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b2Manifold — Class in package Box2D.Collision |
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A manifold for two touching convex shapes. |
b2Manifold() — Constructor in class Box2D.Collision.b2Manifold |
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b2ManifoldPoint — Class in package Box2D.Collision |
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A manifold point is a contact point belonging to a contact
manifold. |
b2ManifoldPoint() — Constructor in class Box2D.Collision.b2ManifoldPoint |
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b2MassData — Class in package Box2D.Collision.Shapes |
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This holds the mass data computed for a shape. |
b2Mat22 — Class in package Box2D.Common.Math |
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A 2-by-2 matrix. |
b2Mat22() — Constructor in class Box2D.Common.Math.b2Mat22 |
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b2Mat33 — Class in package Box2D.Common.Math |
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A 3-by-3 matrix. |
b2Mat33(c1:Box2D.Common.Math:b2Vec3, c2:Box2D.Common.Math:b2Vec3, c3:Box2D.Common.Math:b2Vec3) — Constructor in class Box2D.Common.Math.b2Mat33 |
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b2MouseJoint — Class in package Box2D.Dynamics.Joints |
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A mouse joint is used to make a point on a body track a
specified world point. |
b2MouseJointDef — Class in package Box2D.Dynamics.Joints |
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Mouse joint definition. |
b2MouseJointDef() — Constructor in class Box2D.Dynamics.Joints.b2MouseJointDef |
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Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2 |
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m_angularMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint |
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maskBits — Property in class Box2D.Dynamics.b2FilterData |
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The collision mask bits. |
mass — Property in class Box2D.Collision.Shapes.b2MassData |
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The mass of the shape, usually in kilograms. |
maxForce — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef |
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The maximun force in N. |
maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
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The maximum constraint force that can be exerted
to move the candidate body. |
maxFraction — Property in class Box2D.Collision.b2RayCastInput |
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Truncate the ray to reach up to this fraction from p1 to p2
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maxLengthA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The maximum length of the segment attached to bodyA. |
maxLengthB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The maximum length of the segment attached to bodyB. |
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2LineJointDef |
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The maximum motor torque, usually in N-m. |
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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The maximum motor torque, usually in N-m. |
maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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The maximum motor torque used to achieve the desired motor speed. |
maxTimestep — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController |
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Set this to a positive number to clamp the maximum amount of damping done. |
maxTorque — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef |
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The maximun friction torque in N-m
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MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 |
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m_bodyCount — Property in class Box2D.Dynamics.Controllers.b2Controller |
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m_bodyList — Property in class Box2D.Dynamics.Controllers.b2Controller |
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m_count — Property in class Box2D.Collision.b2DistanceProxy |
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Merge(other:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Body |
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Merges another body into this. |
metric — Property in class Box2D.Collision.b2SimplexCache |
| Length or area |
m_id — Property in class Box2D.Collision.b2ManifoldPoint |
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MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 |
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m_linearMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint |
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m_localPlaneNormal — Property in class Box2D.Collision.b2Manifold |
| Not used for Type e_points |
m_localPoint — Property in class Box2D.Collision.b2Manifold |
| Usage depends on manifold type |
m_localPoint — Property in class Box2D.Collision.b2ManifoldPoint |
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m_normal — Property in class Box2D.Collision.b2WorldManifold |
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world vector pointing from A to B
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m_normalImpulse — Property in class Box2D.Collision.b2ManifoldPoint |
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motorSpeed — Property in class Box2D.Dynamics.Joints.b2LineJointDef |
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The desired motor speed in radians per second. |
motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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The desired motor speed in radians per second. |
motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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The desired motor speed. |
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTree |
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Move a proxy with a swept AABB. |
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase |
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Call MoveProxy as many times as you like, then when you are done
call UpdatePairs to finalized the proxy pairs (for your time step). |
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in interface Box2D.Collision.IBroadPhase |
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Call MoveProxy as many times as you like, then when you are done
call UpdatePairs to finalized the proxy pairs (for your time step). |
m_pointCount — Property in class Box2D.Collision.b2Manifold |
| The number of manifold points |
m_points — Property in class Box2D.Collision.b2Manifold |
| The points of contact |
m_points — Property in class Box2D.Collision.b2WorldManifold |
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world contact point (point of intersection)
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m_radius — Property in class Box2D.Collision.b2DistanceProxy |
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m_tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint |
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m_type — Property in class Box2D.Collision.b2Manifold |
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MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 |
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Multiply(a) — Method in class Box2D.Common.Math.b2Vec2 |
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Multiply(a) — Method in class Box2D.Common.Math.b2Vec3 |
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MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 |
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m_vertices — Property in class Box2D.Collision.b2DistanceProxy |
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