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| b2FilterData — Class in package Box2D.Dynamics | |
| This holds contact filtering data. | |
| b2Fixture — Class in package Box2D.Dynamics | |
| A fixture is used to attach a shape to a body for collision detection. | |
| b2FixtureDef — Class in package Box2D.Dynamics | |
| A fixture definition is used to create a fixture. | |
| b2FixtureDef() — Constructor in class Box2D.Dynamics.b2FixtureDef | |
| The constructor sets the default fixture definition values. | |
| b2FrictionJoint — Class in package Box2D.Dynamics.Joints | |
| Friction joint. | |
| b2FrictionJointDef — Class in package Box2D.Dynamics.Joints | |
| Friction joint defintion | |
| b2FrictionJointDef() — Constructor in class Box2D.Dynamics.Joints.b2FrictionJointDef | |
| F — Property in class Box2D.Dynamics.Controllers.b2ConstantForceController | |
| The force to apply | |
| features — Property in class Box2D.Collision.b2ContactID | |
| Features — Class in package Box2D.Collision | |
| We use contact ids to facilitate warm starting. | |
| filter — Property in class Box2D.Dynamics.b2FixtureDef | |
| Contact filtering data. | |
| fixedRotation — Property in class Box2D.Dynamics.b2BodyDef | |
| Should this body be prevented from rotating? Useful for characters. | |
| FlagForFiltering() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Flag this contact for filtering. | |
| flip — Property in class Box2D.Collision.Features | |
| A value of 1 indicates that the reference edge is on shape2. | |
| fraction — Property in class Box2D.Collision.b2RayCastOutput | |
| The fraction between p1 and p2 that the collision occurs at | |
| frequencyHz — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| The mass-spring-damper frequency in Hertz. | |
| frequencyHz — Property in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| The response speed. | |
| friction — Property in class Box2D.Collision.b2ContactPoint | |
| The combined friction coefficient | |
| friction — Property in class Box2D.Dynamics.b2FixtureDef | |
| The friction coefficient, usually in the range [0,1]. | |
| FromAngle(angle) — Static method in class Box2D.Common.Math.b2Mat22 | |
| FromVV(c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Mat22 | |
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