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b — Property in class Box2D.Common.b2Color
b2_aabbExtension — Constant static property in class Box2D.Common.b2Settings
This is used to fatten AABBs in the dynamic tree.
b2_aabbMultiplier — Constant static property in class Box2D.Common.b2Settings
This is used to fatten AABBs in the dynamic tree.
b2_angularSleepTolerance — Constant static property in class Box2D.Common.b2Settings
A body cannot sleep if its angular velocity is above this tolerance.
b2_angularSlop — Constant static property in class Box2D.Common.b2Settings
A small angle used as a collision and constraint tolerance.
b2Assert(a) — Static method in class Box2D.Common.b2Settings
b2Assert is used internally to handle assertions.
b2Body — Class in package Box2D.Dynamics
A rigid body.
b2BodyDef — Class in package Box2D.Dynamics
A body definition holds all the data needed to construct a rigid body.
b2BodyDef() — Constructor in class Box2D.Dynamics.b2BodyDef
This constructor sets the body definition default values.
b2BuoyancyController — Class in package Box2D.Dynamics.Controllers
Calculates buoyancy forces for fluids in the form of a half plane
b2_contactBaumgarte — Constant static property in class Box2D.Common.b2Settings
This scale factor controls how fast overlap is resolved.
b2_dynamicBody — Static property in class Box2D.Dynamics.b2Body
b2_kinematicBody — Static property in class Box2D.Dynamics.b2Body
b2_linearSleepTolerance — Constant static property in class Box2D.Common.b2Settings
A body cannot sleep if its linear velocity is above this tolerance.
b2_linearSlop — Constant static property in class Box2D.Common.b2Settings
A small length used as a collision and constraint tolerance.
b2_maxAngularCorrection — Constant static property in class Box2D.Common.b2Settings
The maximum angular position correction used when solving constraints.
b2_maxLinearCorrection — Constant static property in class Box2D.Common.b2Settings
The maximum linear position correction used when solving constraints.
b2_maxManifoldPoints — Constant static property in class Box2D.Common.b2Settings
Number of manifold points in a b2Manifold.
b2_maxRotation — Constant static property in class Box2D.Common.b2Settings
The maximum angular velocity of a body.
b2_maxRotationSquared — Constant static property in class Box2D.Common.b2Settings
b2_maxTOIContactsPerIsland — Constant static property in class Box2D.Common.b2Settings
Maximum number of contacts to be handled to solve a TOI island.
b2_maxTOIJointsPerIsland — Constant static property in class Box2D.Common.b2Settings
Maximum number of joints to be handled to solve a TOI island.
b2_maxTranslation — Constant static property in class Box2D.Common.b2Settings
The maximum linear velocity of a body.
b2_maxTranslationSquared — Constant static property in class Box2D.Common.b2Settings
b2MixFriction(friction1, friction2) — Static method in class Box2D.Common.b2Settings
Friction mixing law.
b2MixRestitution(restitution1, restitution2) — Static method in class Box2D.Common.b2Settings
Restitution mixing law.
b2_pi — Constant static property in class Box2D.Common.b2Settings
b2_polygonRadius — Constant static property in class Box2D.Common.b2Settings
The radius of the polygon/edge shape skin.
b2_staticBody — Static property in class Box2D.Dynamics.b2Body
b2_timeToSleep — Constant static property in class Box2D.Common.b2Settings
The time that a body must be still before it will go to sleep.
b2_toiSlop — Constant static property in class Box2D.Common.b2Settings
Continuous collision detection (CCD) works with core, shrunken shapes.
b2_velocityThreshold — Constant static property in class Box2D.Common.b2Settings
A velocity threshold for elastic collisions.
BeginContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2ContactListener
Called when two fixtures begin to touch.
body — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge
the body
bodyA — Property in class Box2D.Dynamics.Joints.b2JointDef
The first attached body.
bodyB — Property in class Box2D.Dynamics.Joints.b2JointDef
The second attached body.
Box2D.Collision — Package
Contains classes handling detecting collisions.
Box2D.Collision.Shapes — Package
Contains shape classes and corresponding definitions.
Box2D.Common — Package
Contains utility functions.
Box2D.Common.Math — Package
Contains 2D vector utilities.
Box2D.Dynamics — Package
Contains b2World, b2Body and related classes.
Box2D.Dynamics.Contacts — Package
Contains classes for tracking contacts between shapes.
Box2D.Dynamics.Controllers — Package
Contains classes managing groups of bodies.
Box2D.Dynamics.Joints — Package
Contains joint classes and corresponding definitions.
bullet — Property in class Box2D.Dynamics.b2BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies.
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