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b2DebugDraw — Class in package Box2D.Dynamics
Implement and register this class with a b2World to provide debug drawing of physics entities in your game.
b2DebugDraw() — Constructor in class Box2D.Dynamics.b2DebugDraw
b2DestructionListener — Class in package Box2D.Dynamics
Joints and shapes are destroyed when their associated body is destroyed.
b2DistanceInput — Class in package Box2D.Collision
Input for b2Distance.
b2DistanceJoint — Class in package Box2D.Dynamics.Joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
b2DistanceJointDef — Class in package Box2D.Dynamics.Joints
Distance joint definition.
b2DistanceJointDef() — Constructor in class Box2D.Dynamics.Joints.b2DistanceJointDef
b2DistanceOutput — Class in package Box2D.Collision
Output for b2Distance.
b2DistanceProxy — Class in package Box2D.Collision
A distance proxy is used by the GJK algorithm.
b2DynamicTree — Class in package Box2D.Collision
A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts.
b2DynamicTree() — Constructor in class Box2D.Collision.b2DynamicTree
Constructing the tree initializes the node pool.
b2DynamicTreeBroadPhase — Class in package Box2D.Collision
The broad-phase is used for computing pairs and performing volume queries and ray casts.
dampingRatio — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef
The damping ratio.
dampingRatio — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The damping ratio.
density — Property in class Box2D.Dynamics.b2FixtureDef
The density, usually in kg/m^2.
density — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController
The fluid density
DestroyBody(b:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2World
Destroy a rigid body given a definition.
DestroyController(controller:Box2D.Dynamics.Controllers:b2Controller) — Method in class Box2D.Dynamics.b2World
DestroyFixture(fixture:Box2D.Dynamics:b2Fixture) — Method in class Box2D.Dynamics.b2Body
Destroy a fixture.
DestroyJoint(j:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2World
Destroy a joint.
DestroyProxy(proxy) — Method in class Box2D.Collision.b2DynamicTree
Destroy a proxy.
DestroyProxy(proxy) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Destroy a proxy.
DestroyProxy(proxy) — Method in interface Box2D.Collision.IBroadPhase
Destroy a proxy.
distance — Property in class Box2D.Collision.b2DistanceOutput
Draw(debugDraw:Box2D.Dynamics:b2DebugDraw) — Method in class Box2D.Dynamics.Controllers.b2BuoyancyController
Draw(debugDraw:Box2D.Dynamics:b2DebugDraw) — Method in class Box2D.Dynamics.Controllers.b2Controller
DrawCircle(center:Box2D.Common.Math:b2Vec2, radius, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a circle.
DrawDebugData() — Method in class Box2D.Dynamics.b2World
Call this to draw shapes and other debug draw data.
DrawPolygon(vertices, vertexCount, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a closed polygon provided in CCW order.
DrawSegment(p1:Box2D.Common.Math:b2Vec2, p2:Box2D.Common.Math:b2Vec2, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a line segment.
DrawSolidCircle(center:Box2D.Common.Math:b2Vec2, radius, axis:Box2D.Common.Math:b2Vec2, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a solid circle.
DrawSolidPolygon(vertices, vertexCount, color:Box2D.Common:b2Color) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a solid closed polygon provided in CCW order.
DrawTransform(xf:Box2D.Common.Math:b2Transform) — Method in class Box2D.Dynamics.b2DebugDraw
Draw a transform.
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