the segment attached to body2.
GetLinearDamping() — Method in class Box2D.Dynamics.b2Body
Get the linear damping of the body.
GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body
Get the linear velocity of the center of mass.
GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world velocity of a local point.
GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world linear velocity of a world point attached to this body.
GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw
Get the line thickness
GetLocalCenter() — Method in class Box2D.Dynamics.b2Body
Get the local position of the center of mass.
GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Gets a local point relative to the body's origin given a world point.
GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape
Get the local position of this circle in its parent body.
GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Gets a local vector given a world vector.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the lower joint limit, usually in meters.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the lower joint limit, usually in meters.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the lower joint limit in radians.
GetManifold() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the contact manifold.
GetMass() — Method in class Box2D.Dynamics.b2Body
Get the total mass of the body.
GetMassData(data:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Body
Get the mass data of the body.
GetMassData(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Fixture
Get the mass data for this fixture.
GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
GetMaxMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the maximum motor force, usually in N.
GetMaxTorque() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current motor force, usually in N.
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current motor force, usually in N.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the motor speed, usually in meters per second.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the motor speed, usually in meters per second.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the motor speed in radians per second.
GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current motor torque, usually in N-m.
GetNegative() — Method in class Box2D.Common.Math.b2Vec2
GetNegative() — Method in class Box2D.Common.Math.b2Vec3
Negate this vector
GetNext() — Method in class Box2D.Dynamics.b2Body
Get the next body in the world's body list.
GetNext() — Method in class Box2D.Dynamics.b2Fixture
Get the next fixture in the parent body's fixture list.
GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the next contact in the world's contact list.
GetNext() — Method in class Box2D.Dynamics.Controllers.b2Controller
GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the next joint the world joint list.
GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the edge normal vectors.
GetPosition() — Method in class Box2D.Dynamics.b2Body
Get the world body origin position.
GetProxyCount() — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Get the number of proxies.
GetProxyCount() — Method in interface Box2D.Collision.IBroadPhase
Get the number of proxies.
GetProxyCount() — Method in class Box2D.Dynamics.b2World
Get the number of broad-phase proxies.
GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape
Get the radius of the circle
GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the gear ratio.
GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the pulley ratio.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint
Get the reaction force on body2 at the joint anchor in Newtons.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the reaction torque on body2 in N.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint
Get the reaction torque on body2 in N.
GetRestitution() — Method in class Box2D.Dynamics.b2Fixture
Get the coefficient of restitution.
GetShape() — Method in class Box2D.Dynamics.b2Fixture
Get the child shape.
GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw
Get the sprite
GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy
Get the supporting vertex index in the given direction.
GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the supporting vertex index in the given direction.
GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy
Get the supporting vertex in the given direction.
GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
GetTarget() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
GetTransform(xf:Box2D.Common.Math:b2Transform, alpha) — Method in class Box2D.Common.Math.b2Sweep
Get the interpolated transform at a specific time.
GetTransform() — Method in class Box2D.Dynamics.b2Body
Get the body transform for the body's origin.
GetType() — Method in class Box2D.Collision.Shapes.b2Shape
Get the type of this shape.
GetType() — Method in class Box2D.Dynamics.b2Body
Get the type of this body.
GetType() — Method in class Box2D.Dynamics.b2Fixture
Get the type of the child shape.
GetType() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the type of the concrete joint.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the upper joint limit, usually in meters.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the upper joint limit, usually in meters.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the upper joint limit in radians.
GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTree
Get user data from a proxy.
GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Get user data from a proxy.
GetUserData(proxy) — Method in interface Box2D.Collision.IBroadPhase
Get user data from a proxy.
GetUserData() — Method in class Box2D.Dynamics.b2Body
Get the user data pointer that was provided in the body definition.
GetUserData() — Method in class Box2D.Dynamics.b2Fixture
Get the user data that was assigned in the fixture definition.
GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the user data pointer.
GetVertex(index) — Method in class Box2D.Collision.b2DistanceProxy
Get a vertex by index.
GetVertexCount() — Method in class Box2D.Collision.b2DistanceProxy
Get the vertex count.
GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the vertex count.
GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the vertices in local coordinates.
GetWorld() — Method in class Box2D.Dynamics.b2Body
Get the parent world of this body.
GetWorld() — Method in class Box2D.Dynamics.Controllers.b2Controller
GetWorldCenter() — Method in class Box2D.Dynamics.b2Body
Get the world position of the center of mass.
GetWorldManifold(worldManifold:Box2D.Collision:b2WorldManifold) — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the world manifold
GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world coordinates of a point given the local coordinates.
GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world coordinates of a vector given the local coordinates.
GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw
Get the scale used for drawing XForms
gravity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController
Gravity vector, if the world's gravity is not used
groundAnchorA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The first ground anchor in world coordinates.
groundAnchorB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The second ground anchor in world coordinates.
groupIndex — Property in class Box2D.Dynamics.b2FilterData
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
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