A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property in class Box2D.Common.b2Color |
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b2_aabbExtension — Constant static property in class Box2D.Common.b2Settings |
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This is used to fatten AABBs in the dynamic tree. |
b2_aabbMultiplier — Constant static property in class Box2D.Common.b2Settings |
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This is used to fatten AABBs in the dynamic tree. |
b2_angularSleepTolerance — Constant static property in class Box2D.Common.b2Settings |
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A body cannot sleep if its angular velocity is above this tolerance. |
b2_angularSlop — Constant static property in class Box2D.Common.b2Settings |
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A small angle used as a collision and constraint tolerance. |
b2Assert(a) — Static method in class Box2D.Common.b2Settings |
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b2Assert is used internally to handle assertions. |
b2Body — Class in package Box2D.Dynamics |
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A rigid body. |
b2BodyDef — Class in package Box2D.Dynamics |
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A body definition holds all the data needed to construct a rigid body. |
b2BodyDef() — Constructor in class Box2D.Dynamics.b2BodyDef |
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This constructor sets the body definition default values. |
b2BuoyancyController — Class in package Box2D.Dynamics.Controllers |
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Calculates buoyancy forces for fluids in the form of a half plane
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b2_contactBaumgarte — Constant static property in class Box2D.Common.b2Settings |
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This scale factor controls how fast overlap is resolved. |
b2_dynamicBody — Static property in class Box2D.Dynamics.b2Body |
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b2_kinematicBody — Static property in class Box2D.Dynamics.b2Body |
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b2_linearSleepTolerance — Constant static property in class Box2D.Common.b2Settings |
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A body cannot sleep if its linear velocity is above this tolerance. |
b2_linearSlop — Constant static property in class Box2D.Common.b2Settings |
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A small length used as a collision and constraint tolerance. |
b2_maxAngularCorrection — Constant static property in class Box2D.Common.b2Settings |
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The maximum angular position correction used when solving constraints. |
b2_maxLinearCorrection — Constant static property in class Box2D.Common.b2Settings |
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The maximum linear position correction used when solving constraints. |
b2_maxManifoldPoints — Constant static property in class Box2D.Common.b2Settings |
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Number of manifold points in a b2Manifold. |
b2_maxRotation — Constant static property in class Box2D.Common.b2Settings |
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The maximum angular velocity of a body. |
b2_maxRotationSquared — Constant static property in class Box2D.Common.b2Settings |
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b2_maxTOIContactsPerIsland — Constant static property in class Box2D.Common.b2Settings |
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Maximum number of contacts to be handled to solve a TOI island. |
b2_maxTOIJointsPerIsland — Constant static property in class Box2D.Common.b2Settings |
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Maximum number of joints to be handled to solve a TOI island. |
b2_maxTranslation — Constant static property in class Box2D.Common.b2Settings |
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The maximum linear velocity of a body. |
b2_maxTranslationSquared — Constant static property in class Box2D.Common.b2Settings |
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b2MixFriction(friction1, friction2) — Static method in class Box2D.Common.b2Settings |
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Friction mixing law. |
b2MixRestitution(restitution1, restitution2) — Static method in class Box2D.Common.b2Settings |
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Restitution mixing law. |
b2_pi — Constant static property in class Box2D.Common.b2Settings |
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b2_polygonRadius — Constant static property in class Box2D.Common.b2Settings |
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The radius of the polygon/edge shape skin. |
b2_staticBody — Static property in class Box2D.Dynamics.b2Body |
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b2_timeToSleep — Constant static property in class Box2D.Common.b2Settings |
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The time that a body must be still before it will go to sleep. |
b2_toiSlop — Constant static property in class Box2D.Common.b2Settings |
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Continuous collision detection (CCD) works with core, shrunken shapes. |
b2_velocityThreshold — Constant static property in class Box2D.Common.b2Settings |
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A velocity threshold for elastic collisions. |
BeginContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2ContactListener |
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Called when two fixtures begin to touch. |
body — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge |
| the body |
bodyA — Property in class Box2D.Dynamics.Joints.b2JointDef |
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The first attached body. |
bodyB — Property in class Box2D.Dynamics.Joints.b2JointDef |
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The second attached body. |
Box2D.Collision — Package |
| Contains classes handling detecting collisions. |
Box2D.Collision.Shapes — Package |
| Contains shape classes and corresponding definitions. |
Box2D.Common — Package |
| Contains utility functions. |
Box2D.Common.Math — Package |
| Contains 2D vector utilities. |
Box2D.Dynamics — Package |
| Contains b2World, b2Body and related classes. |
Box2D.Dynamics.Contacts — Package |
| Contains classes for tracking contacts between shapes. |
Box2D.Dynamics.Controllers — Package |
| Contains classes managing groups of bodies. |
Box2D.Dynamics.Joints — Package |
| Contains joint classes and corresponding definitions. |
bullet — Property in class Box2D.Dynamics.b2BodyDef |
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Is this a fast moving body that should be prevented from tunneling through
other moving bodies? Note that all bodies are prevented from tunneling through
static bodies. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |