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| b2LineJoint — Class in package Box2D.Dynamics.Joints | |
| A line joint. | |
| b2LineJointDef — Class in package Box2D.Dynamics.Joints | |
| Line joint definition. | |
| b2LineJointDef() — Constructor in class Box2D.Dynamics.Joints.b2LineJointDef | |
| length — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| The natural length between the anchor points. | |
| Length() — Method in class Box2D.Common.Math.b2Vec2 | |
| lengthA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The a reference length for the segment attached to bodyA. | |
| lengthB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The a reference length for the segment attached to bodyB. | |
| LengthSquared() — Method in class Box2D.Common.Math.b2Vec2 | |
| linearDamping — Property in class Box2D.Dynamics.b2BodyDef | |
| Linear damping is use to reduce the linear velocity. | |
| linearDrag — Property in class Box2D.Dynamics.Controllers.b2BuoyancyController | |
| Linear drag co-efficient | |
| linearVelocity — Property in class Box2D.Dynamics.b2BodyDef | |
| The linear velocity of the body's origin in world co-ordinates. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| The local anchor point relative to body1's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorA — Property in class Box2D.Dynamics.Joints.b2WeldJointDef | |
| The local anchor point relative to bodyA's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| The local anchor point relative to body2's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAnchorB — Property in class Box2D.Dynamics.Joints.b2WeldJointDef | |
| The local anchor point relative to bodyB's origin. | |
| localAxisA — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The local translation axis in bodyA. | |
| localAxisA — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The local translation axis in body1. | |
| localCenter — Property in class Box2D.Common.Math.b2Sweep | |
| Local center of mass position | |
| lowerAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The lower angle for the joint limit (radians). | |
| lowerBound — Property in class Box2D.Collision.b2AABB | |
| The lower vertex | |
| lowerTranslation — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The lower translation limit, usually in meters. | |
| lowerTranslation — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The lower translation limit, usually in meters. | |
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