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b2PolygonShape — Class in package Box2D.Collision.Shapes |
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Convex polygon. |
b2PrismaticJoint — Class in package Box2D.Dynamics.Joints |
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A prismatic joint. |
b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints |
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Prismatic joint definition. |
b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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b2PulleyJoint — Class in package Box2D.Dynamics.Joints |
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The pulley joint is connected to two bodies and two fixed ground points. |
b2PulleyJointDef — Class in package Box2D.Dynamics.Joints |
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Pulley joint definition. |
b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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p1 — Property in class Box2D.Collision.b2RayCastInput |
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The start point of the ray
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p1 — Property in class Box2D.Collision.b2Segment |
| The starting point |
p2 — Property in class Box2D.Collision.b2RayCastInput |
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The end point of the ray
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p2 — Property in class Box2D.Collision.b2Segment |
| The ending point |
pointA — Property in class Box2D.Collision.b2DistanceOutput |
| Closest point on shapea |
pointB — Property in class Box2D.Collision.b2DistanceOutput |
| Closest point on shapeb |
position — Property in class Box2D.Collision.b2ContactPoint |
| Position in world coordinates |
position — Property in class Box2D.Common.Math.b2Transform |
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position — Property in class Box2D.Dynamics.b2BodyDef |
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The world position of the body. |
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
| Position in world coordinates |
PostSolve(contact:Box2D.Dynamics.Contacts:b2Contact, impulse:Box2D.Dynamics:b2ContactImpulse) — Method in class Box2D.Dynamics.b2ContactListener |
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This lets you inspect a contact after the solver is finished. |
PreSolve(contact:Box2D.Dynamics.Contacts:b2Contact, oldManifold:Box2D.Collision:b2Manifold) — Method in class Box2D.Dynamics.b2ContactListener |
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This is called after a contact is updated. |
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge |
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prev — Property in class Box2D.Dynamics.Joints.b2JointEdge |
| The previous joint edge in the body's joint list |
prevBody — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge |
| the previous controller edge in the controllers's body list |
prevController — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge |
| the previous controller edge in the body's controller list |
proxyA — Property in class Box2D.Collision.b2DistanceInput |
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proxyA — Property in class Box2D.Collision.b2TOIInput |
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proxyB — Property in class Box2D.Collision.b2DistanceInput |
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proxyB — Property in class Box2D.Collision.b2TOIInput |
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