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b2TensorDampingController — Class in package Box2D.Dynamics.Controllers |
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Applies top down linear damping to the controlled bodies
The damping is calculated by multiplying velocity by a matrix in local co-ordinates. |
b2TOIInput — Class in package Box2D.Collision |
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Inpute parameters for b2TimeOfImpact
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b2Transform — Class in package Box2D.Common.Math |
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A transform contains translation and rotation. |
b2Transform(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Constructor in class Box2D.Common.Math.b2Transform |
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The default constructor does nothing (for performance). |
T — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController |
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Tensor to use in damping model
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t0 — Property in class Box2D.Common.Math.b2Sweep |
| Time interval = [t0,1], where t0 is in [0,1] |
tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
| The tangent impulse applied to body2 |
tangentImpulses — Property in class Box2D.Dynamics.b2ContactImpulse |
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target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
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The initial world target point. |
TestOverlap(other:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2AABB |
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Tests if another AABB overlaps this one. |
TestOverlap(proxyA, proxyB) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
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TestOverlap(proxyA, proxyB) — Method in interface Box2D.Collision.IBroadPhase |
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TestOverlap(shape1:Box2D.Collision.Shapes:b2Shape, transform1:Box2D.Common.Math:b2Transform, shape2:Box2D.Collision.Shapes:b2Shape, transform2:Box2D.Common.Math:b2Transform) — Static method in class Box2D.Collision.Shapes.b2Shape |
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TestPoint(transform:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Test a point for containment in this shape. |
TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Test a point for containment in this shape. |
TestPoint(xf:Box2D.Common.Math:b2Transform, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape |
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Test a point for containment in this shape. |
TestPoint(p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Fixture |
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Test a point for containment in this fixture. |
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment |
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Ray cast against this segment with another segment
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tolerance — Property in class Box2D.Collision.b2TOIInput |
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transformA — Property in class Box2D.Collision.b2DistanceInput |
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transformB — Property in class Box2D.Collision.b2DistanceInput |
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type — Property in class Box2D.Dynamics.b2BodyDef |
| The body type: static, kinematic, or dynamic. |
type — Property in class Box2D.Dynamics.Joints.b2JointDef |
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The joint type is set automatically for concrete joint types. |
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