| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| a — Property in class Box2D.Common.Math.b2Sweep | |
| World angle | |
| A — Property in class Box2D.Dynamics.Controllers.b2ConstantAccelController | |
| The acceleration to apply | |
| a0 — Property in class Box2D.Common.Math.b2Sweep | |
| World angle | |
| Abs() — Method in class Box2D.Common.Math.b2Mat22 | |
| Abs() — Method in class Box2D.Common.Math.b2Vec2 | |
| active — Property in class Box2D.Dynamics.b2BodyDef | |
| Does this body start out active? | |
| Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
| Add(v:Box2D.Common.Math:b2Vec3) — Method in class Box2D.Common.Math.b2Vec3 | |
| AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.Controllers.b2Controller | |
| AddController(c:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World | |
| Add a controller to the world list | |
| AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
| AddM(m:Box2D.Common.Math:b2Mat33) — Method in class Box2D.Common.Math.b2Mat33 | |
| Advance(t) — Method in class Box2D.Common.Math.b2Sweep | |
| Advance the sweep forward, yielding a new initial state. | |
| allowSleep — Property in class Box2D.Dynamics.b2BodyDef | |
| Set this flag to false if this body should never fall asleep. | |
| angle — Property in class Box2D.Dynamics.b2BodyDef | |
| The world angle of the body in radians. | |
| angularDamping — Property in class Box2D.Dynamics.b2BodyDef | |
| Angular damping is use to reduce the angular velocity. | |
| angularDrag — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
| Linear drag co-efficient | |
| angularVelocity — Property in class Box2D.Dynamics.b2BodyDef | |
| The angular velocity of the body. | |
| AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw | |
| Append flags to the current flags. | |
| ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Apply a force at a world point. | |
| ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Apply an impulse at a point. | |
| ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body | |
| Apply a torque. | |
| AsArray(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| AsBox(hx, hy) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| AsEdge(v1:Box2D.Common.Math:b2Vec2, v2:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Set this as a single edge. | |
| AsOrientedBox(hx, hy, center:Box2D.Common.Math:b2Vec2, angle) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| AsVector(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| awake — Property in class Box2D.Dynamics.b2BodyDef | |
| Is this body initially awake or sleeping? | |
| b2AABB — Class in package Box2D.Collision | |
| An axis aligned bounding box. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |