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b2LineJoint — Class in package Box2D.Dynamics.Joints
A line joint.
b2LineJointDef — Class in package Box2D.Dynamics.Joints
Line joint definition.
b2LineJointDef() — Constructor in class Box2D.Dynamics.Joints.b2LineJointDef
length — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef
The natural length between the anchor points.
Length() — Method in class Box2D.Common.Math.b2Vec2
lengthA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The a reference length for the segment attached to bodyA.
lengthB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The a reference length for the segment attached to bodyB.
LengthSquared() — Method in class Box2D.Common.Math.b2Vec2
linearDamping — Property in class Box2D.Dynamics.b2BodyDef
Linear damping is use to reduce the linear velocity.
linearDrag — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController
Linear drag co-efficient
linearVelocity — Property in class Box2D.Dynamics.b2BodyDef
The linear velocity of the body's origin in world co-ordinates.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef
The local anchor point relative to body1's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef
The local anchor point relative to bodyA's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The local anchor point relative to bodyA's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The local anchor point relative to bodyA's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The local anchor point relative to bodyA's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The local anchor point relative to bodyA's origin.
localAnchorA — Property in class Box2D.Dynamics.Joints.b2WeldJointDef
The local anchor point relative to bodyA's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef
The local anchor point relative to body2's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef
The local anchor point relative to bodyB's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The local anchor point relative to bodyB's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The local anchor point relative to bodyB's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The local anchor point relative to bodyB's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The local anchor point relative to bodyB's origin.
localAnchorB — Property in class Box2D.Dynamics.Joints.b2WeldJointDef
The local anchor point relative to bodyB's origin.
localAxisA — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The local translation axis in bodyA.
localAxisA — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The local translation axis in body1.
localCenter — Property in class Box2D.Common.Math.b2Sweep
Local center of mass position
lowerAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The lower angle for the joint limit (radians).
lowerBound — Property in class Box2D.Collision.b2AABB
The lower vertex
lowerTranslation — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The lower translation limit, usually in meters.
lowerTranslation — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The lower translation limit, usually in meters.
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