A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
b — Property in class Box2D.Common.b2Color | |
b2_aabbExtension — Constant static property in class Box2D.Common.b2Settings | |
This is used to fatten AABBs in the dynamic tree. | |
b2_aabbMultiplier — Constant static property in class Box2D.Common.b2Settings | |
This is used to fatten AABBs in the dynamic tree. | |
b2_angularSleepTolerance — Constant static property in class Box2D.Common.b2Settings | |
A body cannot sleep if its angular velocity is above this tolerance. | |
b2_angularSlop — Constant static property in class Box2D.Common.b2Settings | |
A small angle used as a collision and constraint tolerance. | |
b2Assert(a) — Static method in class Box2D.Common.b2Settings | |
b2Assert is used internally to handle assertions. | |
b2Body — Class in package Box2D.Dynamics | |
A rigid body. | |
b2BodyDef — Class in package Box2D.Dynamics | |
A body definition holds all the data needed to construct a rigid body. | |
b2BodyDef() — Constructor in class Box2D.Dynamics.b2BodyDef | |
This constructor sets the body definition default values. | |
b2BuoyancyController — Class in package Box2D.Dynamics.Controllers | |
Calculates buoyancy forces for fluids in the form of a half plane | |
b2_contactBaumgarte — Constant static property in class Box2D.Common.b2Settings | |
This scale factor controls how fast overlap is resolved. | |
b2_dynamicBody — Static property in class Box2D.Dynamics.b2Body | |
b2_kinematicBody — Static property in class Box2D.Dynamics.b2Body | |
b2_linearSleepTolerance — Constant static property in class Box2D.Common.b2Settings | |
A body cannot sleep if its linear velocity is above this tolerance. | |
b2_linearSlop — Constant static property in class Box2D.Common.b2Settings | |
A small length used as a collision and constraint tolerance. | |
b2_maxAngularCorrection — Constant static property in class Box2D.Common.b2Settings | |
The maximum angular position correction used when solving constraints. | |
b2_maxLinearCorrection — Constant static property in class Box2D.Common.b2Settings | |
The maximum linear position correction used when solving constraints. | |
b2_maxManifoldPoints — Constant static property in class Box2D.Common.b2Settings | |
Number of manifold points in a b2Manifold. | |
b2_maxRotation — Constant static property in class Box2D.Common.b2Settings | |
The maximum angular velocity of a body. | |
b2_maxRotationSquared — Constant static property in class Box2D.Common.b2Settings | |
b2_maxTOIContactsPerIsland — Constant static property in class Box2D.Common.b2Settings | |
Maximum number of contacts to be handled to solve a TOI island. | |
b2_maxTOIJointsPerIsland — Constant static property in class Box2D.Common.b2Settings | |
Maximum number of joints to be handled to solve a TOI island. | |
b2_maxTranslation — Constant static property in class Box2D.Common.b2Settings | |
The maximum linear velocity of a body. | |
b2_maxTranslationSquared — Constant static property in class Box2D.Common.b2Settings | |
b2MixFriction(friction1, friction2) — Static method in class Box2D.Common.b2Settings | |
Friction mixing law. | |
b2MixRestitution(restitution1, restitution2) — Static method in class Box2D.Common.b2Settings | |
Restitution mixing law. | |
b2_pi — Constant static property in class Box2D.Common.b2Settings | |
b2_polygonRadius — Constant static property in class Box2D.Common.b2Settings | |
The radius of the polygon/edge shape skin. | |
b2_staticBody — Static property in class Box2D.Dynamics.b2Body | |
b2_timeToSleep — Constant static property in class Box2D.Common.b2Settings | |
The time that a body must be still before it will go to sleep. | |
b2_toiSlop — Constant static property in class Box2D.Common.b2Settings | |
Continuous collision detection (CCD) works with core, shrunken shapes. | |
b2_velocityThreshold — Constant static property in class Box2D.Common.b2Settings | |
A velocity threshold for elastic collisions. | |
BeginContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2ContactListener | |
Called when two fixtures begin to touch. | |
body — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge | |
the body | |
bodyA — Property in class Box2D.Dynamics.Joints.b2JointDef | |
The first attached body. | |
bodyB — Property in class Box2D.Dynamics.Joints.b2JointDef | |
The second attached body. | |
Box2D.Collision — Package | |
Contains classes handling detecting collisions. | |
Box2D.Collision.Shapes — Package | |
Contains shape classes and corresponding definitions. | |
Box2D.Common — Package | |
Contains utility functions. | |
Box2D.Common.Math — Package | |
Contains 2D vector utilities. | |
Box2D.Dynamics — Package | |
Contains b2World, b2Body and related classes. | |
Box2D.Dynamics.Contacts — Package | |
Contains classes for tracking contacts between shapes. | |
Box2D.Dynamics.Controllers — Package | |
Contains classes managing groups of bodies. | |
Box2D.Dynamics.Joints — Package | |
Contains joint classes and corresponding definitions. | |
bullet — Property in class Box2D.Dynamics.b2BodyDef | |
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies. | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |