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a — Property in class Box2D.Common.Math.b2Sweep
World angle
A — Property in class Box2D.Dynamics.Controllers.b2ConstantAccelController
The acceleration to apply
a0 — Property in class Box2D.Common.Math.b2Sweep
World angle
Abs() — Method in class Box2D.Common.Math.b2Mat22
Abs() — Method in class Box2D.Common.Math.b2Vec2
active — Property in class Box2D.Dynamics.b2BodyDef
Does this body start out active?
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
Add(v:Box2D.Common.Math:b2Vec3) — Method in class Box2D.Common.Math.b2Vec3
AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.Controllers.b2Controller
AddController(c:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World
Add a controller to the world list
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
AddM(m:Box2D.Common.Math:b2Mat33) — Method in class Box2D.Common.Math.b2Mat33
Advance(t) — Method in class Box2D.Common.Math.b2Sweep
Advance the sweep forward, yielding a new initial state.
allowSleep — Property in class Box2D.Dynamics.b2BodyDef
Set this flag to false if this body should never fall asleep.
angle — Property in class Box2D.Dynamics.b2BodyDef
The world angle of the body in radians.
angularDamping — Property in class Box2D.Dynamics.b2BodyDef
Angular damping is use to reduce the angular velocity.
angularDrag — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController
Linear drag co-efficient
angularVelocity — Property in class Box2D.Dynamics.b2BodyDef
The angular velocity of the body.
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
Append flags to the current flags.
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply a force at a world point.
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply an impulse at a point.
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body
Apply a torque.
AsArray(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
AsBox(hx, hy) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
AsEdge(v1:Box2D.Common.Math:b2Vec2, v2:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
Set this as a single edge.
AsOrientedBox(hx, hy, center:Box2D.Common.Math:b2Vec2, angle) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
AsVector(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
awake — Property in class Box2D.Dynamics.b2BodyDef
Is this body initially awake or sleeping?
b2AABB — Class in package Box2D.Collision
An axis aligned bounding box.
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