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b2PolygonShape — Class in package Box2D.Collision.Shapes | |
Convex polygon. | |
b2PrismaticJoint — Class in package Box2D.Dynamics.Joints | |
A prismatic joint. | |
b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints | |
Prismatic joint definition. | |
b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
b2PulleyJoint — Class in package Box2D.Dynamics.Joints | |
The pulley joint is connected to two bodies and two fixed ground points. | |
b2PulleyJointDef — Class in package Box2D.Dynamics.Joints | |
Pulley joint definition. | |
b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
p1 — Property in class Box2D.Collision.b2RayCastInput | |
The start point of the ray | |
p1 — Property in class Box2D.Collision.b2Segment | |
The starting point | |
p2 — Property in class Box2D.Collision.b2RayCastInput | |
The end point of the ray | |
p2 — Property in class Box2D.Collision.b2Segment | |
The ending point | |
pointA — Property in class Box2D.Collision.b2DistanceOutput | |
Closest point on shapea | |
pointB — Property in class Box2D.Collision.b2DistanceOutput | |
Closest point on shapeb | |
position — Property in class Box2D.Collision.b2ContactPoint | |
Position in world coordinates | |
position — Property in class Box2D.Common.Math.b2Transform | |
position — Property in class Box2D.Dynamics.b2BodyDef | |
The world position of the body. | |
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
Position in world coordinates | |
PostSolve(contact:Box2D.Dynamics.Contacts:b2Contact, impulse:Box2D.Dynamics:b2ContactImpulse) — Method in class Box2D.Dynamics.b2ContactListener | |
This lets you inspect a contact after the solver is finished. | |
PreSolve(contact:Box2D.Dynamics.Contacts:b2Contact, oldManifold:Box2D.Collision:b2Manifold) — Method in class Box2D.Dynamics.b2ContactListener | |
This is called after a contact is updated. | |
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge | |
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge | |
The previous joint edge in the body's joint list | |
prevBody — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge | |
the previous controller edge in the controllers's body list | |
prevController — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge | |
the previous controller edge in the body's controller list | |
proxyA — Property in class Box2D.Collision.b2DistanceInput | |
proxyA — Property in class Box2D.Collision.b2TOIInput | |
proxyB — Property in class Box2D.Collision.b2DistanceInput | |
proxyB — Property in class Box2D.Collision.b2TOIInput | |
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