| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2TensorDampingController — Class in package Box2D.Dynamics.Controllers | |
| Applies top down linear damping to the controlled bodies The damping is calculated by multiplying velocity by a matrix in local co-ordinates. | |
| b2TOIInput — Class in package Box2D.Collision | |
| Inpute parameters for b2TimeOfImpact | |
| b2Transform — Class in package Box2D.Common.Math | |
| A transform contains translation and rotation. | |
| b2Transform(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Constructor in class Box2D.Common.Math.b2Transform | |
| The default constructor does nothing (for performance). | |
| T — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController | |
| Tensor to use in damping model | |
| t0 — Property in class Box2D.Common.Math.b2Sweep | |
| Time interval = [t0,1], where t0 is in [0,1] | |
| tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
| The tangent impulse applied to body2 | |
| tangentImpulses — Property in class Box2D.Dynamics.b2ContactImpulse | |
| target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| The initial world target point. | |
| TestOverlap(other:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2AABB | |
| Tests if another AABB overlaps this one. | |
| TestOverlap(proxyA, proxyB) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| TestOverlap(proxyA, proxyB) — Method in interface Box2D.Collision.IBroadPhase | |
| TestOverlap(shape1:Box2D.Collision.Shapes:b2Shape, transform1:Box2D.Common.Math:b2Transform, shape2:Box2D.Collision.Shapes:b2Shape, transform2:Box2D.Common.Math:b2Transform) — Static method in class Box2D.Collision.Shapes.b2Shape | |
| TestPoint(transform:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Test a point for containment in this shape. | |
| TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Test a point for containment in this shape. | |
| TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Test a point for containment in this shape. | |
| TestPoint(p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Fixture | |
| Test a point for containment in this fixture. | |
| TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment | |
| Ray cast against this segment with another segment | |
| tolerance — Property in class Box2D.Collision.b2TOIInput | |
| transformA — Property in class Box2D.Collision.b2DistanceInput | |
| transformB — Property in class Box2D.Collision.b2DistanceInput | |
| type — Property in class Box2D.Dynamics.b2BodyDef | |
| The body type: static, kinematic, or dynamic. | |
| type — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| The joint type is set automatically for concrete joint types. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |