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b2RayCastInput — Class in package Box2D.Collision
b2RayCastInput(p1:Box2D.Common.Math:b2Vec2, p2:Box2D.Common.Math:b2Vec2, maxFraction) — Constructor in class Box2D.Collision.b2RayCastInput
b2RayCastOutput — Class in package Box2D.Collision
b2RevoluteJoint — Class in package Box2D.Dynamics.Joints
A revolute joint constrains to bodies to share a common point while they are free to rotate about the point.
b2RevoluteJointDef — Class in package Box2D.Dynamics.Joints
Revolute joint definition.
b2RevoluteJointDef() — Constructor in class Box2D.Dynamics.Joints.b2RevoluteJointDef
r — Property in class Box2D.Common.b2Color
R — Property in class Box2D.Collision.b2OBB
The rotation matrix
R — Property in class Box2D.Common.Math.b2Transform
ratio — Property in class Box2D.Dynamics.Joints.b2GearJointDef
The gear ratio.
ratio — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The pulley ratio, used to simulate a block-and-tackle.
RayCast(output:Box2D.Collision:b2RayCastOutput, input:Box2D.Collision:b2RayCastInput) — Method in class Box2D.Collision.b2AABB
Perform a precise raycast against the AABB.
RayCast(callback, input:Box2D.Collision:b2RayCastInput) — Method in class Box2D.Collision.b2DynamicTree
Ray-cast against the proxies in the tree.
RayCast(callback, input:Box2D.Collision:b2RayCastInput) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Ray-cast agains the proxies in the tree.
RayCast(callback, input:Box2D.Collision:b2RayCastInput) — Method in interface Box2D.Collision.IBroadPhase
Ray-cast agains the proxies in the tree.
RayCast(output:Box2D.Collision:b2RayCastOutput, input:Box2D.Collision:b2RayCastInput, transform:Box2D.Common.Math:b2Transform) — Method in class Box2D.Collision.Shapes.b2CircleShape
Cast a ray against this shape.
RayCast(output:Box2D.Collision:b2RayCastOutput, input:Box2D.Collision:b2RayCastInput, transform:Box2D.Common.Math:b2Transform) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Cast a ray against this shape.
RayCast(output:Box2D.Collision:b2RayCastOutput, input:Box2D.Collision:b2RayCastInput, transform:Box2D.Common.Math:b2Transform) — Method in class Box2D.Collision.Shapes.b2Shape
Cast a ray against this shape.
RayCast(output:Box2D.Collision:b2RayCastOutput, input:Box2D.Collision:b2RayCastInput) — Method in class Box2D.Dynamics.b2Fixture
Perform a ray cast against this shape.
RayCast(callback, point1:Box2D.Common.Math:b2Vec2, point2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2World
Ray-cast the world for all fixtures in the path of the ray.
RayCastAll(point1:Box2D.Common.Math:b2Vec2, point2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2World
RayCastOne(point1:Box2D.Common.Math:b2Vec2, point2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2World
RayCollide(userData, fixture:Box2D.Dynamics:b2Fixture) — Method in class Box2D.Dynamics.b2ContactFilter
Return true if the given fixture should be considered for ray intersection.
Rebalance(iterations) — Method in class Box2D.Collision.b2DynamicTree
Perform some iterations to re-balance the tree.
Rebalance(iterations) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Rebalance(iterations) — Method in interface Box2D.Collision.IBroadPhase
Give the broadphase a chance for structural optimizations
referenceAngle — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The constrained angle between the bodies: bodyB_angle - bodyA_angle.
referenceAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The bodyB angle minus bodyA angle in the reference state (radians).
referenceAngle — Property in class Box2D.Dynamics.Joints.b2WeldJointDef
The body2 angle minus body1 angle in the reference state (radians).
referenceEdge — Property in class Box2D.Collision.Features
The edge that defines the outward contact normal.
RemoveBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.Controllers.b2Controller
RemoveController(c:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World
Reset() — Method in class Box2D.Collision.b2Manifold
Reset() — Method in class Box2D.Collision.b2ManifoldPoint
ResetMassData() — Method in class Box2D.Dynamics.b2Body
This resets the mass properties to the sum of the mass properties of the fixtures.
restitution — Property in class Box2D.Collision.b2ContactPoint
The combined restitution coefficient
restitution — Property in class Box2D.Dynamics.b2FixtureDef
The restitution (elasticity) usually in the range [0,1].
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