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b2Manifold — Class in package Box2D.Collision
A manifold for two touching convex shapes.
b2Manifold() — Constructor in class Box2D.Collision.b2Manifold
b2ManifoldPoint — Class in package Box2D.Collision
A manifold point is a contact point belonging to a contact manifold.
b2ManifoldPoint() — Constructor in class Box2D.Collision.b2ManifoldPoint
b2MassData — Class in package Box2D.Collision.Shapes
This holds the mass data computed for a shape.
b2Mat22 — Class in package Box2D.Common.Math
A 2-by-2 matrix.
b2Mat22() — Constructor in class Box2D.Common.Math.b2Mat22
b2Mat33 — Class in package Box2D.Common.Math
A 3-by-3 matrix.
b2Mat33(c1:Box2D.Common.Math:b2Vec3, c2:Box2D.Common.Math:b2Vec3, c3:Box2D.Common.Math:b2Vec3) — Constructor in class Box2D.Common.Math.b2Mat33
b2MouseJoint — Class in package Box2D.Dynamics.Joints
A mouse joint is used to make a point on a body track a specified world point.
b2MouseJointDef — Class in package Box2D.Dynamics.Joints
Mouse joint definition.
b2MouseJointDef() — Constructor in class Box2D.Dynamics.Joints.b2MouseJointDef
Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2
m_angularMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint
maskBits — Property in class Box2D.Dynamics.b2FilterData
The collision mask bits.
mass — Property in class Box2D.Collision.Shapes.b2MassData
The mass of the shape, usually in kilograms.
maxForce — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef
The maximun force in N.
maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxFraction — Property in class Box2D.Collision.b2RayCastInput
Truncate the ray to reach up to this fraction from p1 to p2
maxLengthA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to bodyA.
maxLengthB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to bodyB.
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The maximum motor torque, usually in N-m.
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
maxTimestep — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController
Set this to a positive number to clamp the maximum amount of damping done.
maxTorque — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef
The maximun friction torque in N-m
MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
m_bodyCount — Property in class Box2D.Dynamics.Controllers.b2Controller
m_bodyList — Property in class Box2D.Dynamics.Controllers.b2Controller
m_count — Property in class Box2D.Collision.b2DistanceProxy
Merge(other:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Body
Merges another body into this.
metric — Property in class Box2D.Collision.b2SimplexCache
Length or area
m_id — Property in class Box2D.Collision.b2ManifoldPoint
MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
m_linearMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint
m_localPlaneNormal — Property in class Box2D.Collision.b2Manifold
Not used for Type e_points
m_localPoint — Property in class Box2D.Collision.b2Manifold
Usage depends on manifold type
m_localPoint — Property in class Box2D.Collision.b2ManifoldPoint
m_normal — Property in class Box2D.Collision.b2WorldManifold
world vector pointing from A to B
m_normalImpulse — Property in class Box2D.Collision.b2ManifoldPoint
motorSpeed — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The desired motor speed in radians per second.
motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The desired motor speed.
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTree
Move a proxy with a swept AABB.
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase
Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the proxy pairs (for your time step).
MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in interface Box2D.Collision.IBroadPhase
Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the proxy pairs (for your time step).
m_pointCount — Property in class Box2D.Collision.b2Manifold
The number of manifold points
m_points — Property in class Box2D.Collision.b2Manifold
The points of contact
m_points — Property in class Box2D.Collision.b2WorldManifold
world contact point (point of intersection)
m_radius — Property in class Box2D.Collision.b2DistanceProxy
m_tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint
m_type — Property in class Box2D.Collision.b2Manifold
MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
Multiply(a) — Method in class Box2D.Common.Math.b2Vec2
Multiply(a) — Method in class Box2D.Common.Math.b2Vec3
MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
m_vertices — Property in class Box2D.Collision.b2DistanceProxy
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