| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2PolygonShape — Class in package Box2D.Collision.Shapes | |
| Convex polygon. | |
| b2PrismaticJoint — Class in package Box2D.Dynamics.Joints | |
| A prismatic joint. | |
| b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints | |
| Prismatic joint definition. | |
| b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| b2PulleyJoint — Class in package Box2D.Dynamics.Joints | |
| The pulley joint is connected to two bodies and two fixed ground points. | |
| b2PulleyJointDef — Class in package Box2D.Dynamics.Joints | |
| Pulley joint definition. | |
| b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| p1 — Property in class Box2D.Collision.b2RayCastInput | |
| The start point of the ray | |
| p1 — Property in class Box2D.Collision.b2Segment | |
| The starting point | |
| p2 — Property in class Box2D.Collision.b2RayCastInput | |
| The end point of the ray | |
| p2 — Property in class Box2D.Collision.b2Segment | |
| The ending point | |
| pointA — Property in class Box2D.Collision.b2DistanceOutput | |
| Closest point on shapea | |
| pointB — Property in class Box2D.Collision.b2DistanceOutput | |
| Closest point on shapeb | |
| position — Property in class Box2D.Collision.b2ContactPoint | |
| Position in world coordinates | |
| position — Property in class Box2D.Common.Math.b2Transform | |
| position — Property in class Box2D.Dynamics.b2BodyDef | |
| The world position of the body. | |
| position — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
| Position in world coordinates | |
| PostSolve(contact:Box2D.Dynamics.Contacts:b2Contact, impulse:Box2D.Dynamics:b2ContactImpulse) — Method in class Box2D.Dynamics.b2ContactListener | |
| This lets you inspect a contact after the solver is finished. | |
| PreSolve(contact:Box2D.Dynamics.Contacts:b2Contact, oldManifold:Box2D.Collision:b2Manifold) — Method in class Box2D.Dynamics.b2ContactListener | |
| This is called after a contact is updated. | |
| prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge | |
| prev — Property in class Box2D.Dynamics.Joints.b2JointEdge | |
| The previous joint edge in the body's joint list | |
| prevBody — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge | |
| the previous controller edge in the controllers's body list | |
| prevController — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge | |
| the previous controller edge in the body's controller list | |
| proxyA — Property in class Box2D.Collision.b2DistanceInput | |
| proxyA — Property in class Box2D.Collision.b2TOIInput | |
| proxyB — Property in class Box2D.Collision.b2DistanceInput | |
| proxyB — Property in class Box2D.Collision.b2TOIInput | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |