A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b2DebugDraw — Class in package Box2D.Dynamics |
|
Implement and register this class with a b2World to provide debug drawing of physics
entities in your game. |
b2DebugDraw() — Constructor in class Box2D.Dynamics.b2DebugDraw |
| |
b2DestructionListener — Class in package Box2D.Dynamics |
|
Joints and shapes are destroyed when their associated
body is destroyed. |
b2DistanceInput — Class in package Box2D.Collision |
|
Input for b2Distance. |
b2DistanceJoint — Class in package Box2D.Dynamics.Joints |
|
A distance joint constrains two points on two bodies
to remain at a fixed distance from each other. |
b2DistanceJointDef — Class in package Box2D.Dynamics.Joints |
|
Distance joint definition. |
b2DistanceJointDef() — Constructor in class Box2D.Dynamics.Joints.b2DistanceJointDef |
| |
b2DistanceOutput — Class in package Box2D.Collision |
|
Output for b2Distance. |
b2DistanceProxy — Class in package Box2D.Collision |
|
A distance proxy is used by the GJK algorithm. |
b2DynamicTree — Class in package Box2D.Collision |
|
A dynamic tree arranges data in a binary tree to accelerate
queries such as volume queries and ray casts. |
b2DynamicTree() — Constructor in class Box2D.Collision.b2DynamicTree |
|
Constructing the tree initializes the node pool. |
b2DynamicTreeBroadPhase — Class in package Box2D.Collision |
|
The broad-phase is used for computing pairs and performing volume queries and ray casts. |
dampingRatio — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef |
|
The damping ratio. |
dampingRatio — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
|
The damping ratio. |
density — Property in class Box2D.Dynamics.b2FixtureDef |
|
The density, usually in kg/m^2. |
density — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController |
|
The fluid density
|
DestroyBody(b:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2World |
|
Destroy a rigid body given a definition. |
DestroyController(controller:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World |
| |
DestroyFixture(fixture:Box2D.Dynamics:b2Fixture) — Method in class Box2D.Dynamics.b2Body |
|
Destroy a fixture. |
DestroyJoint(j:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2World |
|
Destroy a joint. |
DestroyProxy(proxy) — Method in class Box2D.Collision.b2DynamicTree |
|
Destroy a proxy. |
DestroyProxy(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
|
Destroy a proxy. |
DestroyProxy(proxy) — Method in interface Box2D.Collision.IBroadPhase |
|
Destroy a proxy. |
distance — Property in class Box2D.Collision.b2DistanceOutput |
| |
Draw(debugDraw:Box2D.Dynamics:b2DebugDraw) — Method in class Box2D.Dynamics.Controllers.b2BuoyancyController |
| |
Draw(debugDraw:Box2D.Dynamics:b2DebugDraw) — Method in class Box2D.Dynamics.Controllers.b2Controller |
| |
DrawCircle(center:Box2D.Common.Math:b2Vec2, radius, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a circle. |
DrawDebugData() — Method in class Box2D.Dynamics.b2World |
|
Call this to draw shapes and other debug draw data. |
DrawPolygon(vertices, vertexCount, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a closed polygon provided in CCW order. |
DrawSegment(p1:Box2D.Common.Math:b2Vec2, p2:Box2D.Common.Math:b2Vec2, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a line segment. |
DrawSolidCircle(center:Box2D.Common.Math:b2Vec2, radius, axis:Box2D.Common.Math:b2Vec2, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a solid circle. |
DrawSolidPolygon(vertices, vertexCount, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a solid closed polygon provided in CCW order. |
DrawTransform(xf:Box2D.Common.Math:b2Transform) — Method in class Box2D.Dynamics.b2DebugDraw |
|
Draw a transform. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |