| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| I — Property in class Box2D.Collision.Shapes.b2MassData | |
| The rotational inertia of the shape. | |
| IBroadPhase — Interface in package Box2D.Collision | |
| Interface for objects tracking overlap of many AABBs. | |
| id — Property in class Box2D.Collision.b2ContactPoint | |
| The contact id identifies the features in contact | |
| id — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
| The contact id identifies the features in contact | |
| incidentEdge — Property in class Box2D.Collision.Features | |
| The edge most anti-parallel to the reference edge. | |
| incidentVertex — Property in class Box2D.Collision.Features | |
| The vertex (0 or 1) on the incident edge that was clipped. | |
| indexA — Property in class Box2D.Collision.b2SimplexCache | |
| Vertices on shape a | |
| indexB — Property in class Box2D.Collision.b2SimplexCache | |
| Vertices on shape b | |
| inertiaScale — Property in class Box2D.Dynamics.b2BodyDef | |
| Scales the inertia tensor. | |
| Initialize(manifold:Box2D.Collision:b2Manifold, xfA:Box2D.Common.Math:b2Transform, radiusA, xfB:Box2D.Common.Math:b2Transform, radiusB) — Method in class Box2D.Collision.b2WorldManifold | |
| Evaluate the manifold with supplied transforms. | |
| Initialize(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Transform | |
| Initialize using a position vector and a rotation matrix. | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchorA:Box2D.Common.Math:b2Vec2, anchorB:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| Initialize the bodies, anchors, and length using the world anchors. | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2LineJointDef | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, gaA:Box2D.Common.Math:b2Vec2, gaB:Box2D.Common.Math:b2Vec2, anchorA:Box2D.Common.Math:b2Vec2, anchorB:Box2D.Common.Math:b2Vec2, r) — Method in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| Initialize the bodies, anchors, and reference angle using the world anchor. | |
| Initialize(bA:Box2D.Dynamics:b2Body, bB:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2WeldJointDef | |
| Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. | |
| invSqr — Property in class Box2D.Dynamics.Controllers.b2GravityController | |
| If true, gravity is proportional to r^-2, otherwise r^-1 | |
| IsActive() — Method in class Box2D.Dynamics.b2Body | |
| Get the active state of the body. | |
| IsActive() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Short-cut function to determine if either body is inactive. | |
| isALoop — Property in class Box2D.Collision.Shapes.b2EdgeChainDef | |
| Whether to create an extra edge between the first and last vertices. | |
| IsAwake() — Method in class Box2D.Dynamics.b2Body | |
| Get the sleeping state of this body. | |
| IsBullet() — Method in class Box2D.Dynamics.b2Body | |
| Is this body treated like a bullet for continuous collision detection? | |
| IsContinuous() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Does this contact generate TOI events for continuous simulation | |
| IsEnabled() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Has this contact been disabled? | |
| IsFixedRotation() — Method in class Box2D.Dynamics.b2Body | |
| Does this body have fixed rotation? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Is the joint limit enabled? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Is the joint limit enabled? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Is the joint limit enabled? | |
| IsLocked() — Method in class Box2D.Dynamics.b2World | |
| Is the world locked (in the middle of a time step). | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Is the joint motor enabled? | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Is the joint motor enabled? | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Is the joint motor enabled? | |
| isSensor — Property in class Box2D.Dynamics.b2FixtureDef | |
| A sensor shape collects contact information but never generates a collision response. | |
| IsSensor() — Method in class Box2D.Dynamics.b2Fixture | |
| Is this fixture a sensor (non-solid)? | |
| IsSensor() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Is this contact a sensor? | |
| IsSleepingAllowed() — Method in class Box2D.Dynamics.b2Body | |
| Is this body allowed to sleep? | |
| IsTouching() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Is this contact touching. | |
| IsValid() — Method in class Box2D.Collision.b2AABB | |
| Verify that the bounds are sorted. | |
| IsValid() — Method in class Box2D.Common.Math.b2Vec2 | |
| iterations — Property in class Box2D.Collision.b2DistanceOutput | |
| Number of gjk iterations used | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |