Package | flare.basic |
Class | public class Viewer3D |
Inheritance | Viewer3D ![]() ![]() ![]() |
Method | Defined By | ||
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Viewer3D(container:DisplayObjectContainer, file:String) | Viewer3D | ||
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Add a new object as a child. | Pivot3D | |
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Loads and adds a Flare3D (*.f3d) file from an external file. | Scene3D | |
![]() | addComponent(component:IComponent):Boolean
Adds a new component to the object. | Pivot3D | |
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Adds a label that refers to a given animation. | Pivot3D | |
![]() | addTextureFromFile(request:*, optimizeForRenderToTexture:Boolean = false, format:String = rgba):Texture3D
Loads a texture from an external file. | Scene3D | |
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Creates a copy of the object and all its elements. | Pivot3D | |
![]() | copyTransformFrom(source:Pivot3D, local:Boolean = true):void
Copies all transformations (position, rotation and scale) from another Pivot3D object. | Pivot3D | |
![]() | download():void | Pivot3D | |
![]() | draw(includeChildren:Boolean = true):void
Draws the object. | Pivot3D | |
![]() | forEach(callback:Function, filterClass:Class = null, params:Object = null, includeChildren:Boolean = true):void
Excecutes a calback functions for each of his children. | Pivot3D | |
![]() | getBackward(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the back of the object. | Pivot3D | |
![]() | getChildByName(name:String, startIndex:int = 0, includeChildren:Boolean = true):Pivot3D
Returns the first child that matches the specified name. | Pivot3D | |
![]() | getDir(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the front of the object. | Pivot3D | |
![]() | getDown(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the bottom side of the object. | Pivot3D | |
![]() | getLeft(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the left side of the object. | Pivot3D | |
![]() | getMaterialByName(name:String, includeChildren:Boolean = true):Material3D
Returns the first material that matches the specified name. | Pivot3D | |
![]() | getPointScreenCoords(point:Vector3D, out:Vector3D = null):Vector3D
Returns the coordinates of an arbitrary point respect to the screen. | Scene3D | |
![]() | getPosition(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current position of the object. | Pivot3D | |
![]() | getRight(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the right side of the object. | Pivot3D | |
![]() | getRotation(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles. | Pivot3D | |
![]() | getScale(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current scale of the object. | Pivot3D | |
![]() | getScreenCoords(out:Vector3D = null, camera:Camera3D = null, viewPort:Rectangle = null):Vector3D
Returns the coordinates of an object with respect to the screen. | Pivot3D | |
![]() | getUp(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the upper side of the object. | Pivot3D | |
![]() | globalToLocal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space. | Pivot3D | |
![]() | globalToLocalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space without translation. | Pivot3D | |
![]() | gotoAndPlay(frame:Object, blendFrames:Number = 0, animationMode:int):void | Pivot3D | |
![]() | gotoAndStop(frame:Object, blendFrames:Number = 0):void
Stops the animation at the specified frame. | Pivot3D | |
![]() | hide():void
Sets whether the object is visible. | Pivot3D | |
![]() | localToGlobal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space into the global space. | Pivot3D | |
![]() | localToGlobalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space of the object into a global space without translation. | Pivot3D | |
![]() | lookAt(x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. | Pivot3D | |
![]() | nextFrame():void | Pivot3D | |
![]() | pause():void
Pauses the “update” event and starts shooting the “paused” event. | Scene3D | |
![]() | play(animationMode:int = 0):void | Pivot3D | |
![]() | prevFrame():void | Pivot3D | |
![]() | registerClass(... rest):void | Scene3D | |
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Removes a child of the object. | Pivot3D | |
![]() | removeComponent(component:IComponent):Boolean
Removes a component from the object. | Pivot3D | |
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Removes a label. | Pivot3D | |
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Renders the current scene frame. | Scene3D | |
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Replaces an existing material of the object with another material. | Pivot3D | |
![]() | resetTransforms():void
Resets the object position, rotation and scale. | Pivot3D | |
![]() | resume():void
Exits pause mode. | Scene3D | |
![]() | rotateAxis(angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. | Pivot3D | |
![]() | rotateX(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the X axis from its current position. | Pivot3D | |
![]() | rotateY(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the Y axis from its current position. | Pivot3D | |
![]() | rotateZ(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the pivot on the Z axis from its current position. | Pivot3D | |
![]() | setLayer(value:int, includeChildren:Boolean = true):void
Sets the layer to render the object and all of his children. | Pivot3D | |
![]() | setLayerSortMode(layer:int, mode:int):void
Specifies a layer to be sorted per object on each frame. | Scene3D | |
![]() | setMaterial(material:Material3D, includeChildren:Boolean = true):void
Sets a material for the object and, optionally, all its descendants. | Pivot3D | |
![]() | setNormalOrientation(normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal. | Pivot3D | |
![]() | setOrientation(dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction. | Pivot3D | |
![]() | setPosition(x:Number, y:Number, z:Number, smooth:Number = 1, local:Boolean = true):void
Sets the position of the object. | Pivot3D | |
![]() | setRotation(x:Number, y:Number, z:Number):void
Sets the object rotation using euler angles. | Pivot3D | |
![]() | setScale(x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. | Pivot3D | |
![]() | setTranslation(x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance. | Pivot3D | |
![]() | setupFrame(camera:Camera3D = null):void
This method prepares the scene to be rendered. | Scene3D | |
![]() | setViewport(x:Number = 0, y:Number = 0, width:Number = 640, height:Number = 480, antialias:int = 0):void
Sets the dimensions of the canvas rendering area. | Scene3D | |
![]() | show():void
Sets whether the object is visible. | Pivot3D | |
![]() | startDrag(lockCenter:Boolean = false, reference:Vector3D = null):void
Lets the user drag the specified Pivot3D. | Pivot3D | |
![]() | stop():void | Pivot3D | |
![]() | stopDrag():void
Ends the startDrag() method. | Pivot3D | |
![]() | translateAxis(distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position. | Pivot3D | |
![]() | translateX(distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position. | Pivot3D | |
![]() | translateY(distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position. | Pivot3D | |
![]() | translateZ(distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position. | Pivot3D | |
![]() | update():void [override]
Forces to update the scene and animations and will dispatch the scene 'update' event. | Scene3D | |
![]() | updateLights():void
Force to update the light fitler. | Scene3D | |
![]() | updateMouseEvents():void
This method forces to update mouse events for all 3D objects in the scene. | Scene3D | |
![]() | updateTransforms(includeChildren:Boolean = false):void
This method is used to force the system to update the object in those cases where its matrices have been modified manually. | Pivot3D | |
![]() | Pivot3D |