A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a — Property in class Box2D.Common.Math.b2Sweep |
| World angle |
A — Property in class Box2D.Dynamics.Controllers.b2ConstantAccelController |
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The acceleration to apply
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a0 — Property in class Box2D.Common.Math.b2Sweep |
| World angle |
Abs() — Method in class Box2D.Common.Math.b2Mat22 |
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Abs() — Method in class Box2D.Common.Math.b2Vec2 |
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active — Property in class Box2D.Dynamics.b2BodyDef |
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Does this body start out active?
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Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 |
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Add(v:Box2D.Common.Math:b2Vec3) — Method in class Box2D.Common.Math.b2Vec3 |
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AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.Controllers.b2Controller |
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AddController(c:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World |
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Add a controller to the world list
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AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 |
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AddM(m:Box2D.Common.Math:b2Mat33) — Method in class Box2D.Common.Math.b2Mat33 |
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Advance(t) — Method in class Box2D.Common.Math.b2Sweep |
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Advance the sweep forward, yielding a new initial state. |
allowSleep — Property in class Box2D.Dynamics.b2BodyDef |
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Set this flag to false if this body should never fall asleep. |
angle — Property in class Box2D.Dynamics.b2BodyDef |
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The world angle of the body in radians. |
angularDamping — Property in class Box2D.Dynamics.b2BodyDef |
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Angular damping is use to reduce the angular velocity. |
angularDrag — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController |
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Linear drag co-efficient
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angularVelocity — Property in class Box2D.Dynamics.b2BodyDef |
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The angular velocity of the body. |
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw |
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Append flags to the current flags. |
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Apply a force at a world point. |
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Apply an impulse at a point. |
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body |
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Apply a torque. |
AsArray(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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AsBox(hx, hy) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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AsEdge(v1:Box2D.Common.Math:b2Vec2, v2:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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Set this as a single edge. |
AsOrientedBox(hx, hy, center:Box2D.Common.Math:b2Vec2, angle) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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AsVector(vertices, vertexCount) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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awake — Property in class Box2D.Dynamics.b2BodyDef |
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Is this body initially awake or sleeping?
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b2AABB — Class in package Box2D.Collision |
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An axis aligned bounding box. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |