A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b2GearJoint — Class in package Box2D.Dynamics.Joints |
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A gear joint is used to connect two joints together. |
b2GearJointDef — Class in package Box2D.Dynamics.Joints |
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Gear joint definition. |
b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef |
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b2GravityController — Class in package Box2D.Dynamics.Controllers |
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Applies simplified gravity between every pair of bodies
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g — Property in class Box2D.Common.b2Color |
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G — Property in class Box2D.Dynamics.Controllers.b2GravityController |
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Specifies the strength of the gravitiation force
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GetAABB() — Method in class Box2D.Dynamics.b2Fixture |
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Get the fixture's AABB. |
GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the alpha value used for lines
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GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorA() — Method in class Box2D.Dynamics.Joints.b2WeldJoint |
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Get the anchor point on bodyA in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAnchorB() — Method in class Box2D.Dynamics.Joints.b2WeldJoint |
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Get the anchor point on bodyB in world coordinates. |
GetAngle() — Method in class Box2D.Common.Math.b2Mat22 |
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GetAngle() — Method in class Box2D.Common.Math.b2Transform |
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Calculate the angle that the rotation matrix represents. |
GetAngle() — Method in class Box2D.Dynamics.b2Body |
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Get the angle in radians. |
GetAngularDamping() — Method in class Box2D.Dynamics.b2Body |
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Get the angular damping of the body
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GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body |
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Get the angular velocity. |
GetBody() — Method in class Box2D.Dynamics.b2Fixture |
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Get the parent body of this fixture. |
GetBodyA() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the first body attached to this joint. |
GetBodyB() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the second body attached to this joint. |
GetBodyCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of bodies. |
GetBodyList() — Method in class Box2D.Dynamics.b2World |
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Get the world body list. |
GetBodyList() — Method in class Box2D.Dynamics.Controllers.b2Controller |
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GetCenter() — Method in class Box2D.Collision.b2AABB |
| Get the center of the AABB. |
GetContactCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of contacts (each may have 0 or more contact points). |
GetContactList() — Method in class Box2D.Dynamics.b2Body |
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Get a list of all contacts attached to this body. |
GetContactList() — Method in class Box2D.Dynamics.b2World |
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Get the world contact list. |
GetControllerList() — Method in class Box2D.Dynamics.b2Body |
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Get the list of all controllers attached to this body. |
GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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GetDampingRatio() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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GetDefinition() — Method in class Box2D.Dynamics.b2Body |
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Get the definition containing the body properties. |
GetDensity() — Method in class Box2D.Dynamics.b2Fixture |
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Get the density of this fixture. |
GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the draw
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GetExtents() — Method in class Box2D.Collision.b2AABB |
| Get the extents of the AABB (half-widths). |
GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTree |
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GetFatAABB(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
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Get the AABB for a proxy. |
GetFatAABB(proxy) — Method in interface Box2D.Collision.IBroadPhase |
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Get the fat AABB for a proxy. |
GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the alpha value used for fills
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GetFilterData() — Method in class Box2D.Dynamics.b2Fixture |
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Get the contact filtering data. |
GetFixtureA() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the first fixture in this contact. |
GetFixtureB() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the second fixture in this contact. |
GetFixtureList() — Method in class Box2D.Dynamics.b2Body |
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Get the list of all fixtures attached to this body. |
GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the drawing flags. |
GetFrequency() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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GetFrequency() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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GetFriction() — Method in class Box2D.Dynamics.b2Fixture |
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Get the coefficient of friction. |
GetGravity() — Method in class Box2D.Dynamics.b2World |
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Get the global gravity vector. |
GetGroundAnchorA() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the first ground anchor. |
GetGroundAnchorB() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the second ground anchor. |
GetGroundBody() — Method in class Box2D.Dynamics.b2World |
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The world provides a single static ground body with no collision shapes. |
GetInertia() — Method in class Box2D.Dynamics.b2Body |
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Get the central rotational inertia of the body. |
GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 |
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Compute the inverse of this matrix, such that inv(A) A = identity. |
GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current joint angle in radians. |
GetJointCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of joints. |
GetJointList() — Method in class Box2D.Dynamics.b2Body |
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Get the list of all joints attached to this body. |
GetJointList() — Method in class Box2D.Dynamics.b2World |
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Get the world joint list. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current joint translation speed, usually in meters per second. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current joint translation speed, usually in meters per second. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current joint angle speed in radians per second. |
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current joint translation, usually in meters. |
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current joint translation, usually in meters. |
GetLength() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the current length of the segment attached to body1. |
GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the current length of the segment attached to body2. |
GetLinearDamping() — Method in class Box2D.Dynamics.b2Body |
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Get the linear damping of the body. |
GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body |
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Get the linear velocity of the center of mass. |
GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world velocity of a local point. |
GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world linear velocity of a world point attached to this body. |
GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the line thickness
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GetLocalCenter() — Method in class Box2D.Dynamics.b2Body |
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Get the local position of the center of mass. |
GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Gets a local point relative to the body's origin given a world point. |
GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Get the local position of this circle in its parent body. |
GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Gets a local vector given a world vector. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the lower joint limit, usually in meters. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the lower joint limit, usually in meters. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the lower joint limit in radians. |
GetManifold() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the contact manifold. |
GetMass() — Method in class Box2D.Dynamics.b2Body |
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Get the total mass of the body. |
GetMassData(data:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Body |
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Get the mass data of the body. |
GetMassData(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Dynamics.b2Fixture |
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Get the mass data for this fixture. |
GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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GetMaxForce() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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GetMaxMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the maximum motor force, usually in N. |
GetMaxTorque() — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current motor force, usually in N. |
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current motor force, usually in N. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the motor speed, usually in meters per second. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the motor speed, usually in meters per second. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the motor speed in radians per second. |
GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current motor torque, usually in N-m. |
GetNegative() — Method in class Box2D.Common.Math.b2Vec2 |
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GetNegative() — Method in class Box2D.Common.Math.b2Vec3 |
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Negate this vector
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GetNext() — Method in class Box2D.Dynamics.b2Body |
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Get the next body in the world's body list. |
GetNext() — Method in class Box2D.Dynamics.b2Fixture |
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Get the next fixture in the parent body's fixture list. |
GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the next contact in the world's contact list. |
GetNext() — Method in class Box2D.Dynamics.Controllers.b2Controller |
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GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the next joint the world joint list. |
GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the edge normal vectors. |
GetPosition() — Method in class Box2D.Dynamics.b2Body |
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Get the world body origin position. |
GetProxyCount() — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
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Get the number of proxies. |
GetProxyCount() — Method in interface Box2D.Collision.IBroadPhase |
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Get the number of proxies. |
GetProxyCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of broad-phase proxies. |
GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Get the radius of the circle
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GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the gear ratio. |
GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the pulley ratio. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint |
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Get the reaction force on body2 at the joint anchor in Newtons. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2FrictionJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the reaction torque on body2 in N. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2WeldJoint |
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Get the reaction torque on body2 in N. |
GetRestitution() — Method in class Box2D.Dynamics.b2Fixture |
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Get the coefficient of restitution. |
GetShape() — Method in class Box2D.Dynamics.b2Fixture |
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Get the child shape. |
GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the sprite
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GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy |
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Get the supporting vertex index in the given direction. |
GetSupport(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the supporting vertex index in the given direction. |
GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DistanceProxy |
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Get the supporting vertex in the given direction. |
GetSupportVertex(d:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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GetTarget() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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GetTransform(xf:Box2D.Common.Math:b2Transform, alpha) — Method in class Box2D.Common.Math.b2Sweep |
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Get the interpolated transform at a specific time. |
GetTransform() — Method in class Box2D.Dynamics.b2Body |
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Get the body transform for the body's origin. |
GetType() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the type of this shape. |
GetType() — Method in class Box2D.Dynamics.b2Body |
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Get the type of this body. |
GetType() — Method in class Box2D.Dynamics.b2Fixture |
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Get the type of the child shape. |
GetType() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the type of the concrete joint. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the upper joint limit, usually in meters. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the upper joint limit, usually in meters. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the upper joint limit in radians. |
GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTree |
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Get user data from a proxy. |
GetUserData(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
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Get user data from a proxy. |
GetUserData(proxy) — Method in interface Box2D.Collision.IBroadPhase |
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Get user data from a proxy. |
GetUserData() — Method in class Box2D.Dynamics.b2Body |
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Get the user data pointer that was provided in the body definition. |
GetUserData() — Method in class Box2D.Dynamics.b2Fixture |
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Get the user data that was assigned in the fixture definition. |
GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the user data pointer. |
GetVertex(index) — Method in class Box2D.Collision.b2DistanceProxy |
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Get a vertex by index. |
GetVertexCount() — Method in class Box2D.Collision.b2DistanceProxy |
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Get the vertex count. |
GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the vertex count. |
GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the vertices in local coordinates. |
GetWorld() — Method in class Box2D.Dynamics.b2Body |
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Get the parent world of this body. |
GetWorld() — Method in class Box2D.Dynamics.Controllers.b2Controller |
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GetWorldCenter() — Method in class Box2D.Dynamics.b2Body |
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Get the world position of the center of mass. |
GetWorldManifold(worldManifold:Box2D.Collision:b2WorldManifold) — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the world manifold
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GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world coordinates of a point given the local coordinates. |
GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world coordinates of a vector given the local coordinates. |
GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the scale used for drawing XForms
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gravity — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController |
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Gravity vector, if the world's gravity is not used
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groundAnchorA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The first ground anchor in world coordinates. |
groundAnchorB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The second ground anchor in world coordinates. |
groupIndex — Property in class Box2D.Dynamics.b2FilterData |
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Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |