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b2FilterData — Class in package Box2D.Dynamics
This holds contact filtering data.
b2Fixture — Class in package Box2D.Dynamics
A fixture is used to attach a shape to a body for collision detection.
b2FixtureDef — Class in package Box2D.Dynamics
A fixture definition is used to create a fixture.
b2FixtureDef() — Constructor in class Box2D.Dynamics.b2FixtureDef
The constructor sets the default fixture definition values.
b2FrictionJoint — Class in package Box2D.Dynamics.Joints
Friction joint.
b2FrictionJointDef — Class in package Box2D.Dynamics.Joints
Friction joint defintion
b2FrictionJointDef() — Constructor in class Box2D.Dynamics.Joints.b2FrictionJointDef
F — Property in class Box2D.Dynamics.Controllers.b2ConstantForceController
The force to apply
features — Property in class Box2D.Collision.b2ContactID
Features — Class in package Box2D.Collision
We use contact ids to facilitate warm starting.
filter — Property in class Box2D.Dynamics.b2FixtureDef
Contact filtering data.
fixedRotation — Property in class Box2D.Dynamics.b2BodyDef
Should this body be prevented from rotating? Useful for characters.
FlagForFiltering() — Method in class Box2D.Dynamics.Contacts.b2Contact
Flag this contact for filtering.
flip — Property in class Box2D.Collision.Features
A value of 1 indicates that the reference edge is on shape2.
fraction — Property in class Box2D.Collision.b2RayCastOutput
The fraction between p1 and p2 that the collision occurs at
frequencyHz — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The response speed.
friction — Property in class Box2D.Collision.b2ContactPoint
The combined friction coefficient
friction — Property in class Box2D.Dynamics.b2FixtureDef
The friction coefficient, usually in the range [0,1].
FromAngle(angle) — Static method in class Box2D.Common.Math.b2Mat22
FromVV(c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Mat22
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