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b2TensorDampingController — Class in package Box2D.Dynamics.Controllers
Applies top down linear damping to the controlled bodies The damping is calculated by multiplying velocity by a matrix in local co-ordinates.
b2TOIInput — Class in package Box2D.Collision
Inpute parameters for b2TimeOfImpact
b2Transform — Class in package Box2D.Common.Math
A transform contains translation and rotation.
b2Transform(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Constructor in class Box2D.Common.Math.b2Transform
The default constructor does nothing (for performance).
T — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController
Tensor to use in damping model
t0 — Property in class Box2D.Common.Math.b2Sweep
Time interval = [t0,1], where t0 is in [0,1]
tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult
The tangent impulse applied to body2
tangentImpulses — Property in class Box2D.Dynamics.b2ContactImpulse
target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The initial world target point.
TestOverlap(other:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2AABB
Tests if another AABB overlaps this one.
TestOverlap(proxyA, proxyB) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
TestOverlap(proxyA, proxyB) — Method in interface Box2D.Collision.IBroadPhase
TestOverlap(shape1:Box2D.Collision.Shapes:b2Shape, transform1:Box2D.Common.Math:b2Transform, shape2:Box2D.Collision.Shapes:b2Shape, transform2:Box2D.Common.Math:b2Transform) — Static method in class Box2D.Collision.Shapes.b2Shape
TestPoint(transform:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape
Test a point for containment in this shape.
TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Test a point for containment in this shape.
TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape
Test a point for containment in this shape.
TestPoint(p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Fixture
Test a point for containment in this fixture.
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment
Ray cast against this segment with another segment
tolerance — Property in class Box2D.Collision.b2TOIInput
transformA — Property in class Box2D.Collision.b2DistanceInput
transformB — Property in class Box2D.Collision.b2DistanceInput
type — Property in class Box2D.Dynamics.b2BodyDef
The body type: static, kinematic, or dynamic.
type — Property in class Box2D.Dynamics.Joints.b2JointDef
The joint type is set automatically for concrete joint types.
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