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b2PolygonShape — Class in package Box2D.Collision.Shapes
Convex polygon.
b2PrismaticJoint — Class in package Box2D.Dynamics.Joints
A prismatic joint.
b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints
Prismatic joint definition.
b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef
b2PulleyJoint — Class in package Box2D.Dynamics.Joints
The pulley joint is connected to two bodies and two fixed ground points.
b2PulleyJointDef — Class in package Box2D.Dynamics.Joints
Pulley joint definition.
b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef
p1 — Property in class Box2D.Collision.b2RayCastInput
The start point of the ray
p1 — Property in class Box2D.Collision.b2Segment
The starting point
p2 — Property in class Box2D.Collision.b2RayCastInput
The end point of the ray
p2 — Property in class Box2D.Collision.b2Segment
The ending point
pointA — Property in class Box2D.Collision.b2DistanceOutput
Closest point on shapea
pointB — Property in class Box2D.Collision.b2DistanceOutput
Closest point on shapeb
position — Property in class Box2D.Collision.b2ContactPoint
Position in world coordinates
position — Property in class Box2D.Common.Math.b2Transform
position — Property in class Box2D.Dynamics.b2BodyDef
The world position of the body.
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult
Position in world coordinates
PostSolve(contact:Box2D.Dynamics.Contacts:b2Contact, impulse:Box2D.Dynamics:b2ContactImpulse) — Method in class Box2D.Dynamics.b2ContactListener
This lets you inspect a contact after the solver is finished.
PreSolve(contact:Box2D.Dynamics.Contacts:b2Contact, oldManifold:Box2D.Collision:b2Manifold) — Method in class Box2D.Dynamics.b2ContactListener
This is called after a contact is updated.
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge
The previous joint edge in the body's joint list
prevBody — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge
the previous controller edge in the controllers's body list
prevController — Property in class Box2D.Dynamics.Controllers.b2ControllerEdge
the previous controller edge in the body's controller list
proxyA — Property in class Box2D.Collision.b2DistanceInput
proxyA — Property in class Box2D.Collision.b2TOIInput
proxyB — Property in class Box2D.Collision.b2DistanceInput
proxyB — Property in class Box2D.Collision.b2TOIInput
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