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| b2Manifold — Class in package Box2D.Collision | |
| A manifold for two touching convex shapes. | |
| b2Manifold() — Constructor in class Box2D.Collision.b2Manifold | |
| b2ManifoldPoint — Class in package Box2D.Collision | |
| A manifold point is a contact point belonging to a contact manifold. | |
| b2ManifoldPoint() — Constructor in class Box2D.Collision.b2ManifoldPoint | |
| b2MassData — Class in package Box2D.Collision.Shapes | |
| This holds the mass data computed for a shape. | |
| b2Mat22 — Class in package Box2D.Common.Math | |
| A 2-by-2 matrix. | |
| b2Mat22() — Constructor in class Box2D.Common.Math.b2Mat22 | |
| b2Mat33 — Class in package Box2D.Common.Math | |
| A 3-by-3 matrix. | |
| b2Mat33(c1:Box2D.Common.Math:b2Vec3, c2:Box2D.Common.Math:b2Vec3, c3:Box2D.Common.Math:b2Vec3) — Constructor in class Box2D.Common.Math.b2Mat33 | |
| b2MouseJoint — Class in package Box2D.Dynamics.Joints | |
| A mouse joint is used to make a point on a body track a specified world point. | |
| b2MouseJointDef — Class in package Box2D.Dynamics.Joints | |
| Mouse joint definition. | |
| b2MouseJointDef() — Constructor in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2 | |
| m_angularMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| maskBits — Property in class Box2D.Dynamics.b2FilterData | |
| The collision mask bits. | |
| mass — Property in class Box2D.Collision.Shapes.b2MassData | |
| The mass of the shape, usually in kilograms. | |
| maxForce — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| The maximun force in N. | |
| maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| The maximum constraint force that can be exerted to move the candidate body. | |
| maxFraction — Property in class Box2D.Collision.b2RayCastInput | |
| Truncate the ray to reach up to this fraction from p1 to p2 | |
| maxLengthA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The maximum length of the segment attached to bodyA. | |
| maxLengthB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The maximum length of the segment attached to bodyB. | |
| maxMotorForce — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The maximum motor torque, usually in N-m. | |
| maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The maximum motor torque, usually in N-m. | |
| maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The maximum motor torque used to achieve the desired motor speed. | |
| maxTimestep — Property in class Box2D.Dynamics.Controllers.b2TensorDampingController | |
| Set this to a positive number to clamp the maximum amount of damping done. | |
| maxTorque — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| The maximun friction torque in N-m | |
| MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
| m_bodyCount — Property in class Box2D.Dynamics.Controllers.b2Controller | |
| m_bodyList — Property in class Box2D.Dynamics.Controllers.b2Controller | |
| m_count — Property in class Box2D.Collision.b2DistanceProxy | |
| Merge(other:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Body | |
| Merges another body into this. | |
| metric — Property in class Box2D.Collision.b2SimplexCache | |
| Length or area | |
| m_id — Property in class Box2D.Collision.b2ManifoldPoint | |
| MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
| m_linearMass — Property in class Box2D.Dynamics.Joints.b2FrictionJoint | |
| m_localPlaneNormal — Property in class Box2D.Collision.b2Manifold | |
| Not used for Type e_points | |
| m_localPoint — Property in class Box2D.Collision.b2Manifold | |
| Usage depends on manifold type | |
| m_localPoint — Property in class Box2D.Collision.b2ManifoldPoint | |
| m_normal — Property in class Box2D.Collision.b2WorldManifold | |
| world vector pointing from A to B | |
| m_normalImpulse — Property in class Box2D.Collision.b2ManifoldPoint | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The desired motor speed in radians per second. | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The desired motor speed in radians per second. | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The desired motor speed. | |
| MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTree | |
| Move a proxy with a swept AABB. | |
| MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.b2DynamicTreeBroadPhase | |
| Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the proxy pairs (for your time step). | |
| MoveProxy(proxy, aabb:Box2D.Collision:b2AABB, displacement:Box2D.Common.Math:b2Vec2) — Method in interface Box2D.Collision.IBroadPhase | |
| Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the proxy pairs (for your time step). | |
| m_pointCount — Property in class Box2D.Collision.b2Manifold | |
| The number of manifold points | |
| m_points — Property in class Box2D.Collision.b2Manifold | |
| The points of contact | |
| m_points — Property in class Box2D.Collision.b2WorldManifold | |
| world contact point (point of intersection) | |
| m_radius — Property in class Box2D.Collision.b2DistanceProxy | |
| m_tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint | |
| m_type — Property in class Box2D.Collision.b2Manifold | |
| MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 | |
| Multiply(a) — Method in class Box2D.Common.Math.b2Vec2 | |
| Multiply(a) — Method in class Box2D.Common.Math.b2Vec3 | |
| MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 | |
| m_vertices — Property in class Box2D.Collision.b2DistanceProxy | |
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