| Class | Description |
| BlitMask |
A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject
by caching a bitmap version of it and blitting only the pixels that should be visible at any given time,
although its bitmapMode can be turned off to restore interactivity in the DisplayObject
whenever you want. |
| FlexBlitMask |
A FlexBlitMask is basically a rectangular UIComponent that acts as a high-performance mask for a DisplayObject
by caching a bitmap version of it and blitting only the pixels that should be visible at any given time,
although its bitmapMode can be turned off to restore interactivity in the DisplayObject
whenever you want. |
| OverwriteManager |
OverwriteManager resolves conflicts between tweens and controls if (and how) existing tweens of the same
target are overwritten. |
| TimelineLite |
TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of
TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances. |
| TimelineMax |
TimelineMax extends TimelineLite, offering exactly the same functionality plus useful
(but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo,
currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(),
and getActive() (and probably more in the future). |
| TweenAlign |
Static constants for defining tween alignment. |
| TweenLite |
TweenLite is an extremely fast, lightweight, and flexible tweening engine that serves as the foundation of
the GreenSock Tweening Platform. |
| TweenMax |
TweenMax extends the extremely lightweight, fast TweenLite engine, adding many useful features
like timeScale, event dispatching, updateTo(), yoyo, repeat, repeatDelay, rounding, and more. |
| TweenNano |
TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of TweenLite
and is only recommended for situations where you absolutely cannot afford the extra 3.1k (4.7k total) that the normal
TweenLite engine would cost and your project doesn't require any plugins. |
| TweenProxy |
TweenProxy essentially "stands in" for a DisplayObject, adding several tweenable properties as well as the
ability to set a custom registration point around which all transformations (like rotation, scale, and skew)
occur. |